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use AUDIO_SAMPLE_RATE_EXACT

dds
Frank 9 years ago
parent
commit
671bc5fff9
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      synth_tonesweep.cpp

+ 4
- 4
synth_tonesweep.cpp View File

@@ -52,8 +52,8 @@ if(0) {
if(t_amp > 1)return false;
if(t_lo < 1)return false;
if(t_hi < 1)return false;
if(t_hi >= 44100/2)return false;
if(t_lo >= 44100/2)return false;
if(t_hi >= AUDIO_SAMPLE_RATE_EXACT / 2)return false;
if(t_lo >= AUDIO_SAMPLE_RATE_EXACT / 2)return false;
if(t_time < 0)return false;
tone_lo = t_lo;
tone_hi = t_hi;
@@ -69,7 +69,7 @@ if(0) {
tone_sign = -1;
tone_tmp = tone_lo - tone_hi;
}
tone_tmp = tone_tmp/t_time/44100.;
tone_tmp = tone_tmp / t_time / (float) AUDIO_SAMPLE_RATE_EXACT;
tone_incr = (tone_tmp * 0x100000000LL);
sweep_busy = 1;
return(true);
@@ -98,7 +98,7 @@ void AudioSynthToneSweep::update(void)
// Generate the sweep
for(i = 0;i < AUDIO_BLOCK_SAMPLES;i++) {
*bp++ = (short)(( (short)(arm_sin_q31((uint32_t)((tone_phase >> 15)&0x7fffffff))>>16) *tone_amp) >> 16);
uint64_t tone_tmp = (0x400000000000LL * (int)((tone_freq >> 32)&0x7fffffff))/44100;
uint64_t tone_tmp = (0x400000000000LL * (int)((tone_freq >> 32)&0x7fffffff)) / AUDIO_SAMPLE_RATE_EXACT;

tone_phase += tone_tmp;
if(tone_phase & 0x800000000000LL)tone_phase &= 0x7fffffffffffLL;

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