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Rename AudioToneSweep to AudioSynthToneSweep

dds
PaulStoffregen 11 years ago
parent
commit
4d67342153
3 changed files with 11 additions and 10 deletions
  1. +3
    -3
      examples/ToneSweep/ToneSweep.ino
  2. +6
    -5
      synth_tonesweep.cpp
  3. +2
    -2
      synth_tonesweep.h

+ 3
- 3
examples/ToneSweep/ToneSweep.ino View File

#include <SPI.h> #include <SPI.h>
#include <Bounce.h> #include <Bounce.h>


AudioToneSweep myEffect;
AudioSynthToneSweep myEffect;
AudioOutputI2S audioOutput; // audio shield: headphones & line-out AudioOutputI2S audioOutput; // audio shield: headphones & line-out


// The tone sweep goes to left and right channels // The tone sweep goes to left and right channels
Serial.println("setup done"); Serial.println("setup done");


if(!myEffect.begin(t_ampx,t_lox,t_hix,t_timex)) { if(!myEffect.begin(t_ampx,t_lox,t_hix,t_timex)) {
Serial.println("AudioToneSweep - begin failed");
Serial.println("AudioSynthToneSweep - begin failed");
while(1); while(1);
} }
// wait for the sweep to end // wait for the sweep to end


// and now reverse the sweep // and now reverse the sweep
if(!myEffect.begin(t_ampx,t_hix,t_lox,t_timex)) { if(!myEffect.begin(t_ampx,t_hix,t_lox,t_timex)) {
Serial.println("AudioToneSweep - begin failed");
Serial.println("AudioSynthToneSweep - begin failed");
while(1); while(1);
} }
// wait for the sweep to end // wait for the sweep to end

+ 6
- 5
synth_tonesweep.cpp View File

// Written by Pete (El Supremo) Feb 2014 // Written by Pete (El Supremo) Feb 2014




boolean AudioToneSweep::begin(short t_amp,int t_lo,int t_hi,float t_time)
boolean AudioSynthToneSweep::begin(short t_amp,int t_lo,int t_hi,float t_time)
{ {
double tone_tmp; double tone_tmp;
if(0) { if(0) {
Serial.print("AudioToneSweep.begin(tone_amp = ");
Serial.print("AudioSynthToneSweep.begin(tone_amp = ");
Serial.print(t_amp); Serial.print(t_amp);
Serial.print(", tone_lo = "); Serial.print(", tone_lo = ");
Serial.print(t_lo); Serial.print(t_lo);






unsigned char AudioToneSweep::busy(void)
unsigned char AudioSynthToneSweep::busy(void)
{ {
return(sweep_busy); return(sweep_busy);
} }


int b_count = 0;
void AudioToneSweep::update(void)
static int b_count = 0; // TODO: what's this for?

void AudioSynthToneSweep::update(void)
{ {
audio_block_t *block; audio_block_t *block;
short *bp; short *bp;

+ 2
- 2
synth_tonesweep.h View File

// A u d i o T o n e S w e e p // A u d i o T o n e S w e e p
// Written by Pete (El Supremo) Feb 2014 // Written by Pete (El Supremo) Feb 2014


class AudioToneSweep : public AudioStream
class AudioSynthToneSweep : public AudioStream
{ {
public: public:
AudioToneSweep(void) :
AudioSynthToneSweep(void) :
AudioStream(0,NULL), sweep_busy(0) AudioStream(0,NULL), sweep_busy(0)
{ } { }



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