Procházet zdrojové kódy

rename from AudioTuner to AudioAnalyzeGuitarTuner

dds
PaulStoffregen před 9 roky
rodič
revize
787480bb0c
2 změnil soubory, kde provedl 37 přidání a 37 odebrání
  1. +15
    -15
      analyze_guitartuner.cpp
  2. +22
    -22
      analyze_guitartuner.h

+ 15
- 15
analyze_guitartuner.cpp Zobrazit soubor

@@ -24,7 +24,7 @@
#include "utility/dspinst.h"
#include "arm_math.h"

#define HALF_BLOCKS AUDIO_BLOCKS * 64
#define HALF_BLOCKS AUDIO_GUITARTUNER_BLOCKS * 64

#define LOOP1(a) a
#define LOOP2(a) a LOOP1(a)
@@ -42,7 +42,7 @@ static void copy_buffer(void *destination, const void *source) {
for (int i=0; i < AUDIO_BLOCK_SAMPLES; i++) *dst++ = *src++;
}

void AudioTuner::update( void ) {
void AudioAnalyzeGuitarTuner::update( void ) {
audio_block_t *block;
@@ -63,15 +63,15 @@ void AudioTuner::update( void ) {
if ( !first_run && process_buffer ) process( );
}
if ( state >= AUDIO_BLOCKS ) {
if ( state >= AUDIO_GUITARTUNER_BLOCKS ) {
if ( next_buffer ) {
if ( !first_run && process_buffer ) process( );
for ( int i = 0; i < AUDIO_BLOCKS; i++ ) copy_buffer( AudioBuffer+( i * 0x80 ), blocklist1[i]->data );
for ( int i = 0; i < AUDIO_BLOCKS; i++ ) release(blocklist1[i] );
for ( int i = 0; i < AUDIO_GUITARTUNER_BLOCKS; i++ ) copy_buffer( AudioBuffer+( i * 0x80 ), blocklist1[i]->data );
for ( int i = 0; i < AUDIO_GUITARTUNER_BLOCKS; i++ ) release(blocklist1[i] );
} else {
if ( !first_run && process_buffer ) process( );
for ( int i = 0; i < AUDIO_BLOCKS; i++ ) copy_buffer( AudioBuffer+( i * 0x80 ), blocklist2[i]->data );
for ( int i = 0; i < AUDIO_BLOCKS; i++ ) release( blocklist2[i] );
for ( int i = 0; i < AUDIO_GUITARTUNER_BLOCKS; i++ ) copy_buffer( AudioBuffer+( i * 0x80 ), blocklist2[i]->data );
for ( int i = 0; i < AUDIO_GUITARTUNER_BLOCKS; i++ ) release( blocklist2[i] );
}
process_buffer = true;
first_run = false;
@@ -80,13 +80,13 @@ void AudioTuner::update( void ) {
}
}

FASTRUN void AudioTuner::process( void ) {
FASTRUN void AudioAnalyzeGuitarTuner::process( void ) {
//digitalWriteFast(0, HIGH);
const int16_t *p;
p = AudioBuffer;
uint16_t cycles = 64;;
uint16_t cycles = 64;
uint16_t tau = tau_global;
do {
uint16_t x = 0;
@@ -164,7 +164,7 @@ FASTRUN void AudioTuner::process( void ) {
*
* @return tau
*/
uint16_t AudioTuner::estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_t tau ) {
uint16_t AudioAnalyzeGuitarTuner::estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_t tau ) {
const int64_t *y = ( int64_t * )yin;
const int64_t *r = ( int64_t * )rs;
uint16_t _tau, _head;
@@ -202,7 +202,7 @@ uint16_t AudioTuner::estimate( int64_t *yin, int64_t *rs, uint16_t head, uint16_
* @param threshold Allowed uncertainty
* @param cpu_max How much cpu usage before throttling
*/
void AudioTuner::initialize( float threshold ) {
void AudioAnalyzeGuitarTuner::initialize( float threshold ) {
__disable_irq( );
process_buffer = false;
yin_threshold = threshold;
@@ -223,7 +223,7 @@ void AudioTuner::initialize( float threshold ) {
*
* @return true if data is ready else false
*/
bool AudioTuner::available( void ) {
bool AudioAnalyzeGuitarTuner::available( void ) {
__disable_irq( );
bool flag = new_output;
if ( flag ) new_output = false;
@@ -236,7 +236,7 @@ bool AudioTuner::available( void ) {
*
* @return frequency in hertz
*/
float AudioTuner::read( void ) {
float AudioAnalyzeGuitarTuner::read( void ) {
__disable_irq( );
float d = data;
__enable_irq( );
@@ -248,7 +248,7 @@ float AudioTuner::read( void ) {
*
* @return periodicity
*/
float AudioTuner::probability( void ) {
float AudioAnalyzeGuitarTuner::probability( void ) {
__disable_irq( );
float p = periodicity;
__enable_irq( );
@@ -260,7 +260,7 @@ float AudioTuner::probability( void ) {
*
* @param thresh Allowed uncertainty
*/
void AudioTuner::threshold( float p ) {
void AudioAnalyzeGuitarTuner::threshold( float p ) {
__disable_irq( );
yin_threshold = p;
__enable_irq( );

+ 22
- 22
analyze_guitartuner.h Zobrazit soubor

@@ -20,32 +20,32 @@
* THE SOFTWARE.
*/

#ifndef AudioTuner_h_
#define AudioTuner_h_
#ifndef AudioAnalyzeGuitarTuner_h_
#define AudioAnalyzeGuitarTuner_h_

#include "AudioStream.h"
/****************************************************************
* Safe to adjust these values below *
* *
* This parameter defines the size of the buffer. *
* *
* 1. AUDIO_BLOCKS - Buffer size is 128 * AUDIO_BLOCKS. *
* The more AUDIO_BLOCKS the lower the *
* frequency you can detect. The defualt *
* (24) is set to measure down to 29.14 *
* Hz or B(flat)0. *
* *
****************************************************************/
#define AUDIO_BLOCKS 24
/****************************************************************/
class AudioTuner : public AudioStream {
/***********************************************************************
* Safe to adjust these values below *
* *
* This parameter defines the size of the buffer. *
* *
* 1. AUDIO_GUITARTUNER_BLOCKS - Buffer size is 128 * AUDIO_BLOCKS. *
* The more AUDIO_GUITARTUNER_BLOCKS the lower *
* the frequency you can detect. The default *
* (24) is set to measure down to 29.14 Hz *
* or B(flat)0. *
* *
***********************************************************************/
#define AUDIO_GUITARTUNER_BLOCKS 24
/***********************************************************************/
class AudioAnalyzeGuitarTuner : public AudioStream {
public:
/**
* constructor to setup Audio Library and initialize
*
* @return none
*/
AudioTuner( void ) : AudioStream( 1, inputQueueArray ), enabled( false ), new_output(false) {
AudioAnalyzeGuitarTuner( void ) : AudioStream( 1, inputQueueArray ), enabled( false ), new_output(false) {
}
@@ -120,13 +120,13 @@ private:
uint64_t running_sum;
uint16_t tau_global;
int64_t rs_buffer[5], yin_buffer[5];
int16_t AudioBuffer[AUDIO_BLOCKS*128] __attribute__ ( ( aligned ( 4 ) ) );
int16_t AudioBuffer[AUDIO_GUITARTUNER_BLOCKS*128] __attribute__ ( ( aligned ( 4 ) ) );
uint8_t yin_idx, state;
float periodicity, yin_threshold, cpu_usage_max, data;
bool enabled, next_buffer, first_run;
volatile bool new_output, process_buffer;
audio_block_t *blocklist1[AUDIO_BLOCKS];
audio_block_t *blocklist2[AUDIO_BLOCKS];
audio_block_t *blocklist1[AUDIO_GUITARTUNER_BLOCKS];
audio_block_t *blocklist2[AUDIO_GUITARTUNER_BLOCKS];
audio_block_t *inputQueueArray[1];
};
#endif
#endif

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