if(state_play >= 8 || state == STATE_STOP) return; | if(state_play >= 8 || state == STATE_STOP) return; | ||||
// toggle back and forth between state_play and STATE_PAUSED | // toggle back and forth between state_play and STATE_PAUSED | ||||
switch(state) { | |||||
case state_play: | |||||
state = STATE_PAUSED | |||||
break; | |||||
case STATE_PAUSED: | |||||
state = state_play; | |||||
break; | |||||
if(state == state_play) { | |||||
state = STATE_PAUSED | |||||
} | |||||
else if(state == STATE_PAUSED) | |||||
state = state_play; | |||||
} | } | ||||
} | } | ||||