ソースを参照

Change granular public API to beginFreeze(), beginPitchShift(), stop()

dds
PaulStoffregen 6年前
コミット
8aa07122d0
3個のファイルの変更38行の追加31行の削除
  1. +15
    -21
      effect_granular.cpp
  2. +11
    -2
      effect_granular.h
  3. +12
    -8
      examples/Effects/Granular/Granular.ino

+ 15
- 21
effect_granular.cpp ファイルの表示

@@ -38,46 +38,34 @@ void AudioEffectGranular::begin(int16_t *sample_bank_def, int16_t max_len_def)
sample_bank = sample_bank_def;
}

void AudioEffectGranular::freeze(int16_t activate, int16_t playpack_rate_def, int16_t freeze_length_def)
void AudioEffectGranular::beginFreeze_int(int grain_samples)
{
if (activate == 0) {
grain_mode = 0;
allow_len_change = true;
return;
}
__disable_irq();
grain_mode = 1;
rate(playpack_rate_def);
if (max_sample_len <= 1500) {
freeze_len = max_sample_len;
if (grain_samples < max_sample_len) {
freeze_len = grain_samples;
} else {
freeze_len = ((max_sample_len - 1500) * freeze_length_def / 1023) + 1500;
freeze_len = grain_samples;
}
sample_loaded = false;
write_en = false;
sample_req = true;
__enable_irq();
Serial.print("in = ");
Serial.print(freeze_length_def);
Serial.print(grain_samples);
Serial.print(", freeze len = ");
Serial.println(freeze_len);
}

void AudioEffectGranular::shift(int16_t activate, int16_t playpack_rate_def, int16_t grain_length_def)
void AudioEffectGranular::beginPitchShift_int(int grain_samples)
{
if (activate == 0) {
grain_mode = 0;
allow_len_change = true;
return;
}
__disable_irq();
grain_mode = 2;
rate(playpack_rate_def);
if (allow_len_change) {
if (grain_length_def < 100) grain_length_def = 100;
if (grain_samples < 100) grain_samples = 100;
int maximum = (max_sample_len - 1) / 3;
if (grain_length_def > maximum) grain_length_def = maximum;
glitch_len = grain_length_def;
if (grain_samples > maximum) grain_samples = maximum;
glitch_len = grain_samples;
}
sample_loaded = false;
write_en = false;
@@ -85,6 +73,12 @@ void AudioEffectGranular::shift(int16_t activate, int16_t playpack_rate_def, int
__enable_irq();
}

void AudioEffectGranular::stop()
{
grain_mode = 0;
allow_len_change = true;
}

void AudioEffectGranular::rate(int16_t playpack_rate_def)
{
playpack_rate = playpack_rate_def;

+ 11
- 2
effect_granular.h ファイルの表示

@@ -29,10 +29,19 @@ public:
AudioEffectGranular(void): AudioStream(1,inputQueueArray) { }
void begin(int16_t *sample_bank_def, int16_t max_len_def);
void rate(int16_t playpack_rate_def);
void freeze(int16_t activate, int16_t playpack_rate_def, int16_t grain_length_def);
void shift(int16_t activate, int16_t playpack_rate_def, int16_t grain_length_def);
void beginFreeze(float grain_length) {
if (grain_length <= 0.0) return;
beginFreeze_int(grain_length * (AUDIO_SAMPLE_RATE_EXACT * 0.001) + 0.5);
}
void beginPitchShift(float grain_length) {
if (grain_length <= 0.0) return;
beginPitchShift_int(grain_length * (AUDIO_SAMPLE_RATE_EXACT * 0.001) + 0.5);
}
void stop();
virtual void update(void);
private:
void beginFreeze_int(int grain_samples);
void beginPitchShift_int(int grain_samples);
audio_block_t *inputQueueArray[1];
int16_t *sample_bank;
int16_t max_sample_len;

+ 12
- 8
examples/Effects/Granular/Granular.ino ファイルの表示

@@ -20,7 +20,7 @@ Bounce button0 = Bounce(0, 15);
Bounce button1 = Bounce(1, 15);
Bounce button2 = Bounce(2, 15);

#define GRANULAR_MEMORY_SIZE 12800 // enough for 29 ms at 44.1 kHz
#define GRANULAR_MEMORY_SIZE 12800 // enough for 290 ms at 44.1 kHz
int16_t granularMemory[GRANULAR_MEMORY_SIZE];

// Use these with the Teensy Audio Shield
@@ -87,22 +87,26 @@ void loop() {
button0.update();
button1.update();
button2.update();
// read knobs
int knobA2 = analogRead(A2);
int knobA3 = analogRead(A3);
// read knobs, scale to 0-1.0 numbers
float knobA2 = (float)analogRead(A2) / 1023.0;
float knobA3 = (float)analogRead(A3) / 1023.0;

if (button0.fallingEdge()) {
granular1.freeze(1, knobA2, knobA3);
// Button 0 starts Freeze effect
granular1.beginFreeze(knobA3 * 290.0);
}
if (button0.risingEdge()) {
granular1.freeze(0, knobA2, knobA3);
granular1.stop();
}

if (button1.fallingEdge()) {
granular1.shift(1, knobA2, knobA3);
// Button 1 starts Pitch Shift effect
granular1.beginPitchShift(knobA3 * 100.0);
}
if (button1.risingEdge()) {
granular1.shift(0, knobA2, knobA3);
granular1.stop();
}

// continuously adjust pitch bend
granular1.rate(knobA2 * 1023.0);
}

読み込み中…
キャンセル
保存