PaulStoffregen 9 vuotta sitten
vanhempi
commit
f13e51ee97
31 muutettua tiedostoa jossa 261 lisäystä ja 3 poistoa
  1. +1
    -0
      Audio.h
  2. +1
    -0
      examples/Analysis/DialTone_7segment/DialTone_7segment.ino
  3. +1
    -0
      examples/Analysis/DialTone_Serial/DialTone_Serial.ino
  4. +1
    -0
      examples/Analysis/FFT/FFT.ino
  5. +1
    -0
      examples/Analysis/PeakMeterMono/PeakMeterMono.ino
  6. +1
    -0
      examples/Analysis/PeakMeterStereo/PeakMeterStereo.ino
  7. +1
    -0
      examples/Analysis/SpectrumAnalyzerBasic/SpectrumAnalyzerBasic.ino
  8. +1
    -0
      examples/Effects/Chorus/Chorus.ino
  9. +1
    -0
      examples/Effects/Delay/Delay.ino
  10. +1
    -0
      examples/Effects/Filter/Filter.ino
  11. +1
    -0
      examples/Effects/Filter_FIR/Filter_FIR.ino
  12. +1
    -0
      examples/Effects/Flange/Flange.ino
  13. +1
    -0
      examples/HardwareTesting/PassThroughMono/PassThroughMono.ino
  14. +1
    -0
      examples/HardwareTesting/PassThroughStereo/PassThroughStereo.ino
  15. +1
    -0
      examples/HardwareTesting/SGTL5000/CalcBiquadToneControlDAP/CalcBiquadToneControlDAP.ino
  16. +1
    -0
      examples/HardwareTesting/SGTL5000/balanceDAC/balanceDAC.ino
  17. +1
    -0
      examples/HardwareTesting/SGTL5000/balanceHP/balanceHP.ino
  18. +1
    -0
      examples/HardwareTesting/SGTL5000/dap_avc_agc/dap_avc_agc.ino
  19. +1
    -0
      examples/HardwareTesting/SGTL5000/dap_bass_enhance/dap_bass_enhance.ino
  20. +1
    -0
      examples/HardwareTesting/ToneSweep/ToneSweep.ino
  21. +1
    -0
      examples/HardwareTesting/WM8731MikroSine/WM8731MikroSine.ino
  22. +1
    -0
      examples/MemoryAndCpuUsage/MemoryAndCpuUsage.ino
  23. +1
    -0
      examples/Recorder/Recorder.ino
  24. +1
    -0
      examples/SamplePlayer/SamplePlayer.ino
  25. +1
    -0
      examples/Synthesis/PlaySynthMusic/PlaySynthMusic.ino
  26. +1
    -0
      examples/Synthesis/pulseWidth/pulseWidth.ino
  27. +1
    -0
      examples/WavFilePlayer/WavFilePlayer.ino
  28. +70
    -3
      gui/list.html
  29. BIN
      gui/w25q128fv.jpg
  30. +112
    -0
      play_serialflash_raw.cpp
  31. +52
    -0
      play_serialflash_raw.h

+ 1
- 0
Audio.h Näytä tiedosto

@@ -85,6 +85,7 @@
#include "play_queue.h"
#include "play_sd_raw.h"
#include "play_sd_wav.h"
#include "play_serialflash_raw.h"
#include "record_queue.h"
#include "synth_tonesweep.h"
#include "synth_sine.h"

+ 1
- 0
examples/Analysis/DialTone_7segment/DialTone_7segment.ino Näytä tiedosto

@@ -10,6 +10,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// Create the Audio components. These should be created in the
// order data flows, inputs/sources -> processing -> outputs

+ 1
- 0
examples/Analysis/DialTone_Serial/DialTone_Serial.ino Näytä tiedosto

@@ -14,6 +14,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// Create the Audio components. These should be created in the
// order data flows, inputs/sources -> processing -> outputs

+ 1
- 0
examples/Analysis/FFT/FFT.ino Näytä tiedosto

@@ -15,6 +15,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

const int myInput = AUDIO_INPUT_LINEIN;
//const int myInput = AUDIO_INPUT_MIC;

+ 1
- 0
examples/Analysis/PeakMeterMono/PeakMeterMono.ino Näytä tiedosto

@@ -13,6 +13,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioInputAnalog adc1; //xy=164,95

+ 1
- 0
examples/Analysis/PeakMeterStereo/PeakMeterStereo.ino Näytä tiedosto

@@ -7,6 +7,7 @@ This example code is in the public domain
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

const int myInput = AUDIO_INPUT_LINEIN;
// const int myInput = AUDIO_INPUT_MIC;

+ 1
- 0
examples/Analysis/SpectrumAnalyzerBasic/SpectrumAnalyzerBasic.ino Näytä tiedosto

@@ -3,6 +3,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioInputI2S i2s1; //xy=139,91

+ 1
- 0
examples/Effects/Chorus/Chorus.ino Näytä tiedosto

@@ -50,6 +50,7 @@ many blocks you provided with AudioMemory().
#include <Wire.h>
#include <SD.h>
#include <SPI.h>
#include <SerialFlash.h>
#include <Bounce.h>



+ 1
- 0
examples/Effects/Delay/Delay.ino Näytä tiedosto

@@ -13,6 +13,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioSynthWaveformSine sine1; //xy=158,74

+ 1
- 0
examples/Effects/Filter/Filter.ino Näytä tiedosto

@@ -2,6 +2,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioInputI2S i2s1; //xy=99,60

+ 1
- 0
examples/Effects/Filter_FIR/Filter_FIR.ino Näytä tiedosto

@@ -25,6 +25,7 @@ The audio board uses the following pins.
#include <Wire.h>
#include <SD.h>
#include <SPI.h>
#include <SerialFlash.h>
#include <Bounce.h>
#include "filters.h"


+ 1
- 0
examples/Effects/Flange/Flange.ino Näytä tiedosto

@@ -51,6 +51,7 @@ many blocks you provided with AudioMemory().
#include <Wire.h>
#include <SD.h>
#include <SPI.h>
#include <SerialFlash.h>
#include <Bounce.h>

// Number of samples in each delay line

+ 1
- 0
examples/HardwareTesting/PassThroughMono/PassThroughMono.ino Näytä tiedosto

@@ -9,6 +9,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioInputAnalog adc1; //xy=161,80

+ 1
- 0
examples/HardwareTesting/PassThroughStereo/PassThroughStereo.ino Näytä tiedosto

@@ -9,6 +9,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioInputI2S i2s1; //xy=200,69

+ 1
- 0
examples/HardwareTesting/SGTL5000/CalcBiquadToneControlDAP/CalcBiquadToneControlDAP.ino Näytä tiedosto

@@ -6,6 +6,7 @@ This example code is in the public domain
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

const int myInput = AUDIO_INPUT_LINEIN;
// const int myInput = AUDIO_INPUT_MIC;

+ 1
- 0
examples/HardwareTesting/SGTL5000/balanceDAC/balanceDAC.ino Näytä tiedosto

@@ -7,6 +7,7 @@ This example code is in the public domain
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>


const int myInput = AUDIO_INPUT_LINEIN;

+ 1
- 0
examples/HardwareTesting/SGTL5000/balanceHP/balanceHP.ino Näytä tiedosto

@@ -7,6 +7,7 @@ This example code is in the public domain
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

const int myInput = AUDIO_INPUT_LINEIN;
// const int myInput = AUDIO_INPUT_MIC;

+ 1
- 0
examples/HardwareTesting/SGTL5000/dap_avc_agc/dap_avc_agc.ino Näytä tiedosto

@@ -7,6 +7,7 @@ This example code is in the public domain
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>


const int myInput = AUDIO_INPUT_LINEIN;

+ 1
- 0
examples/HardwareTesting/SGTL5000/dap_bass_enhance/dap_bass_enhance.ino Näytä tiedosto

@@ -7,6 +7,7 @@ This example code is in the public domain
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>


const int myInput = AUDIO_INPUT_LINEIN;

+ 1
- 0
examples/HardwareTesting/ToneSweep/ToneSweep.ino Näytä tiedosto

@@ -26,6 +26,7 @@ The audio board uses the following pins.
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>
#include <Bounce.h>

AudioSynthToneSweep myEffect;

+ 1
- 0
examples/HardwareTesting/WM8731MikroSine/WM8731MikroSine.ino Näytä tiedosto

@@ -23,6 +23,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioSynthWaveform waveform1; //xy=110,75

+ 1
- 0
examples/MemoryAndCpuUsage/MemoryAndCpuUsage.ino Näytä tiedosto

@@ -17,6 +17,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioSynthWaveformSine sine1; //xy=125,221

+ 1
- 0
examples/Recorder/Recorder.ino Näytä tiedosto

@@ -15,6 +15,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioInputI2S i2s2; //xy=105,63

+ 1
- 0
examples/SamplePlayer/SamplePlayer.ino Näytä tiedosto

@@ -2,6 +2,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>
#include <Bounce.h>

// WAV files converted to code by wav2sketch

+ 1
- 0
examples/Synthesis/PlaySynthMusic/PlaySynthMusic.ino Näytä tiedosto

@@ -9,6 +9,7 @@
#include <Wire.h>
#include <SD.h>
#include <SPI.h>
#include <SerialFlash.h>

#include "PlaySynthMusic.h"


+ 1
- 0
examples/Synthesis/pulseWidth/pulseWidth.ino Näytä tiedosto

@@ -5,6 +5,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioSynthWaveform waveform1; //xy=188,240

+ 1
- 0
examples/WavFilePlayer/WavFilePlayer.ino Näytä tiedosto

@@ -29,6 +29,7 @@
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

AudioPlaySdWav playWav1;
// Use one of these 3 output types: Digital I2S, Digital S/PDIF, or Analog DAC

+ 70
- 3
gui/list.html Näytä tiedosto

@@ -549,7 +549,7 @@
<h3>Summary</h3>
<p>Play a short sound clip, stored directly in memory.
Data files are created with the
<a href="https://github.com/PaulStoffregen/Audio/tree/master/examples/PlayFromSketch/wav2sketch" target="_blank">wav2sketch program</a>,
<a href="https://github.com/PaulStoffregen/Audio/tree/master/examples/SamplePlayer/wav2sketch" target="_blank">wav2sketch program</a>,
and copied to the sketch folder to become part of your sketch.</p>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
@@ -599,7 +599,7 @@

<script type="text/javascript">
RED.nodes.registerType('AudioPlaySdWav',{
shortName: "playWav",
shortName: "playSdWav",
inputs:0,
outputs:2,
category: 'play-function',
@@ -672,7 +672,7 @@

<script type="text/javascript">
RED.nodes.registerType('AudioPlaySdRaw',{
shortName: "playRaw",
shortName: "playSdRaw",
inputs:0,
outputs:1,
category: 'play-function',
@@ -734,6 +734,73 @@
</script>


<script type="text/javascript">
RED.nodes.registerType('AudioPlaySerialflashRaw',{
shortName: "playFlashRaw",
inputs:0,
outputs:1,
category: 'play-function',
color:"#E6E0F8",
icon: "arrow-in.png"
});
</script>
<script type="text/x-red" data-help-name="AudioPlaySerialflashRaw">
<h3>Summary</h3>
<div>
<p>Play a RAW data file, stored on a Serial Flash chip. These chips
are far more efficient than SD cards, allowing many files to be
played simultaneously by copies of this object.
</p>
<p align=center><img src="w25q128fv.jpg"><br><small>W25Q128FV Serial Flash</small></p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
</table>
<h3>Functions</h3>
<p class=func><span class=keyword>play</span>(filename);</p>
<p class=desc>Begin playing a RAW data file. If a file is already playing,
it is stopped and this file starts playing from the beginning.
</p>
<p class=func><span class=keyword>stop</span>();</p>
<p class=desc>Stop playing. If not playing, this function has no effect.
</p>
<p class=func><span class=keyword>isPlaying</span>();</p>
<p class=desc>Return true (non-zero) if playing, or false (zero)
when not playing.
</p>
<p class=func><span class=keyword>positionMillis</span>();</p>
<p class=desc>While playing, return the current time offset, in
milliseconds. When not playing, the return from this function
is undefined.
</p>
<p class=func><span class=keyword>lengthMillis</span>();</p>
<p class=desc>Return the total length of the current sound clip,
in milliseconds. When not playing, the return from this function
is undefined.
</p>
<h3>Examples</h3>
<!--<p class=exam>File &gt; Examples &gt; Audio &gt; Recorder-->
<p class=exam>TODO: play example needed....
</p>
<p class=exam>File &gt; Examples &gt; SerialFlash &gt; CopyFromSD
</p>
<h3>Notes</h3>
<p>The data file must be RAW 16 bit signed integers in LSB-first format.
</p>
<p>The <a href="https://github.com/PaulStoffregen/SerialFlash" target="_blank">SerialFlash library</a>
is used to access the flash chip. You can also use SerialFlash's functions
to access the stored files, or add data to the flash chip.
</p>
</script>
<script type="text/x-red" data-template-name="AudioPlaySerialflashRaw">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>


<script type="text/javascript">
RED.nodes.registerType('AudioPlayQueue',{

BIN
gui/w25q128fv.jpg Näytä tiedosto

Before After
Width: 240  |  Height: 150  |  Size: 7.8KB

+ 112
- 0
play_serialflash_raw.cpp Näytä tiedosto

@@ -0,0 +1,112 @@
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
* Modified to use SerialFlash instead of SD library by Wyatt Olson <wyatt@digitalcave.ca>
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#include "play_serialflash_raw.h"
#include "spi_interrupt.h"


void AudioPlaySerialflashRaw::begin(void)
{
playing = false;
file_offset = 0;
file_size = 0;
}


bool AudioPlaySerialflashRaw::play(const char *filename)
{
stop();
AudioStartUsingSPI();
rawfile = SerialFlash.open(filename);
if (!rawfile) {
//Serial.println("unable to open file");
AudioStopUsingSPI();
return false;
}
file_size = rawfile.size();
file_offset = 0;
//Serial.println("able to open file");
playing = true;
return true;
}

void AudioPlaySerialflashRaw::stop(void)
{
__disable_irq();
if (playing) {
playing = false;
__enable_irq();
rawfile.close();
AudioStopUsingSPI();
} else {
__enable_irq();
}
}


void AudioPlaySerialflashRaw::update(void)
{
unsigned int i, n;
audio_block_t *block;

// only update if we're playing
if (!playing) return;

// allocate the audio blocks to transmit
block = allocate();
if (block == NULL) return;

if (rawfile.available()) {
// we can read more data from the file...
n = rawfile.read(block->data, AUDIO_BLOCK_SAMPLES*2);
file_offset += n;
for (i=n/2; i < AUDIO_BLOCK_SAMPLES; i++) {
block->data[i] = 0;
}
transmit(block);
} else {
rawfile.close();
AudioStopUsingSPI();
playing = false;
Serial.println("Finished playing sample"); //TODO
}
release(block);
}

#define B2M (uint32_t)((double)4294967296000.0 / AUDIO_SAMPLE_RATE_EXACT / 2.0) // 97352592

uint32_t AudioPlaySerialflashRaw::positionMillis(void)
{
return ((uint64_t)file_offset * B2M) >> 32;
}

uint32_t AudioPlaySerialflashRaw::lengthMillis(void)
{
return ((uint64_t)file_size * B2M) >> 32;
}



+ 52
- 0
play_serialflash_raw.h Näytä tiedosto

@@ -0,0 +1,52 @@
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
* Modified to use SerialFlash instead of SD library by Wyatt Olson <wyatt@digitalcave.ca>
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#ifndef play_serial_raw_h_
#define play_serial_raw_h_

#include <AudioStream.h>
#include <SerialFlash.h>

class AudioPlaySerialflashRaw : public AudioStream
{
public:
AudioPlaySerialflashRaw(void) : AudioStream(0, NULL) { begin(); }
void begin(void);
bool play(const char *filename);
void stop(void);
bool isPlaying(void) { return playing; }
uint32_t positionMillis(void);
uint32_t lengthMillis(void);
virtual void update(void);
private:
SerialFlashFile rawfile;
uint32_t file_size;
volatile uint32_t file_offset;
volatile bool playing;
};

#endif

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