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@@ -669,13 +669,21 @@ |
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<tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr> |
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</table> |
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<h3>Functions</h3> |
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<p class=func><span class=keyword>amplitude</span>(level);</p> |
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<p class=desc>Set the amplitude, from 0 to 1.0. |
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</p> |
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<p class=func><span class=keyword>frequency</span>(freq);</p> |
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<p class=desc>Set the frequency, from 0 to 22000. Very low values may |
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be used to create a LFO (Low Frequency Oscillator) for objects |
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with modulation signal inputs. |
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</p> |
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<p class=func><span class=keyword>amplitude</span>(level);</p> |
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<p class=desc>Set the amplitude, from 0 to 1.0. |
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<p class=func><span class=keyword>phase</span>(angle);</p> |
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<p class=desc> |
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Cause the generated waveform to jump to a specific point within |
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its cycle. Angle is from 0 to 360 degrees. When multiple objects |
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are configured, |
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<a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a> |
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should be used to guarantee all new settings take effect together. |
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</p> |
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<h3>Notes</h3> |
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<p></p> |
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@@ -710,6 +718,9 @@ |
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<tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr> |
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</table> |
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<h3>Functions</h3> |
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<p class=func><span class=keyword>amplitude</span>(level);</p> |
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<p class=desc>Set the amplitude, from 0 to 1.0. |
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</p> |
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<p class=func><span class=keyword>frequency</span>(freq);</p> |
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<p class=desc>Set the center frequency, from 0 to 11000. The output will |
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be this center frequency when the input modulation signal is zero. |
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@@ -717,8 +728,13 @@ |
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causes zero Hz (DC) output. For less modulation, attenuate the input |
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signal (perhaps with a mixer object) before it arrives here. |
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</p> |
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<p class=func><span class=keyword>amplitude</span>(level);</p> |
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<p class=desc>Set the amplitude, from 0 to 1.0. |
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<p class=func><span class=keyword>phase</span>(angle);</p> |
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<p class=desc> |
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Cause the generated waveform to jump to a specific point within |
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its cycle. Angle is from 0 to 360 degrees. When multiple objects |
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are configured, |
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<a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a> |
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should be used to guarantee all new settings take effect together. |
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</p> |
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<h3>Notes</h3> |
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<p></p> |
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@@ -751,21 +767,43 @@ |
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<tr class=odd><td align=center>Out 0</td><td>Waveform Output</td></tr> |
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</table> |
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<h3>Functions</h3> |
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<p class=func><span class=keyword>begin</span>(waveform);</p> |
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<p class=desc>Configure the waveform type to create. |
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</p> |
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<p class=func><span class=keyword>begin</span>(level, frequency, waveform);</p> |
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<p class=desc>Output a waveform. |
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<p class=desc>Output a waveform, and set the amplitude and frequency. |
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</p> |
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<p class=func><span class=keyword>frequency</span>(freq);</p> |
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<p class=desc>Change the frequency. |
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</p> |
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<p class=func><span class=keyword>amplitude</span>(level);</p> |
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<p class=desc>Change the amplitude. Set to 0 to turn the signal off. |
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</p> |
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<p class=func><span class=keyword>phase</span>(angle);</p> |
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<p class=desc> |
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Cause the generated waveform to jump to a specific point within |
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its cycle. Angle is from 0 to 360 degrees. When multiple objects |
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are configured, |
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<a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a> |
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should be used to guarantee all new settings take effect together. |
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</p> |
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<p class=func><span class=keyword>arbitraryWaveform</span>(array, maxFreq);</p> |
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<p class=desc> |
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Configure the waveform to be used with WAVEFORM_ARBITRARY. Array |
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must be an array of 256 samples. Currently, the data is used |
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without any filtering, which can cause aliasing with frequencies |
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above 172 Hz. For higher frequency output, you must bandwidth |
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limit your waveform data. Someday, "maxFreq" will be used to |
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do this automatically. |
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</p> |
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<h3>Notes</h3> |
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<p>Supported Waveforms:<br> |
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<ul> |
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<li><span class=literal>TONE_TYPE_SINE</span></li> |
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<li><span class=literal>TONE_TYPE_SAWTOOTH</span></li> |
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<li><span class=literal>TONE_TYPE_SQUARE</span></li> |
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<li><span class=literal>TONE_TYPE_TRIANGLE</span></li> |
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<li><span class=literal>WAVEFORM_SINE</span></li> |
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<li><span class=literal>WAVEFORM_SAWTOOTH</span></li> |
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<li><span class=literal>WAVEFORM_SQUARE</span></li> |
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<li><span class=literal>WAVEFORM_TRIANGLE</span></li> |
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<li><span class=literal>WAVEFORM_ARBITRARY</span></li> |
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</ul> |
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</p> |
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</script> |