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Increase granular speed range, change public function to setSpeed()

dds
PaulStoffregen 6 vuotta sitten
vanhempi
commit
4c634b745b
4 muutettua tiedostoa jossa 43 lisäystä ja 24 poistoa
  1. +4
    -15
      effect_granular.cpp
  2. +7
    -3
      effect_granular.h
  3. +29
    -6
      examples/Effects/Granular/Granular.ino
  4. +3
    -0
      keywords.txt

+ 4
- 15
effect_granular.cpp Näytä tiedosto

@@ -31,7 +31,7 @@ void AudioEffectGranular::begin(int16_t *sample_bank_def, int16_t max_len_def)
read_head = 0;
write_head = 0;
prev_input = 0;
playpack_rate = 512;
playpack_rate = 65536;
accumulator = 0;
allow_len_change = true;
sample_loaded = false;
@@ -51,10 +51,6 @@ void AudioEffectGranular::beginFreeze_int(int grain_samples)
write_en = false;
sample_req = true;
__enable_irq();
Serial.print("in = ");
Serial.print(grain_samples);
Serial.print(", freeze len = ");
Serial.println(freeze_len);
}

void AudioEffectGranular::beginPitchShift_int(int grain_samples)
@@ -79,11 +75,6 @@ void AudioEffectGranular::stop()
allow_len_change = true;
}

void AudioEffectGranular::rate(int16_t playpack_rate_def)
{
playpack_rate = playpack_rate_def;
}

void AudioEffectGranular::update(void)
{
audio_block_t *block;
@@ -102,7 +93,7 @@ void AudioEffectGranular::update(void)
prev_input = block->data[AUDIO_BLOCK_SAMPLES-1];
}
else if (grain_mode == 1) {
//when activated the last
// Freeze - sample 1 grain, then repeatedly play it back
for (int j = 0; j < AUDIO_BLOCK_SAMPLES; j++) {
if (sample_req) {
// only begin capture on zero cross
@@ -113,7 +104,6 @@ void AudioEffectGranular::update(void)
write_head = 0;
read_head = 0;
sample_req = false;
Serial.println("begin freeze capture");
} else {
prev_input = current_input;
}
@@ -125,13 +115,12 @@ void AudioEffectGranular::update(void)
}
if (write_head >= max_sample_len) {
write_en = false;
Serial.println("end freeze capture");
}
}
if (sample_loaded) {
if (playpack_rate >= 0) {
accumulator += playpack_rate;
read_head = accumulator >> 9;
read_head = accumulator >> 16;
}
if (read_head >= freeze_len) {
accumulator = 0;
@@ -206,7 +195,7 @@ void AudioEffectGranular::update(void)
}

accumulator += playpack_rate;
read_head = (accumulator >> 9);
read_head = (accumulator >> 16);

if (read_head >= glitch_len) {
read_head -= glitch_len;

+ 7
- 3
effect_granular.h Näytä tiedosto

@@ -28,7 +28,11 @@ class AudioEffectGranular : public AudioStream
public:
AudioEffectGranular(void): AudioStream(1,inputQueueArray) { }
void begin(int16_t *sample_bank_def, int16_t max_len_def);
void rate(int16_t playpack_rate_def);
void setSpeed(float ratio) {
if (ratio < 0.125) ratio = 0.125;
else if (ratio > 8.0) ratio = 8.0;
playpack_rate = ratio * 65536.0 + 0.499;
}
void beginFreeze(float grain_length) {
if (grain_length <= 0.0) return;
beginFreeze_int(grain_length * (AUDIO_SAMPLE_RATE_EXACT * 0.001) + 0.5);
@@ -44,13 +48,13 @@ private:
void beginPitchShift_int(int grain_samples);
audio_block_t *inputQueueArray[1];
int16_t *sample_bank;
uint32_t playpack_rate;
uint32_t accumulator;
int16_t max_sample_len;
int16_t write_head;
int16_t read_head;
int16_t grain_mode;
int16_t freeze_len;
int16_t playpack_rate;
int32_t accumulator;
int16_t prev_input;
int16_t glitch_len;
bool allow_len_change;

+ 29
- 6
examples/Effects/Granular/Granular.ino Näytä tiedosto

@@ -1,3 +1,15 @@
// Granular Effect Example - Pitch shift or freeze sound
//
// This example is meant to be used with 3 buttons (pin 0,
// 1, 2) and 2 knobs (pins 16/A2, 17/A3), which are present
// on the audio tutorial kit.
// https://www.pjrc.com/store/audio_tutorial_kit.html
//
// Data files to put on your SD card can be downloaded here:
// http://www.pjrc.com/teensy/td_libs_AudioDataFiles.html
//
// This example code is in the public domain.

#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
@@ -91,22 +103,33 @@ void loop() {
float knobA2 = (float)analogRead(A2) / 1023.0;
float knobA3 = (float)analogRead(A3) / 1023.0;

// Button 0 starts Freeze effect
if (button0.fallingEdge()) {
// Button 0 starts Freeze effect
granular1.beginFreeze(knobA3 * 290.0);
float msec = 100.0 + (knobA3 * 190.0);
granular1.beginFreeze(msec);
Serial.print("Begin granular freeze using ");
Serial.print(msec);
Serial.println(" grains");
}
if (button0.risingEdge()) {
granular1.stop();
}

// Button 1 starts Pitch Shift effect
if (button1.fallingEdge()) {
// Button 1 starts Pitch Shift effect
granular1.beginPitchShift(knobA3 * 100.0);
float msec = 25.0 + (knobA3 * 75.0);
granular1.beginPitchShift(msec);
Serial.print("Begin granular pitch phift using ");
Serial.print(msec);
Serial.println(" grains");
}
if (button1.risingEdge()) {
granular1.stop();
}

// continuously adjust pitch bend
granular1.rate(knobA2 * 1023.0);
// Continuously adjust the speed, based on the A3 pot
float ratio;
ratio = powf(2.0, knobA2 * 2.0 - 1.0); // 0.5 to 2.0
//ratio = powf(2.0, knobA2 * 6.0 - 3.0); // 0.125 to 8.0 -- uncomment for far too much range!
granular1.setSpeed(ratio);
}

+ 3
- 0
keywords.txt Näytä tiedosto

@@ -93,6 +93,9 @@ disableDither KEYWORD2
reverbTime KEYWORD2
roomsize KEYWORD2
damping KEYWORD2
setSpeed KEYWORD2
beginFreeze KEYWORD2
beginPitchShift KEYWORD2
frequency KEYWORD2
phase KEYWORD2
amplitude KEYWORD2

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