| bool AudioPlaySdWav::play(const char *filename) | bool AudioPlaySdWav::play(const char *filename) | ||||
| { | { | ||||
| stop(); | stop(); | ||||
| // TODO: SD.open probably needs to be done with the audio interrupt disabled... | |||||
| wavfile = SD.open(filename); | wavfile = SD.open(filename); | ||||
| if (!wavfile) return false; | if (!wavfile) return false; | ||||
| buffer_length = 0; | buffer_length = 0; |