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Add AudioFilterBiquad object

dds
PaulStoffregen 11 年之前
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共有 3 個文件被更改,包括 156 次插入1 次删除
  1. +85
    -1
      Audio.cpp
  2. +18
    -0
      Audio.h
  3. +53
    -0
      examples/Filter/Filter.ino

+ 85
- 1
Audio.cpp 查看文件

@@ -1856,7 +1856,7 @@ static inline int32_t signed_multiply_32x16t(int32_t a, uint32_t b)
}


// computes ((a[15:0) << 16) | b[15:0])
// computes ((a[15:0] << 16) | b[15:0])
static inline uint32_t pack_16x16(int32_t a, int32_t b) __attribute__((always_inline));
static inline uint32_t pack_16x16(int32_t a, int32_t b)
{
@@ -1874,6 +1874,31 @@ static inline uint32_t signed_add_16_and_16(uint32_t a, uint32_t b)
return out;
}

// computes (sum + ((a[31:0] * b[15:0]) >> 16))
static inline int32_t signed_multiply_accumulate_32x16b(int32_t sum, int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smlawb %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes (sum + ((a[31:0] * b[31:16]) >> 16))
static inline int32_t signed_multiply_accumulate_32x16t(int32_t sum, int32_t a, uint32_t b)
{
int32_t out;
asm volatile("smlawt %0, %2, %3, %1" : "=r" (out) : "r" (sum), "r" (a), "r" (b));
return out;
}

// computes logical and, forces compiler to allocate register and use single cycle instruction
static inline uint32_t logical_and(uint32_t a, uint32_t b)
{
asm volatile("and %0, %1" : "+r" (a) : "r" (b));
return a;
}




void applyGain(int16_t *data, int32_t mult)
{
@@ -1947,6 +1972,65 @@ void AudioMixer4::update(void)
}


/******************************************************************/





void AudioFilterBiquad::update(void)
{
audio_block_t *block;
int32_t a0, a1, a2, b1, b2, sum;
uint32_t in2, out2, aprev, bprev, flag;
uint32_t *data, *end;
int32_t *state;

block = receiveWritable();
if (!block) return;
data = (uint32_t *)(block->data);
end = data + AUDIO_BLOCK_SAMPLES/2;
state = (int32_t *)definition;
do {
a0 = *state++;
a1 = *state++;
a2 = *state++;
b1 = *state++;
b2 = *state++;
aprev = *state++;
bprev = *state++;
sum = *state & 0x3FFF;
do {
in2 = *data;
sum = signed_multiply_accumulate_32x16b(sum, a0, in2);
sum = signed_multiply_accumulate_32x16t(sum, a1, aprev);
sum = signed_multiply_accumulate_32x16b(sum, a2, aprev);
sum = signed_multiply_accumulate_32x16t(sum, b1, bprev);
sum = signed_multiply_accumulate_32x16b(sum, b2, bprev);
out2 = (uint32_t)sum >> 14;
sum &= 0x3FFF;
sum = signed_multiply_accumulate_32x16t(sum, a0, in2);
sum = signed_multiply_accumulate_32x16b(sum, a1, in2);
sum = signed_multiply_accumulate_32x16t(sum, a2, aprev);
sum = signed_multiply_accumulate_32x16b(sum, b1, out2);
sum = signed_multiply_accumulate_32x16t(sum, b2, bprev);
aprev = in2;
bprev = pack_16x16(sum >> 14, out2);
sum &= 0x3FFF;
aprev = in2;
*data++ = bprev;
} while (data < end);
flag = *state & 0x80000000;
*state++ = sum | flag;
*(state-2) = bprev;
*(state-3) = aprev;
} while (flag);
transmit(block);
release(block);
}





/******************************************************************/

+ 18
- 0
Audio.h 查看文件

@@ -346,6 +346,24 @@ private:





class AudioFilterBiquad : public AudioStream
{
public:
AudioFilterBiquad(int *parameters)
: AudioStream(1, inputQueueArray), definition(parameters) { }
virtual void update(void);
private:
int *definition;
audio_block_t *inputQueueArray[1];
};






// TODO: more audio processing objects....
// N-channel mixer, adjustable gain on each channel
// sine wave with frequency modulation (phase)

+ 53
- 0
examples/Filter/Filter.ino 查看文件

@@ -0,0 +1,53 @@
#include <Audio.h>
#include <Wire.h>
#include <SD.h>

const int myInput = AUDIO_INPUT_LINEIN;
//const int myInput = AUDIO_INPUT_MIC;

// each filter requires a set up parameters
int myFilterParameters[] = { // lowpass, Fc=800 Hz, Q=0.707
3224322, 6448644, 3224322, 1974735214, -913890679, 0, 0, 0};

// Create the Audio components. These should be created in the
// order data flows, inputs/sources -> processing -> outputs
//
AudioInputI2S audioInput; // audio shield: mic or line-in
AudioFilterBiquad myFilter(myFilterParameters);
AudioOutputI2S audioOutput; // audio shield: headphones & line-out

// Create Audio connections between the components
//
AudioConnection c1(audioInput, 0, audioOutput, 0);
AudioConnection c2(audioInput, 0, myFilter, 0);
AudioConnection c3(myFilter, 0, audioOutput, 1);

// Create an object to control the audio shield.
//
AudioControlSGTL5000 audioShield;


void setup() {
// Audio connections require memory to work. For more
// detailed information, see the MemoryAndCpuUsage example
AudioMemory(12);

// Enable the audio shield and set the output volume.
audioShield.enable();
audioShield.inputSelect(myInput);
audioShield.volume(60);
}

elapsedMillis volmsec=0;

void loop() {
// every 50 ms, adjust the volume
if (volmsec > 50) {
float vol = analogRead(15);
vol = vol / 10.24;
audioShield.volume(vol);
volmsec = 0;
}
}



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