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Add comment about noise shaping in biquad filter

dds
PaulStoffregen 5 years ago
parent
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8d0cb7b413
1 changed files with 5 additions and 0 deletions
  1. +5
    -0
      filter_biquad.cpp

+ 5
- 0
filter_biquad.cpp View File

@@ -68,6 +68,11 @@ void AudioFilterBiquad::update(void)
bprev = in2;
aprev = pack_16b_16b(
signed_saturate_rshift(sum, 16, 14), out2);
// retaining part of the sum is meant to implement the
// "first order noise shaping" described in this article:
// http://www.earlevel.com/main/2003/02/28/biquads/
// TODO: is logical AND really correct, or maybe it
// should really be signed_saturate_rshift() ???
sum &= 0x3FFF;
bprev = in2;
*data++ = aprev;

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