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Improve Biquad filter

dds
PaulStoffregen 10 vuotta sitten
vanhempi
commit
f522e86bba
6 muutettua tiedostoa jossa 176 lisäystä ja 97 poistoa
  1. +23
    -38
      examples/Effects/Filter/Filter.ino
  2. +33
    -40
      filter_biquad.cpp
  3. +76
    -8
      filter_biquad.h
  4. BIN
      gui/biquad.png
  5. +39
    -11
      gui/list.html
  6. +5
    -0
      keywords.txt

+ 23
- 38
examples/Effects/Filter/Filter.ino Näytä tiedosto

@@ -3,54 +3,39 @@
#include <SPI.h>
#include <SD.h>

const int myInput = AUDIO_INPUT_LINEIN;
//const int myInput = AUDIO_INPUT_MIC;

// each filter requires a set up parameters
// http://forum.pjrc.com/threads/24793-Audio-Library?p=40179&viewfull=1#post40179
//
int myFilterParameters[] = { // lowpass, Fc=800 Hz, Q=0.707
3224322, 6448644, 3224322, 1974735214, -913890679, 0, 0, 0};

// Create the Audio components. These should be created in the
// order data flows, inputs/sources -> processing -> outputs
//
AudioInputI2S audioInput; // audio shield: mic or line-in
AudioFilterBiquad myFilter(myFilterParameters);
AudioOutputI2S audioOutput; // audio shield: headphones & line-out

// Create Audio connections between the components
//
AudioConnection c1(audioInput, 0, audioOutput, 0);
AudioConnection c2(audioInput, 0, myFilter, 0);
AudioConnection c3(myFilter, 0, audioOutput, 1);
// GUItool: begin automatically generated code
AudioInputI2S i2s1; //xy=99,60
AudioFilterBiquad biquad1; //xy=257,60
AudioOutputI2S i2s2; //xy=416,60
AudioConnection patchCord1(i2s1, 0, biquad1, 0);
AudioConnection patchCord2(biquad1, 0, i2s2, 0);
AudioConnection patchCord3(biquad1, 0, i2s2, 1);
AudioControlSGTL5000 sgtl5000_1; //xy=305,132
// GUItool: end automatically generated code

// Create an object to control the audio shield.
//
AudioControlSGTL5000 audioShield;

const int myInput = AUDIO_INPUT_LINEIN;
//const int myInput = AUDIO_INPUT_MIC;

void setup() {
// Audio connections require memory to work. For more
// detailed information, see the MemoryAndCpuUsage example
AudioMemory(12);

// Enable the audio shield and set the output volume.
audioShield.enable();
audioShield.inputSelect(myInput);
audioShield.volume(0.6);
sgtl5000_1.enable(); // Enable the audio shield
sgtl5000_1.inputSelect(myInput);
sgtl5000_1.volume(0.5);

// Butterworth filter, 12 db/octave
biquad1.setLowpass(0, 800, 0.707);

// Linkwitz-Riley filter, 48 dB/octave
//biquad1.setLowpass(0, 800, 0.54);
//biquad1.setLowpass(1, 800, 1.3);
//biquad1.setLowpass(2, 800, 0.54);
//biquad1.setLowpass(3, 800, 1.3);
}

elapsedMillis volmsec=0;

void loop() {
// every 50 ms, adjust the volume
if (volmsec > 50) {
float vol = analogRead(15);
vol = vol / 1024;
audioShield.volume(vol);
volmsec = 0;
}
}



+ 33
- 40
filter_biquad.cpp Näytä tiedosto

@@ -30,8 +30,8 @@
void AudioFilterBiquad::update(void)
{
audio_block_t *block;
int32_t a0, a1, a2, b1, b2, sum;
uint32_t in2, out2, aprev, bprev, flag;
int32_t b0, b1, b2, a1, a2, sum;
uint32_t in2, out2, bprev, aprev, flag;
uint32_t *data, *end;
int32_t *state;
block = receiveWritable();
@@ -39,65 +39,58 @@ void AudioFilterBiquad::update(void)
end = (uint32_t *)(block->data) + AUDIO_BLOCK_SAMPLES/2;
state = (int32_t *)definition;
do {
a0 = *state++;
a1 = *state++;
a2 = *state++;
b0 = *state++;
b1 = *state++;
b2 = *state++;
aprev = *state++;
a1 = *state++;
a2 = *state++;
bprev = *state++;
aprev = *state++;
sum = *state & 0x3FFF;
data = end - AUDIO_BLOCK_SAMPLES/2;
do {
in2 = *data;
sum = signed_multiply_accumulate_32x16b(sum, a0, in2);
sum = signed_multiply_accumulate_32x16t(sum, a1, aprev);
sum = signed_multiply_accumulate_32x16b(sum, a2, aprev);
sum = signed_multiply_accumulate_32x16b(sum, b0, in2);
sum = signed_multiply_accumulate_32x16t(sum, b1, bprev);
sum = signed_multiply_accumulate_32x16b(sum, b2, bprev);
out2 = (uint32_t)sum >> 14;
sum = signed_multiply_accumulate_32x16t(sum, a1, aprev);
sum = signed_multiply_accumulate_32x16b(sum, a2, aprev);
out2 = signed_saturate_rshift(sum, 16, 14);
sum &= 0x3FFF;
sum = signed_multiply_accumulate_32x16t(sum, a0, in2);
sum = signed_multiply_accumulate_32x16b(sum, a1, in2);
sum = signed_multiply_accumulate_32x16t(sum, a2, aprev);
sum = signed_multiply_accumulate_32x16b(sum, b1, out2);
sum = signed_multiply_accumulate_32x16t(sum, b0, in2);
sum = signed_multiply_accumulate_32x16b(sum, b1, in2);
sum = signed_multiply_accumulate_32x16t(sum, b2, bprev);
aprev = in2;
bprev = pack_16x16(sum >> 14, out2);
sum = signed_multiply_accumulate_32x16b(sum, a1, out2);
sum = signed_multiply_accumulate_32x16t(sum, a2, aprev);
bprev = in2;
aprev = pack_16x16(
signed_saturate_rshift(sum, 16, 14), out2);
sum &= 0x3FFF;
aprev = in2;
*data++ = bprev;
bprev = in2;
*data++ = aprev;
} while (data < end);
flag = *state & 0x80000000;
*state++ = sum | flag;
*(state-2) = bprev;
*(state-3) = aprev;
*(state-2) = aprev;
*(state-3) = bprev;
} while (flag);
transmit(block);
release(block);
}

void AudioFilterBiquad::updateCoefs(uint8_t set,int *source, bool doReset)
void AudioFilterBiquad::setCoefficients(uint32_t stage, const int *coefficients)
{
int32_t *dest=(int32_t *)definition;
while(set)
{
dest+=7;
if(!(*dest)&0x80000000) return;
dest++;
set--;
}
if (stage >= 4) return;
int32_t *dest = definition + (stage << 3);
__disable_irq();
for(uint8_t index=0;index<5;index++)
{
*dest++=*source++;
}
if(doReset)
{
*dest++=0;
*dest++=0;
*dest++=0;
}
if (stage > 0) *(dest - 1) |= 0x80000000;
*dest++ = *coefficients++;
*dest++ = *coefficients++;
*dest++ = *coefficients++;
*dest++ = *coefficients++ * -1;
*dest++ = *coefficients++ * -1;
*dest++ = 0;
*dest++ = 0;
*dest &= 0x80000000;
__enable_irq();
}


+ 76
- 8
filter_biquad.h Näytä tiedosto

@@ -32,17 +32,85 @@
class AudioFilterBiquad : public AudioStream
{
public:
AudioFilterBiquad(int *parameters)
: AudioStream(1, inputQueueArray), definition(parameters) { }
AudioFilterBiquad(void) : AudioStream(1, inputQueueArray) {
// by default, the filter will not pass anything
for (int i=0; i<32; i++) definition[i] = 0;
}
virtual void update(void);
void updateCoefs(uint8_t set,int *source, bool doReset);

void updateCoefs(uint8_t set,int *source) { updateCoefs(set,source,false); }
void updateCoefs(int *source, bool doReset) { updateCoefs(0,source,doReset); }
void updateCoefs(int *source) { updateCoefs(0,source,false); }
// Set the biquad coefficients directly
void setCoefficients(uint32_t stage, const int *coefficients);
void setCoefficients(uint32_t stage, const double *coefficients) {
int coef[5];
coef[0] = coefficients[0] * 1073741824.0;
coef[1] = coefficients[1] * 1073741824.0;
coef[2] = coefficients[2] * 1073741824.0;
coef[3] = coefficients[3] * 1073741824.0;
coef[4] = coefficients[4] * 1073741824.0;
setCoefficients(stage, coef);
}

// Compute common filter functions
// http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt
void setLowpass(uint32_t stage, float frequency, float q = 0.7071) {
int coef[5];
double w0 = frequency * (2 * 3.141592654 / AUDIO_SAMPLE_RATE_EXACT);
double sinW0 = sin(w0);
double alpha = sinW0 / ((double)q * 2.0);
double cosW0 = cos(w0);
double scale = 1073741824.0 / (1.0 + alpha);
/* b0 */ coef[0] = ((1.0 - cosW0) / 2.0) * scale;
/* b1 */ coef[1] = (1.0 - cosW0) * scale;
/* b2 */ coef[2] = coef[0];
/* a1 */ coef[3] = (-2.0 * cosW0) * scale;
/* a2 */ coef[4] = (1.0 - alpha) * scale;
setCoefficients(stage, coef);
}
void setHighpass(uint32_t stage, float frequency, float q = 0.7071) {
int coef[5];
double w0 = frequency * (2 * 3.141592654 / AUDIO_SAMPLE_RATE_EXACT);
double sinW0 = sin(w0);
double alpha = sinW0 / ((double)q * 2.0);
double cosW0 = cos(w0);
double scale = 1073741824.0 / (1.0 + alpha);
/* b0 */ coef[0] = ((1.0 + cosW0) / 2.0) * scale;
/* b1 */ coef[1] = -(1.0 + cosW0) * scale;
/* b2 */ coef[2] = coef[0];
/* a1 */ coef[3] = (-2.0 * cosW0) * scale;
/* a2 */ coef[4] = (1.0 - alpha) * scale;
setCoefficients(stage, coef);
}
void setBandpass(uint32_t stage, float frequency, float q = 1.0) {
int coef[5];
double w0 = frequency * (2 * 3.141592654 / AUDIO_SAMPLE_RATE_EXACT);
double sinW0 = sin(w0);
double alpha = sinW0 / ((double)q * 2.0);
double cosW0 = cos(w0);
double scale = 1073741824.0 / (1.0 + alpha);
/* b0 */ coef[0] = alpha * scale;
/* b1 */ coef[1] = 0;
/* b2 */ coef[2] = (-alpha) * scale;
/* a1 */ coef[3] = (-2.0 * cosW0) * scale;
/* a2 */ coef[4] = (1.0 - alpha) * scale;
setCoefficients(stage, coef);
}
void setNotch(uint32_t stage, float frequency, float q = 1.0) {
int coef[5];
double w0 = frequency * (2 * 3.141592654 / AUDIO_SAMPLE_RATE_EXACT);
double sinW0 = sin(w0);
double alpha = sinW0 / ((double)q * 2.0);
double cosW0 = cos(w0);
double scale = 1073741824.0 / (1.0 + alpha);
/* b0 */ coef[0] = scale;
/* b1 */ coef[1] = (-2.0 * cosW0) * scale;
/* b2 */ coef[2] = coef[0];
/* a1 */ coef[3] = (-2.0 * cosW0) * scale;
/* a2 */ coef[4] = (1.0 - alpha) * scale;
setCoefficients(stage, coef);
}

private:
int *definition;
int32_t definition[32]; // up to 4 cascaded biquads
audio_block_t *inputQueueArray[1];
};


BIN
gui/biquad.png Näytä tiedosto

Before After
Width: 240  |  Height: 136  |  Size: 4.3KB

+ 39
- 11
gui/list.html Näytä tiedosto

@@ -1378,24 +1378,52 @@ The actual packets are taken
</script>
<script type="text/x-red" data-help-name="AudioFilterBiquad">
<h3>Summary</h3>
<p>description</p>
<div>
<p>Biquadratic cascaded filter, useful for all sorts of filtering.
Up to 4 stages may be cascaded.
</p>
<p align=center><img src="biquad.png"></p>
</div>
<h3>Audio Connections</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Port</th><th>Purpose</th></tr>
<tr class=odd><td align=center></td><td></td></tr>
</table>
<h3>Parameters</h3>
<table class=doc align=center cellpadding=3>
<tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
<tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
<tr class=odd><td align=center>In 0</td><td>Signal to be filtered</td></tr>
<tr class=odd><td align=center>Out 0</td><td>Filtered Signal Output</td></tr>
</table>
<p>Extra description... Section only present if object has params</p>
<h3>Functions</h3>
<p class=func><span class=keyword>function</span>(parm1, parm2);</p>
<p class=desc>blah blah blah blah
<p class=func><span class=keyword>setLowpass</span>(stage, frequency, Q);</p>
<p class=desc>Configure one stage of the filter (0 to 3) with low pass
response, with the specified corner frequency and Q shape. If Q is
higher that 0.7071, be careful of filter gain (see below).
</p>
<p class=func><span class=keyword>setLowpass</span>(stage, frequency, Q);</p>
<p class=desc>Configure one stage of the filter (0 to 3) with high pass
response, with the specified corner frequency and Q shape. If Q is
higher that 0.7071, be careful of filter gain (see below).
</p>
<p class=func><span class=keyword>setLowpass</span>(stage, frequency, Q);</p>
<p class=desc>Configure one stage of the filter (0 to 3) with band pass
response. The filter has unity gain at the specified frequency. Q
controls the width of frequencies allowed to pass.
</p>
<p class=func><span class=keyword>setLowpass</span>(stage, frequency, Q);</p>
<p class=desc>Configure one stage of the filter (0 to 3) with band reject (notch)
response. Q controls the width of rejected frequencies.
</p>
<p class=func><span class=keyword>setCoefficients</span>(stage, array[5]);</p>
<p class=desc>Configure one stage of the filter (0 to 3) with an arbitrary
filter response. The array of coefficients is in order: B0, B1, B2, A1, A2.
Each coefficient must be less than 2.0 and greater than -2.0. The array
should be type double. Alternately, it may be type int, where 1.0 is
represented with 1073741824 (2<sup>30</sup>).
</p>
<h3>Notes</h3>
<p></p>
<p>Filters can with gain must have their input signals attenuated, so the
signal does not exceed 1.0.
</p>
<p>This object implements up to 4 cascaded stages. Unconfigured stages will
not pass any signal.
</p>
</script>
<script type="text/x-red" data-template-name="AudioFilterBiquad">
<div class="form-row">

+ 5
- 0
keywords.txt Näytä tiedosto

@@ -46,6 +46,11 @@ noteOff KEYWORD2
stop KEYWORD2
play KEYWORD2
updateCoefs KEYWORD2
setCoefficients KEYWORD2
setLowpass KEYWORD2
setHighpass KEYWORD2
setBandpass KEYWORD2
setNotch KEYWORD2
frequency KEYWORD2
phase KEYWORD2
amplitude KEYWORD2

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