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Add reverb effect, from Joao Rossi Filho

dds
PaulStoffregen 8 anos atrás
pai
commit
4a6d5b57dd
4 arquivos alterados com 327 adições e 0 exclusões
  1. +1
    -0
      Audio.h
  2. +206
    -0
      effect_reverb.cpp
  3. +118
    -0
      effect_reverb.h
  4. +2
    -0
      keywords.txt

+ 1
- 0
Audio.h Ver arquivo

@@ -78,6 +78,7 @@
#include "effect_delay.h"
#include "effect_delay_ext.h"
#include "effect_midside.h"
#include "effect_reverb.h"
#include "filter_biquad.h"
#include "filter_fir.h"
#include "filter_variable.h"

+ 206
- 0
effect_reverb.cpp Ver arquivo

@@ -0,0 +1,206 @@
/*
* Copyright (c) 2016 Joao Rossi Filho
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/

// https://github.com/joaoRossiFilho/teensy_reverb

#include "effect_reverb.h"
#include "utility/dspinst.h"
#include "math_helper.h"

void
AudioEffectReverb::_do_comb_apf(struct comb_apf *apf, int32_t *in_buf, int32_t *out_buf)
{
int32_t acc_x, acc_y, g;
int32_t w, z;
uint32_t n, buf_len;

g = apf->g;
buf_len = apf->buf_len;

for (n = 0; n < AUDIO_BLOCK_SAMPLES; n++) {
acc_y = apf->buffer[apf->rd_idx%buf_len];
acc_x = in_buf[n];

w = multiply_32x32_rshift32_rounded(g, acc_y);
acc_x += (w << 1);
z = multiply_32x32_rshift32_rounded(g, acc_x);
acc_y -= (z << 1);

apf->buffer[apf->wr_idx%buf_len] = acc_x;
out_buf[n] = acc_y;

apf->rd_idx++;
apf->wr_idx++;
}
}

void
AudioEffectReverb::_do_comb_lpf(struct comb_lpf *lpf, int32_t *in_buf, int32_t *out_buf)
{
int32_t x, y, w, z, g1, g2, z1;
uint32_t n, buf_len;

g1 = lpf->g1;
g2 = lpf->g2;
z1 = lpf->z1;
buf_len = lpf->buf_len;

for (n = 0; n < AUDIO_BLOCK_SAMPLES; n++) {
y = lpf->buffer[lpf->rd_idx%buf_len];
x = in_buf[n];

w = multiply_accumulate_32x32_rshift32_rounded(y, g2, z1);
z = multiply_accumulate_32x32_rshift32_rounded(x, g1, w);

z1 = w;
lpf->buffer[lpf->wr_idx%buf_len] = z;
out_buf[n] = y;

lpf->rd_idx++;
lpf->wr_idx++;
}

lpf->z1 = z1;
}

void
AudioEffectReverb::init_comb_filters(void)
{
int i;

g_flt_apf[0] = 0.7;
g_flt_apf[1] = -0.54;
g_flt_apf[2] = 0.6;

g2_flt_lpf = 0.985;

arm_float_to_q31(g_flt_apf, g_q31_apf, 3);
arm_float_to_q31(&g2_flt_lpf, &g2_q31_lpf, 1);

apf[0].buffer = apf1_buf;
apf[0].buf_len = APF1_BUF_LEN;
apf[0].delay = APF1_DLY_LEN;
apf[1].buffer = apf2_buf;
apf[1].buf_len = APF2_BUF_LEN;
apf[1].delay = APF2_DLY_LEN;
apf[2].buffer = apf3_buf;
apf[2].buf_len = APF3_BUF_LEN;
apf[2].delay = APF3_DLY_LEN;

for (i = 0; i < 3; i++) {
apf[i].g = g_q31_apf[i];
apf[i].wr_idx = 0;
apf[i].rd_idx = apf[i].wr_idx - apf[i].delay -1;
}

lpf[0].buffer = lpf1_buf;
lpf[0].buf_len = LPF1_BUF_LEN;
lpf[0].delay = LPF1_DLY_LEN;
lpf[1].buffer = lpf2_buf;
lpf[1].buf_len = LPF2_BUF_LEN;
lpf[1].delay = LPF2_DLY_LEN;
lpf[2].buffer = lpf3_buf;
lpf[2].buf_len = LPF3_BUF_LEN;
lpf[2].delay = LPF3_DLY_LEN;
lpf[3].buffer = lpf4_buf;
lpf[3].buf_len = LPF4_BUF_LEN;
lpf[3].delay = LPF4_DLY_LEN;

for (i = 0; i < 4; i++) {
lpf[i].g1 = g1_q31_lpf[i];
lpf[i].g2 = g2_q31_lpf;
lpf[i].wr_idx = 0;
lpf[i].rd_idx = lpf[i].wr_idx - lpf[i].delay -1;
}
}

void
AudioEffectReverb::clear_buffers(void)
{
memset(apf1_buf, 0, APF1_BUF_LEN);
memset(apf2_buf, 0, APF1_BUF_LEN);
memset(apf3_buf, 0, APF1_BUF_LEN);

memset(lpf1_buf, 0, LPF1_BUF_LEN);
memset(lpf2_buf, 0, LPF2_BUF_LEN);
memset(lpf3_buf, 0, LPF3_BUF_LEN);
memset(lpf4_buf, 0, LPF4_BUF_LEN);
}

void
AudioEffectReverb::reverbTime(float rt)
{
if (rt <= 0.0)
return;

reverb_time_sec = rt;

g1_flt_lpf[0] = powf(10.0, -(3.0*LPF1_DLY_SEC)/(reverb_time_sec));
g1_flt_lpf[1] = powf(10.0, -(3.0*LPF2_DLY_SEC)/(reverb_time_sec));
g1_flt_lpf[2] = powf(10.0, -(3.0*LPF3_DLY_SEC)/(reverb_time_sec));
g1_flt_lpf[3] = powf(10.0, -(3.0*LPF4_DLY_SEC)/(reverb_time_sec));

arm_float_to_q31(g1_flt_lpf, g1_q31_lpf, 4);

for (int i = 0; i < 4; i++)
lpf[i].g1 = g1_q31_lpf[i];
}

void
AudioEffectReverb::update(void)
{
audio_block_t *block;

if (!(block = receiveWritable()))
return;

if (!block->data)
return;

arm_q15_to_q31(block->data, q31_buf, AUDIO_BLOCK_SAMPLES);

_do_comb_apf(&apf[0], q31_buf, q31_buf);
_do_comb_apf(&apf[1], q31_buf, q31_buf);

_do_comb_lpf(&lpf[0], q31_buf, sum_buf);
arm_shift_q31(sum_buf, -3, sum_buf, AUDIO_BLOCK_SAMPLES);

_do_comb_lpf(&lpf[1], q31_buf, aux_buf);
arm_shift_q31(aux_buf, -3, aux_buf, AUDIO_BLOCK_SAMPLES);
arm_add_q31(sum_buf, aux_buf, sum_buf, AUDIO_BLOCK_SAMPLES);

_do_comb_lpf(&lpf[2], q31_buf, aux_buf);
arm_shift_q31(aux_buf, -3, aux_buf, AUDIO_BLOCK_SAMPLES);
arm_add_q31(sum_buf, aux_buf, sum_buf, AUDIO_BLOCK_SAMPLES);

_do_comb_lpf(&lpf[3], q31_buf, aux_buf);
arm_shift_q31(aux_buf, -3, aux_buf, AUDIO_BLOCK_SAMPLES);
arm_add_q31(sum_buf, aux_buf, sum_buf, AUDIO_BLOCK_SAMPLES);

_do_comb_apf(&apf[2], sum_buf, q31_buf);

arm_q31_to_q15(q31_buf, block->data, AUDIO_BLOCK_SAMPLES);

transmit(block, 0);
release(block);
}
/* EOF */

+ 118
- 0
effect_reverb.h Ver arquivo

@@ -0,0 +1,118 @@
/* Reverb for Teensy
*
* Author: Joao Rossi Filho
* joaorossifilho@gmail.com
*
* Soon I'll make a commit with nice comments and discription
*
* Copyright (c) 2016 Joao Rossi FIlho
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/

#ifndef effect_reverb_
#define effect_reverb_

#include "AudioStream.h"

#define APF1_BUF_LEN 600
#define APF2_BUF_LEN 1300
#define APF3_BUF_LEN 500

#define LPF1_BUF_LEN 1400
#define LPF2_BUF_LEN 1700
#define LPF3_BUF_LEN 1800
#define LPF4_BUF_LEN 2000

#define APF1_DLY_LEN 586
#define APF2_DLY_LEN 1239
#define APF3_DLY_LEN 485

#define LPF1_DLY_LEN 1398
#define LPF2_DLY_LEN 1637
#define LPF3_DLY_LEN 1774
#define LPF4_DLY_LEN 1947

#define LPF1_DLY_SEC 0.03171
#define LPF2_DLY_SEC 0.03711
#define LPF3_DLY_SEC 0.04023
#define LPF4_DLY_SEC 0.04414


class AudioEffectReverb : public AudioStream
{
public:
AudioEffectReverb(void) : AudioStream(1, inputQueueArray) {
init_comb_filters();
clear_buffers();
reverbTime(5.0);
}
virtual void update(void);
void reverbTime(float);

private:
struct comb_apf {
int32_t g;
int32_t *buffer;
uint32_t buf_len;
uint32_t delay, rd_idx, wr_idx;
};

struct comb_lpf {
int32_t g1, g2, z1;
int32_t *buffer;
uint32_t buf_len;
uint32_t delay, rd_idx, wr_idx;
};
void init_comb_filters(void);
void clear_buffers(void);
static void _do_comb_apf(struct comb_apf *apf, int32_t *in_buf, int32_t *out_buf);
static void _do_comb_lpf(struct comb_lpf *lpf, int32_t *in_buf, int32_t *out_buf);

audio_block_t *inputQueueArray[1];

struct comb_apf apf[3];
struct comb_lpf lpf[4];

float reverb_time_sec;

float g_flt_apf[3];
int32_t g_q31_apf[3];

float g1_flt_lpf[4];
int32_t g1_q31_lpf[4];

float g2_flt_lpf;
int32_t g2_q31_lpf;

int32_t apf1_buf[APF1_BUF_LEN];
int32_t apf2_buf[APF2_BUF_LEN];
int32_t apf3_buf[APF3_BUF_LEN];

int32_t lpf1_buf[LPF1_BUF_LEN];
int32_t lpf2_buf[LPF2_BUF_LEN];
int32_t lpf3_buf[LPF3_BUF_LEN];
int32_t lpf4_buf[LPF4_BUF_LEN];

int32_t q31_buf[AUDIO_BLOCK_SAMPLES];
int32_t sum_buf[AUDIO_BLOCK_SAMPLES];
int32_t aux_buf[AUDIO_BLOCK_SAMPLES];
};

#endif

+ 2
- 0
keywords.txt Ver arquivo

@@ -33,6 +33,7 @@ AudioEffectMultiply KEYWORD2
AudioEffectDelay KEYWORD2
AudioEffectDelayExternal KEYWORD2
AudioEffectBitcrusher KEYWORD2
AudioEffectReverb KEYWORD2
AudioEffectMidSide KEYWORD2
AudioFilterBiquad KEYWORD2
AudioFilterFIR KEYWORD2
@@ -79,6 +80,7 @@ muteInput KEYWORD2
unmuteInput KEYWORD2
enableDither KEYWORD2
disableDither KEYWORD2
reverbTime KEYWORD2
frequency KEYWORD2
phase KEYWORD2
amplitude KEYWORD2

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