#include "effect_chorus.h" | #include "effect_chorus.h" | ||||
#include "effect_fade.h" | #include "effect_fade.h" | ||||
#include "effect_flange.h" | #include "effect_flange.h" | ||||
#include "effect_envelope.h" | |||||
#include "filter_biquad.h" | #include "filter_biquad.h" | ||||
#include "filter_fir.h" | #include "filter_fir.h" | ||||
#include "input_adc.h" | #include "input_adc.h" |
/* Audio Library for Teensy 3.X | |||||
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com | |||||
* | |||||
* Development of this audio library was funded by PJRC.COM, LLC by sales of | |||||
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop | |||||
* open source software by purchasing Teensy or other PJRC products. | |||||
* | |||||
* Permission is hereby granted, free of charge, to any person obtaining a copy | |||||
* of this software and associated documentation files (the "Software"), to deal | |||||
* in the Software without restriction, including without limitation the rights | |||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |||||
* copies of the Software, and to permit persons to whom the Software is | |||||
* furnished to do so, subject to the following conditions: | |||||
* | |||||
* The above copyright notice, development funding notice, and this permission | |||||
* notice shall be included in all copies or substantial portions of the Software. | |||||
* | |||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |||||
* THE SOFTWARE. | |||||
*/ | |||||
#include "effect_envelope.h" | |||||
#define STATE_IDLE 0 | |||||
#define STATE_DELAY 1 | |||||
#define STATE_ATTACK 2 | |||||
#define STATE_HOLD 3 | |||||
#define STATE_DECAY 4 | |||||
#define STATE_SUSTAIN 5 | |||||
#define STATE_RELEASE 6 | |||||
void AudioEffectEnvelope::noteOn(void) | |||||
{ | |||||
__disable_irq(); | |||||
mult = 0; | |||||
count = delay_count; | |||||
if (count > 0) { | |||||
state = STATE_DELAY; | |||||
inc = 0; | |||||
} else { | |||||
state = STATE_ATTACK; | |||||
count = attack_count; | |||||
inc = (0x10000 / count) >> 3; | |||||
} | |||||
__enable_irq(); | |||||
} | |||||
void AudioEffectEnvelope::noteOff(void) | |||||
{ | |||||
__disable_irq(); | |||||
state = STATE_RELEASE; | |||||
count = release_count; | |||||
mult = sustain_mult; | |||||
inc = (-mult / ((int32_t)count << 3)); | |||||
__enable_irq(); | |||||
} | |||||
void AudioEffectEnvelope::update(void) | |||||
{ | |||||
audio_block_t *block; | |||||
uint32_t *p, *end; | |||||
uint32_t sample12, sample34, sample56, sample78, tmp1, tmp2; | |||||
block = receiveWritable(); | |||||
if (!block) return; | |||||
if (state == STATE_IDLE) { | |||||
release(block); | |||||
return; | |||||
} | |||||
p = (uint32_t *)(block->data); | |||||
end = p + AUDIO_BLOCK_SAMPLES/2; | |||||
while (p < end) { | |||||
// we only care about the state when completing a region | |||||
if (count == 0) { | |||||
if (state == STATE_ATTACK) { | |||||
count = hold_count; | |||||
if (count > 0) { | |||||
state = STATE_HOLD; | |||||
mult = 0x10000; | |||||
inc = 0; | |||||
} else { | |||||
count = decay_count; | |||||
state = STATE_DECAY; | |||||
inc = ((sustain_mult - 0x10000) / ((int32_t)count << 3)); | |||||
} | |||||
continue; | |||||
} else if (state == STATE_HOLD) { | |||||
state = STATE_DECAY; | |||||
count = decay_count; | |||||
inc = ((sustain_mult - 0x10000) / (int32_t)count) >> 3; | |||||
continue; | |||||
} else if (state == STATE_DECAY) { | |||||
state = STATE_SUSTAIN; | |||||
count = 0xFFFF; | |||||
mult = sustain_mult; | |||||
inc = 0; | |||||
} else if (state == STATE_SUSTAIN) { | |||||
count = 0xFFFF; | |||||
} else if (state == STATE_RELEASE) { | |||||
state = STATE_IDLE; | |||||
while (p < end) { | |||||
*p++ = 0; | |||||
*p++ = 0; | |||||
*p++ = 0; | |||||
*p++ = 0; | |||||
} | |||||
break; | |||||
} else if (state == STATE_DELAY) { | |||||
state = STATE_ATTACK; | |||||
count = attack_count; | |||||
inc = (0x10000 / count) >> 3; | |||||
continue; | |||||
} | |||||
} | |||||
// process 8 samples, using only mult and inc | |||||
sample12 = *p++; | |||||
sample34 = *p++; | |||||
sample56 = *p++; | |||||
sample78 = *p++; | |||||
p -= 4; | |||||
mult += inc; | |||||
tmp1 = signed_multiply_32x16b(mult, sample12); | |||||
mult += inc; | |||||
tmp2 = signed_multiply_32x16t(mult, sample12); | |||||
sample12 = pack_16b_16b(tmp2, tmp1); | |||||
mult += inc; | |||||
tmp1 = signed_multiply_32x16b(mult, sample34); | |||||
mult += inc; | |||||
tmp2 = signed_multiply_32x16t(mult, sample34); | |||||
sample34 = pack_16b_16b(tmp2, tmp1); | |||||
mult += inc; | |||||
tmp1 = signed_multiply_32x16b(mult, sample56); | |||||
mult += inc; | |||||
tmp2 = signed_multiply_32x16t(mult, sample56); | |||||
sample56 = pack_16b_16b(tmp2, tmp1); | |||||
mult += inc; | |||||
tmp1 = signed_multiply_32x16b(mult, sample78); | |||||
mult += inc; | |||||
tmp2 = signed_multiply_32x16t(mult, sample78); | |||||
sample78 = pack_16b_16b(tmp2, tmp1); | |||||
*p++ = sample12; | |||||
*p++ = sample34; | |||||
*p++ = sample56; | |||||
*p++ = sample78; | |||||
count--; | |||||
} | |||||
transmit(block); | |||||
release(block); | |||||
} | |||||
/* Audio Library for Teensy 3.X | |||||
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com | |||||
* | |||||
* Development of this audio library was funded by PJRC.COM, LLC by sales of | |||||
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop | |||||
* open source software by purchasing Teensy or other PJRC products. | |||||
* | |||||
* Permission is hereby granted, free of charge, to any person obtaining a copy | |||||
* of this software and associated documentation files (the "Software"), to deal | |||||
* in the Software without restriction, including without limitation the rights | |||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |||||
* copies of the Software, and to permit persons to whom the Software is | |||||
* furnished to do so, subject to the following conditions: | |||||
* | |||||
* The above copyright notice, development funding notice, and this permission | |||||
* notice shall be included in all copies or substantial portions of the Software. | |||||
* | |||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |||||
* THE SOFTWARE. | |||||
*/ | |||||
#ifndef effect_envelope_h_ | |||||
#define effect_envelope_h_ | |||||
#include "AudioStream.h" | |||||
#include "utility/dspinst.h" | |||||
#define SAMPLES_PER_MSEC (AUDIO_SAMPLE_RATE_EXACT/1000.0) | |||||
class AudioEffectEnvelope : public AudioStream | |||||
{ | |||||
public: | |||||
AudioEffectEnvelope() : AudioStream(1, inputQueueArray) { | |||||
state = 0; | |||||
delay(0.0); // default values... | |||||
attack(1.5); | |||||
hold(0.5); | |||||
decay(15.0); | |||||
sustain(0.667); | |||||
release(30.0); | |||||
} | |||||
void noteOn(); | |||||
void noteOff(); | |||||
void delay(float milliseconds) { | |||||
delay_count = milliseconds2count(milliseconds); | |||||
} | |||||
void attack(float milliseconds) { | |||||
attack_count = milliseconds2count(milliseconds); | |||||
} | |||||
void hold(float milliseconds) { | |||||
hold_count = milliseconds2count(milliseconds); | |||||
} | |||||
void decay(float milliseconds) { | |||||
decay_count = milliseconds2count(milliseconds); | |||||
} | |||||
void sustain(float level) { | |||||
if (level < 0.0) level = 0; | |||||
else if (level > 1.0) level = 1.0; | |||||
sustain_mult = level * 65536.0; | |||||
} | |||||
void release(float milliseconds) { | |||||
release_count = milliseconds2count(milliseconds); | |||||
} | |||||
using AudioStream::release; | |||||
virtual void update(void); | |||||
private: | |||||
uint16_t milliseconds2count(float milliseconds) { | |||||
if (milliseconds < 0.0) milliseconds = 0.0; | |||||
uint32_t c = ((uint32_t)(milliseconds*SAMPLES_PER_MSEC)+7)>>3; | |||||
if (c > 1103) return 1103; // allow up to 200 ms | |||||
return c; | |||||
} | |||||
audio_block_t *inputQueueArray[1]; | |||||
// state | |||||
uint8_t state; // idle, delay, attack, hold, decay, sustain, release | |||||
uint16_t count; // how much time remains in this state, in 8 sample units | |||||
int32_t mult; // attenuation, 0=off, 0x10000=unity gain | |||||
int32_t inc; // amount to change mult on each sample | |||||
// settings | |||||
uint16_t delay_count; | |||||
uint16_t attack_count; | |||||
uint16_t hold_count; | |||||
uint16_t decay_count; | |||||
int32_t sustain_mult; | |||||
uint16_t release_count; | |||||
}; | |||||
#undef SAMPLES_PER_MSEC | |||||
#endif |
</script> | </script> | ||||
<script type="text/javascript"> | |||||
RED.nodes.registerType('AudioEffectEnvelope',{ | |||||
shortName: "envelope", | |||||
inputs:1, | |||||
outputs:1, | |||||
category: 'effect-function', | |||||
color:"#E6E0F8", | |||||
icon: "arrow-in.png" | |||||
}); | |||||
</script> | |||||
<script type="text/x-red" data-help-name="AudioEffectEnvelope"> | |||||
<h3>Summary</h3> | |||||
<div> | |||||
<p>Modify a signal with a DAHDSR (Delay Attack Hold Decay Sustain | |||||
Release) envelope. | |||||
</p> | |||||
<p align=center><img src="dahdsr.png"></p> | |||||
</div> | |||||
<h3>Audio Connections</h3> | |||||
<table class=doc align=center cellpadding=3> | |||||
<tr class=top><th>Port</th><th>Purpose</th></tr> | |||||
<tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr> | |||||
<tr class=odd><td align=center>Out 0</td><td>Signal with Envelope Applied</td></tr> | |||||
</table> | |||||
<h3>Functions</h3> | |||||
<p class=func><span class=keyword>noteOn</span>();</p> | |||||
<p class=desc>Begin the delay to attack, or the attack phase is | |||||
delay is zero. | |||||
</p> | |||||
<p class=func><span class=keyword>noteOff</span>();</p> | |||||
<p class=desc>Begin the release phase. | |||||
</p> | |||||
<p class=func><span class=keyword>delay</span>(milliseconds);</p> | |||||
<p class=desc>Set the delay from noteOn to the attach phase. The | |||||
default is zero, for no delay. | |||||
</p> | |||||
<p class=func><span class=keyword>attack</span>(milliseconds);</p> | |||||
<p class=desc>Set the attack time. The default is 1.5 milliseconds. | |||||
</p> | |||||
<p class=func><span class=keyword>hold</span>(milliseconds);</p> | |||||
<p class=desc>Set the hold time. The default is 0.5 milliseconds. | |||||
</p> | |||||
<p class=func><span class=keyword>decay</span>(milliseconds);</p> | |||||
<p class=desc>Set the decay time. The default is 15 milliseconds. | |||||
</p> | |||||
<p class=func><span class=keyword>sustain</span>(level);</p> | |||||
<p class=desc>Set the sustain level. The range is 0 to 1.0. The | |||||
gain will be maintained at this level after the decay phase, | |||||
until noteOff() is called. | |||||
</p> | |||||
<p class=func><span class=keyword>release</span>(milliseconds);</p> | |||||
<p class=desc>Set the release time. The default is 30 millisecond. | |||||
</p> | |||||
<h3>Notes</h3> | |||||
<p>To achieve the more common ADSR shape, simply | |||||
set delay and hold to zero.</p> | |||||
<p>The recommended range for each of the 5 timing inputs is 0 to 50 | |||||
milliseconds. Up to 200 ms can be used, with somewhat reduced | |||||
accuracy</p> | |||||
</script> | |||||
<script type="text/x-red" data-template-name="AudioEffectEnvelope"> | |||||
<div class="form-row"> | |||||
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label> | |||||
<input type="text" id="node-input-name" placeholder="Name"> | |||||
</div> | |||||
</script> | |||||
<script type="text/javascript"> | <script type="text/javascript"> | ||||
RED.nodes.registerType('AudioFilterBiquad',{ | RED.nodes.registerType('AudioFilterBiquad',{ | ||||
shortName: "biquad", | shortName: "biquad", |
AudioEffectChorus KEYWORD2 | AudioEffectChorus KEYWORD2 | ||||
AudioEffectFade KEYWORD2 | AudioEffectFade KEYWORD2 | ||||
AudioEffectFlange KEYWORD2 | AudioEffectFlange KEYWORD2 | ||||
AudioEffectEnvelope KEYWORD2 | |||||
AudioFilterBiquad KEYWORD2 | AudioFilterBiquad KEYWORD2 | ||||
AudioFilterFIR KEYWORD2 | AudioFilterFIR KEYWORD2 | ||||
AudioInputAnalog KEYWORD2 | AudioInputAnalog KEYWORD2 | ||||
enable KEYWORD2 | enable KEYWORD2 | ||||
disable KEYWORD2 | disable KEYWORD2 | ||||
volume KEYWORD2 | volume KEYWORD2 | ||||
attack KEYWORD2 | |||||
hold KEYWORD2 | |||||
decay KEYWORD2 | |||||
sustain KEYWORD2 | |||||
release KEYWORD2 | |||||
inputLevel KEYWORD2 | inputLevel KEYWORD2 | ||||
inputSelect KEYWORD2 | inputSelect KEYWORD2 | ||||
muteHeadphone KEYWORD2 | muteHeadphone KEYWORD2 |
return out; | return out; | ||||
} | } | ||||
// computes (a[31:16] | (b[31:16] >> 16)) | |||||
static inline uint32_t pack_16t_16t(int32_t a, int32_t b) __attribute__((always_inline, unused)); | |||||
static inline uint32_t pack_16t_16t(int32_t a, int32_t b) | |||||
{ | |||||
int32_t out; | |||||
asm volatile("pkhtb %0, %1, %2, asr #16" : "=r" (out) : "r" (a), "r" (b)); | |||||
return out; | |||||
} | |||||
// computes (a[31:16] | b[15:0]) | |||||
static inline uint32_t pack_16t_16b(int32_t a, int32_t b) __attribute__((always_inline, unused)); | |||||
static inline uint32_t pack_16t_16b(int32_t a, int32_t b) | |||||
{ | |||||
int32_t out; | |||||
asm volatile("pkhtb %0, %1, %2" : "=r" (out) : "r" (a), "r" (b)); | |||||
return out; | |||||
} | |||||
// computes ((a[15:0] << 16) | b[15:0]) | |||||
static inline uint32_t pack_16b_16b(int32_t a, int32_t b) __attribute__((always_inline, unused)); | |||||
static inline uint32_t pack_16b_16b(int32_t a, int32_t b) | |||||
{ | |||||
int32_t out; | |||||
asm volatile("pkhbt %0, %1, %2, lsl #16" : "=r" (out) : "r" (b), "r" (a)); | |||||
return out; | |||||
} | |||||
// computes ((a[15:0] << 16) | b[15:0]) | // computes ((a[15:0] << 16) | b[15:0]) | ||||
static inline uint32_t pack_16x16(int32_t a, int32_t b) __attribute__((always_inline, unused)); | static inline uint32_t pack_16x16(int32_t a, int32_t b) __attribute__((always_inline, unused)); | ||||
static inline uint32_t pack_16x16(int32_t a, int32_t b) | static inline uint32_t pack_16x16(int32_t a, int32_t b) |