Преглед изворни кода

Merge branch 'master' of git://github.com/el-supremo/Audio

Conflicts:
	Audio.cpp
	Audio.h
dds
PaulStoffregen пре 10 година
родитељ
комит
f2fa19d39b
3 измењених фајлова са 218 додато и 0 уклоњено
  1. +104
    -0
      Audio.cpp
  2. +26
    -0
      Audio.h
  3. +88
    -0
      examples/ToneSweep/ToneSweep.ino

+ 104
- 0
Audio.cpp Прегледај датотеку

@@ -3823,3 +3823,107 @@ void calcBiquad(uint8_t filtertype, float fC, float dB_Gain, float Q, uint32_t q
a2/=a0;
*coef++=(int)(a2+0.499);
}

/******************************************************************/

// A u d i o T o n e S w e e p
// Written by Pete (El Supremo) Feb 2014


boolean AudioToneSweep::begin(short t_amp,int t_lo,int t_hi,float t_time)
{
double tone_tmp;
if(0) {
Serial.print("AudioToneSweep.begin(tone_amp = ");
Serial.print(t_amp);
Serial.print(", tone_lo = ");
Serial.print(t_lo);
Serial.print(", tone_hi = ");
Serial.print(t_hi);
Serial.print(", tone_time = ");
Serial.print(t_time,1);
Serial.println(")");
}
tone_amp = 0;
if(t_amp < 0)return false;
if(t_lo < 1)return false;
if(t_hi < 1)return false;
if(t_hi >= 44100/2)return false;
if(t_lo >= 44100/2)return false;
if(t_time < 0)return false;
tone_lo = t_lo;
tone_hi = t_hi;
tone_phase = 0;

tone_amp = t_amp;
// Limit the output amplitude to prevent aliasing
// until I can figure out why this "overtops"
// above 29000.
if(tone_amp > 29000)tone_amp = 29000;
tone_tmp = tone_hi - tone_lo;
tone_sign = 1;
tone_freq = tone_lo*0x100000000LL;
if(tone_tmp < 0) {
tone_sign = -1;
tone_tmp = -tone_tmp;
}
tone_tmp = tone_tmp/t_time/44100.;
tone_incr = (tone_tmp * 0x100000000LL);
sweep_busy = 1;
return(true);
}



unsigned char AudioToneSweep::busy(void)
{
return(sweep_busy);
}

int b_count = 0;
void AudioToneSweep::update(void)
{
audio_block_t *block;
short *bp;
int i;
if(!sweep_busy)return;

// L E F T C H A N N E L O N L Y
block = allocate();
if(block) {
bp = block->data;
// Generate the sweep
for(i = 0;i < AUDIO_BLOCK_SAMPLES;i++) {
*bp++ = (short)(( (short)(arm_sin_q31((uint32_t)((tone_phase >> 15)&0x7fffffff))>>16) *tone_amp) >> 16);
uint64_t tone_tmp = (0x400000000000LL * (int)((tone_freq >> 32)&0x7fffffff))/44100;

tone_phase += tone_tmp;
if(tone_phase & 0x800000000000LL)tone_phase &= 0x7fffffffffffLL;

if(tone_sign > 0) {
if((tone_freq >> 32) > tone_hi) {
sweep_busy = 0;
break;
}
tone_freq += tone_incr;
} else {
if((tone_freq >> 32) < tone_hi) {
sweep_busy = 0;

break;
}
tone_freq -= tone_incr;
}
}
while(i < AUDIO_BLOCK_SAMPLES) {
*bp++ = 0;
i++;
}
b_count++;
// send the samples to the left channel
transmit(block,0);
release(block);
}
}

+ 26
- 0
Audio.h Прегледај датотеку

@@ -696,4 +696,30 @@ private:
};


/******************************************************************/

// A u d i o T o n e S w e e p
// Written by Pete (El Supremo) Feb 2014

class AudioToneSweep : public AudioStream
{
public:
AudioToneSweep(void) :
AudioStream(0,NULL), sweep_busy(0)
{ }

boolean begin(short t_amp,int t_lo,int t_hi,float t_time);
virtual void update(void);
unsigned char busy(void);

private:
short tone_amp;
int tone_lo;
int tone_hi;
uint64_t tone_freq;
uint64_t tone_phase;
uint64_t tone_incr;
int tone_sign;
unsigned char sweep_busy;
};


+ 88
- 0
examples/ToneSweep/ToneSweep.ino Прегледај датотеку

@@ -0,0 +1,88 @@
/*
Demo of the audio sweep function.
The user specifies the amplitude,
start and end frequencies (which can sweep up or down)
and the length of time of the sweep.
FMI:
The audio board uses the following pins.
6 - MEMCS
7 - MOSI
9 - BCLK
10 - SDCS
11 - MCLK
12 - MISO
13 - RX
14 - SCLK
15 - VOL
18 - SDA
19 - SCL
22 - TX
23 - LRCLK

*/

#include <arm_math.h>
#include <Audio.h>
#include <Wire.h>
//#include <WM8731.h>
#include <SD.h>
#include <SPI.h>
#include <Bounce.h>

AudioToneSweep myEffect;
AudioOutputI2S audioOutput; // audio shield: headphones & line-out

// The tone sweep goes to left and right channels
AudioConnection c1(myEffect, 0, audioOutput, 0);
AudioConnection c2(myEffect, 0, audioOutput, 1);

AudioControlSGTL5000 audioShield;


int t_ampx = 20000;
int t_lox = 10;
int t_hix = 22000;
// Length of time for the sweep in seconds
float t_timex = 10;
// <<<<<<<<<<<<<<>>>>>>>>>>>>>>>>
void setup(void)
{
Serial.begin(9600);
while (!Serial) ;
delay(3000);

AudioMemory(2);

audioShield.enable();
audioShield.volume(50);
// I want output on the line out too
audioShield.unmuteLineout();
// audioShield.muteHeadphone();

Serial.println("setup done");

if(!myEffect.begin(t_ampx,t_lox,t_hix,t_timex)) {
Serial.println("AudioToneSweep - begin failed");
while(1);
}
// wait for the sweep to end
while(myEffect.busy());

// and now reverse the sweep
if(!myEffect.begin(t_ampx,t_hix,t_lox,t_timex)) {
Serial.println("AudioToneSweep - begin failed");
while(1);
}
// wait for the sweep to end
while(myEffect.busy());
Serial.println("Done");
}

void loop(void)
{
}




Loading…
Откажи
Сачувај