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Add AudioEffectMidSide (thanks Hedde Bosman)

dds
PaulStoffregen 9 years ago
parent
commit
e6de507e74
3 changed files with 147 additions and 0 deletions
  1. +92
    -0
      effect_midside.cpp
  2. +51
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      effect_midside.h
  3. +4
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      keywords.txt

+ 92
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effect_midside.cpp View File

/* Audio Library for Teensy 3.X
* Copyright (c) 2015, Hedde Bosman
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#include "effect_midside.h"

void AudioEffectMidSide::update(void)
{
audio_block_t *blocka, *blockb;

uint32_t *pa, *pb, *end;
uint32_t a12, a34; //, a56, a78;
uint32_t b12, b34; //, b56, b78;

blocka = receiveWritable(0); // left (encoding) or mid (decoding)
blockb = receiveWritable(1); // right (encoding) or side (decoding)
if (!blocka || !blockb) {
if (blocka) release(blocka); // maybe an extra if statement here but if one
if (blockb) release(blockb); // of the blocks is NULL then it's trouble anyway
return;
}

pa = (uint32_t *)(blocka->data);
pb = (uint32_t *)(blockb->data);
end = pa + AUDIO_BLOCK_SAMPLES/2;

if (encoding) {
while (pa < end) {
// mid[i] = (blocka[i] + blockb[i])/2; // div2 to prevent overflows
// side[i] = (blocka[i] - blockb[i])/2; // div2 to prevent overflows
// L[i] = (mid[i] + side[i])/2;
// R[i] = (mid[i] - side[i])/2;
a12 = signed_halving_add_16_and_16(*pa, *pb); // mid12
a34 = signed_halving_add_16_and_16(*(pa+1), *(pb+1)); //mid34
b12 = signed_halving_subtract_16_and_16(*pa, *pb); // side12
b34 = signed_halving_subtract_16_and_16(*(pa+1), *(pb+1)); // side34
*pa++ = a12;
*pa++ = a34;
*pb++ = b12;
*pb++ = b34;
}
} else {
while (pa < end) {
// L[i] = mid[i] + side[i]);
// R[i] = mid[i] - side[i]);
// Because the /2 has already been applied in the encoding,
// we shouldn't have to add it here.
// However... because of the posibility that the user has
// modified mid or side such that
// it could overflow, we have to:
// a) preventively do a (x/2+y/2)*2 again, causing bit reduction
// or b) perform saturation or something.
// While (b) could produce artifacts if saturated, I'll go for
// that option to preserve precision
// QADD16 and QSUB16 perform saturating add/sub
a12 = signed_add_16_and_16(*pa, *pb); // left12
a34 = signed_add_16_and_16(*(pa+1), *(pb+1)); // left34
b12 = signed_subtract_16_and_16(*pa, *pb); // right12
b34 = signed_subtract_16_and_16(*(pa+1), *(pb+1)); // right34
*pa++ = a12;
*pa++ = a34;
*pb++ = b12;
*pb++ = b34;
}
}
transmit(blocka, 0); // mid (encoding) or left (decoding)
transmit(blockb, 1); // side (encoding) or right (decoding)
release(blocka);
release(blockb);
}

+ 51
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effect_midside.h View File

/* Audio Library for Teensy 3.X
* Copyright (c) 2015, Hedde Bosman
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#ifndef effect_midside_decode_h_
#define effect_midside_decode_h_

#include "AudioStream.h"

#include "utility/dspinst.h"


/**
* This object performs the decoding of mid/side signals into a stereo signal.
* That is, left = (mid+side), right = (mid-side)
* After encoding and processing, this object decodes the mid/side components
* back into enjoyable stereo audio.
* Caution: processed mid/side signals may cause digital saturation (clipping).
***************************************************************/
class AudioEffectMidSide : public AudioStream
{
public:
AudioEffectMidSide(void): AudioStream(2,inputQueueArray), encoding(true) { }
void encode() { encoding = true; }
void decode() { encoding = false; }
virtual void update(void);
private:
bool encoding;
audio_block_t *inputQueueArray[2];
};

#endif


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keywords.txt View File

AudioEffectDelay KEYWORD2 AudioEffectDelay KEYWORD2
AudioEffectDelayExternal KEYWORD2 AudioEffectDelayExternal KEYWORD2
AudioEffectBitcrusher KEYWORD2 AudioEffectBitcrusher KEYWORD2
AudioEffectMidSide KEYWORD2
AudioFilterBiquad KEYWORD2 AudioFilterBiquad KEYWORD2
AudioFilterFIR KEYWORD2 AudioFilterFIR KEYWORD2
AudioFilterStateVariable KEYWORD2 AudioFilterStateVariable KEYWORD2
phase KEYWORD2 phase KEYWORD2
amplitude KEYWORD2 amplitude KEYWORD2
offset KEYWORD2 offset KEYWORD2
readPeakToPeak KEYWORD2
pulseWidth KEYWORD2 pulseWidth KEYWORD2
resonance KEYWORD2 resonance KEYWORD2
octaveControl KEYWORD2 octaveControl KEYWORD2
bits KEYWORD2 bits KEYWORD2
mute_PCM KEYWORD2 mute_PCM KEYWORD2
probability KEYWORD2 probability KEYWORD2
encode KEYWORD2
decode KEYWORD2


AudioMemoryUsage KEYWORD2 AudioMemoryUsage KEYWORD2
AudioMemoryUsageMax KEYWORD2 AudioMemoryUsageMax KEYWORD2

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