modified an older 'detached' copy of the example source to try multiple filters out and didn't notice the old comments till reviewing later.dds
float tone1=0; | float tone1=0; | ||||
void loop() { | void loop() { | ||||
// every 10 ms, check for adjustment the tone & vol | |||||
if (chgMsec > 10) { // more regular updates for actual changes seems better. | |||||
// every 10 ms, check for adjustment | |||||
if (chgMsec > 10) { | |||||
float tone2=analogRead(15); | float tone2=analogRead(15); | ||||
tone2=floor(((tone2-512)/512)*70)/10; | tone2=floor(((tone2-512)/512)*70)/10; |