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@@ -52,8 +52,8 @@ if(0) { |
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if(t_amp > 1)return false; |
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if(t_lo < 1)return false; |
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if(t_hi < 1)return false; |
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if(t_hi >= 44100/2)return false; |
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if(t_lo >= 44100/2)return false; |
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if(t_hi >= AUDIO_SAMPLE_RATE_EXACT / 2)return false; |
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if(t_lo >= AUDIO_SAMPLE_RATE_EXACT / 2)return false; |
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if(t_time < 0)return false; |
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tone_lo = t_lo; |
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tone_hi = t_hi; |
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@@ -69,7 +69,7 @@ if(0) { |
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tone_sign = -1; |
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tone_tmp = tone_lo - tone_hi; |
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} |
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tone_tmp = tone_tmp/t_time/44100.; |
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tone_tmp = tone_tmp / t_time / (float) AUDIO_SAMPLE_RATE_EXACT; |
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tone_incr = (tone_tmp * 0x100000000LL); |
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sweep_busy = 1; |
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return(true); |
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@@ -98,7 +98,7 @@ void AudioSynthToneSweep::update(void) |
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// Generate the sweep |
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for(i = 0;i < AUDIO_BLOCK_SAMPLES;i++) { |
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*bp++ = (short)(( (short)(arm_sin_q31((uint32_t)((tone_phase >> 15)&0x7fffffff))>>16) *tone_amp) >> 16); |
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uint64_t tone_tmp = (0x400000000000LL * (int)((tone_freq >> 32)&0x7fffffff))/44100; |
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uint64_t tone_tmp = (0x400000000000LL * (int)((tone_freq >> 32)&0x7fffffff)) / AUDIO_SAMPLE_RATE_EXACT; |
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tone_phase += tone_tmp; |
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if(tone_phase & 0x800000000000LL)tone_phase &= 0x7fffffffffffLL; |