@@ -26,6 +26,7 @@ | |||
/******************************************************************/ | |||
// A u d i o E f f e c t F l a n g e | |||
// Written by Pete (El Supremo) Jan 2014 | |||
// 140529 - change to handle mono stream and change modify() to voices() | |||
// 140207 - fix calculation of delay_rate_incr which is expressed as | |||
// a fraction of 2*PI | |||
// 140207 - cosmetic fix to begin() | |||
@@ -71,14 +72,11 @@ if(0) { | |||
} | |||
delay_length = d_length/2; | |||
l_delayline = delayline; | |||
r_delayline = delayline + delay_length; | |||
delay_depth = d_depth; | |||
// initial index | |||
l_delay_rate_index = 0; | |||
r_delay_rate_index = 0; | |||
l_circ_idx = 0; | |||
r_circ_idx = 0; | |||
delay_rate_incr = delay_rate/44100.*2147483648.; | |||
//Serial.println(delay_rate_incr,HEX); | |||
@@ -96,7 +94,7 @@ if(0) { | |||
} | |||
boolean AudioEffectFlange::modify(int delay_offset,int d_depth,float delay_rate) | |||
boolean AudioEffectFlange::voices(int delay_offset,int d_depth,float delay_rate) | |||
{ | |||
boolean all_ok = true; | |||
@@ -115,9 +113,7 @@ boolean AudioEffectFlange::modify(int delay_offset,int d_depth,float delay_rate) | |||
all_ok = false; | |||
} | |||
l_delay_rate_index = 0; | |||
r_delay_rate_index = 0; | |||
l_circ_idx = 0; | |||
r_circ_idx = 0; | |||
return(all_ok); | |||
} | |||
@@ -130,7 +126,6 @@ void AudioEffectFlange::update(void) | |||
int idx1; | |||
if(l_delayline == NULL)return; | |||
if(r_delayline == NULL)return; | |||
// do passthru | |||
if(delay_offset_idx == FLANGE_DELAY_PASSTHRU) { | |||
@@ -138,6 +133,7 @@ void AudioEffectFlange::update(void) | |||
block = receiveWritable(0); | |||
if(block) { | |||
bp = block->data; | |||
// fill the delay line | |||
for(int i = 0;i < AUDIO_BLOCK_SAMPLES;i++) { | |||
l_circ_idx++; | |||
if(l_circ_idx >= delay_length) { | |||
@@ -145,22 +141,10 @@ void AudioEffectFlange::update(void) | |||
} | |||
l_delayline[l_circ_idx] = *bp++; | |||
} | |||
// transmit the unmodified block | |||
transmit(block,0); | |||
release(block); | |||
} | |||
block = receiveWritable(1); | |||
if(block) { | |||
bp = block->data; | |||
for(int i = 0;i < AUDIO_BLOCK_SAMPLES;i++) { | |||
r_circ_idx++; | |||
if(r_circ_idx >= delay_length) { | |||
r_circ_idx = 0; | |||
} | |||
r_delayline[r_circ_idx] = *bp++; | |||
} | |||
transmit(block,1); | |||
release(block); | |||
} | |||
return; | |||
} | |||
@@ -218,12 +202,7 @@ void AudioEffectFlange::update(void) | |||
// Do the interpolation | |||
frac = (l_delay_rate_index >> 1) &0x7fff; | |||
frac = (( (int)(l_delayline[idx1] - l_delayline[idx])*frac) >> 15); | |||
//frac = 0; | |||
*bp++ = (l_delayline[l_circ_idx] | |||
+ l_delayline[idx] + frac | |||
// + l_delayline[(l_circ_idx + delay_length/2) % delay_length] | |||
)/2; | |||
*bp++ = (l_delayline[l_circ_idx]+ l_delayline[idx] + frac)/2; | |||
l_delay_rate_index += delay_rate_incr; | |||
if(l_delay_rate_index & 0x80000000) { | |||
@@ -234,57 +213,6 @@ void AudioEffectFlange::update(void) | |||
transmit(block,0); | |||
release(block); | |||
} | |||
// R I G H T C H A N N E L | |||
block = receiveWritable(1); | |||
if(block) { | |||
bp = block->data; | |||
for(int i = 0;i < AUDIO_BLOCK_SAMPLES;i++) { | |||
r_circ_idx++; | |||
if(r_circ_idx >= delay_length) { | |||
r_circ_idx = 0; | |||
} | |||
r_delayline[r_circ_idx] = *bp; | |||
frac = arm_sin_q15( (q15_t)((r_delay_rate_index >> 16)&0x7fff)); | |||
idx = (frac * delay_depth) >> 15; | |||
idx = r_circ_idx - (delay_offset_idx + idx); | |||
if(idx < 0) { | |||
idx += delay_length; | |||
} | |||
if(idx >= delay_length) { | |||
idx -= delay_length; | |||
} | |||
if(frac < 0) | |||
idx1 = idx - 1; | |||
else | |||
idx1 = idx + 1; | |||
if(idx1 < 0) { | |||
idx1 += delay_length; | |||
} | |||
if(idx1 >= delay_length) { | |||
idx1 -= delay_length; | |||
} | |||
frac = (r_delay_rate_index >> 1) &0x7fff; | |||
frac = (( (int)(r_delayline[idx1] - r_delayline[idx])*frac) >> 15); | |||
//frac = 0; | |||
*bp++ = (r_delayline[r_circ_idx] | |||
+ r_delayline[idx] + frac | |||
)/2; | |||
r_delay_rate_index += delay_rate_incr; | |||
if(r_delay_rate_index & 0x80000000) { | |||
r_delay_rate_index &= 0x7fffffff; | |||
} | |||
} | |||
// send the effect output to the right channel | |||
transmit(block,1); | |||
release(block); | |||
} | |||
} | |||
@@ -28,6 +28,7 @@ | |||
/******************************************************************/ | |||
// A u d i o E f f e c t F l a n g e | |||
// Written by Pete (El Supremo) Jan 2014 | |||
// 140529 - change to handle mono stream and change modify() to voices() | |||
#define FLANGE_DELAY_PASSTHRU 0 | |||
@@ -36,26 +37,23 @@ public AudioStream | |||
{ | |||
public: | |||
AudioEffectFlange(void): | |||
AudioStream(2,inputQueueArray) { | |||
AudioStream(1,inputQueueArray) { | |||
} | |||
boolean begin(short *delayline,int d_length,int delay_offset,int d_depth,float delay_rate); | |||
boolean modify(int delay_offset,int d_depth,float delay_rate); | |||
boolean voices(int delay_offset,int d_depth,float delay_rate); | |||
virtual void update(void); | |||
void stop(void); | |||
private: | |||
audio_block_t *inputQueueArray[2]; | |||
audio_block_t *inputQueueArray[1]; | |||
short *l_delayline; | |||
short *r_delayline; | |||
int delay_length; | |||
short l_circ_idx; | |||
short r_circ_idx; | |||
int delay_depth; | |||
int delay_offset_idx; | |||
int delay_rate_incr; | |||
unsigned int l_delay_rate_index; | |||
unsigned int r_delay_rate_index; | |||
}; | |||
#endif |
@@ -1,7 +1,21 @@ | |||
/* | |||
Change the chorus code to produce a flange effect | |||
140219 | |||
e | |||
VERSION 2 - use modified library which has been changed to handle | |||
one channel instead of two | |||
Proc = 21 (22), Mem = 4 (6) | |||
140529 | |||
2a | |||
- default at startup is to have passthru ON and the button | |||
switches the flange effect in. | |||
From: http://www.cs.cf.ac.uk/Dave/CM0268/PDF/10_CM0268_Audio_FX.pdf | |||
about Comb filter effects | |||
Effect Delay range (ms) Modulation | |||
Resonator 0 - 20 None | |||
Flanger 0 - 15 Sinusoidal (approx 1Hz) | |||
Chorus 25 - 50 None | |||
Echo >50 None | |||
FMI: | |||
The audio board uses the following pins. | |||
@@ -39,18 +53,14 @@ many blocks you provided with AudioMemory(). | |||
#include <SPI.h> | |||
#include <Bounce.h> | |||
// Number of samples in ONE channel | |||
// Number of samples in each delay line | |||
#define FLANGE_DELAY_LENGTH (6*AUDIO_BLOCK_SAMPLES) | |||
// Allocate the delay line for left and right channels | |||
// The delayline will hold left and right samples so it | |||
// should be declared to be twice as long as the desired | |||
// number of samples in one channel | |||
#define FLANGE_DELAYLINE (FLANGE_DELAY_LENGTH*2) | |||
// The delay line for left and right channels | |||
short delayline[FLANGE_DELAYLINE]; | |||
// If this pin is grounded the effect is turned off, | |||
// which makes it just pass through the audio | |||
// Allocate the delay lines for left and right channels | |||
short l_delayline[FLANGE_DELAY_LENGTH]; | |||
short r_delayline[FLANGE_DELAY_LENGTH]; | |||
// Default is to just pass the audio through. Grounding this pin | |||
// applies the flange effect | |||
// Don't use any of the pins listed above | |||
#define PASSTHRU_PIN 1 | |||
@@ -60,82 +70,21 @@ Bounce b_passthru = Bounce(PASSTHRU_PIN,15); | |||
const int myInput = AUDIO_INPUT_LINEIN; | |||
AudioInputI2S audioInput; // audio shield: mic or line-in | |||
AudioEffectFlange myEffect; | |||
AudioEffectFlange l_myEffect; | |||
AudioEffectFlange r_myEffect; | |||
AudioOutputI2S audioOutput; // audio shield: headphones & line-out | |||
// Create Audio connections between the components | |||
// Both channels of the audio input go to the flange effect | |||
AudioConnection c1(audioInput, 0, myEffect, 0); | |||
AudioConnection c2(audioInput, 1, myEffect, 1); | |||
AudioConnection c1(audioInput, 0, l_myEffect, 0); | |||
AudioConnection c2(audioInput, 1, r_myEffect, 0); | |||
// both channels from the flange effect go to the audio output | |||
AudioConnection c3(myEffect, 0, audioOutput, 0); | |||
AudioConnection c4(myEffect, 1, audioOutput, 1); | |||
AudioConnection c3(l_myEffect, 0, audioOutput, 0); | |||
AudioConnection c4(r_myEffect, 0, audioOutput, 1); | |||
AudioControlSGTL5000 audioShield; | |||
/* | |||
int s_idx = FLANGE_DELAY_LENGTH/2; | |||
int s_depth = FLANGE_DELAY_LENGTH/16; | |||
double s_freq = 1; | |||
// <<<<<<<<<<<<<<>>>>>>>>>>>>>>>> | |||
// 12 | |||
int s_idx = FLANGE_DELAY_LENGTH/2; | |||
int s_depth = FLANGE_DELAY_LENGTH/8; | |||
double s_freq = .125; | |||
// with .125 the ticking is about 1Hz with music | |||
// but with the noise sample it is a bit slower than that | |||
// <<<<<<<<<<<<<<>>>>>>>>>>>>>>>> | |||
*/ | |||
/* | |||
// <<<<<<<<<<<<<<>>>>>>>>>>>>>>>> | |||
// 12 | |||
int s_idx = FLANGE_DELAY_LENGTH/2; | |||
int s_depth = FLANGE_DELAY_LENGTH/12; | |||
double s_freq = .125; | |||
// with .125 the ticking is about 1Hz with music | |||
// but with the noise sample it is a bit slower than that | |||
// <<<<<<<<<<<<<<>>>>>>>>>>>>>>>> | |||
*/ | |||
/* | |||
//12 | |||
int s_idx = 15*FLANGE_DELAY_LENGTH/16; | |||
int s_depth = 15*FLANGE_DELAY_LENGTH/16; | |||
double s_freq = 0; | |||
*/ | |||
/* | |||
//12 | |||
int s_idx = 2*FLANGE_DELAY_LENGTH/4; | |||
int s_depth = FLANGE_DELAY_LENGTH/8; | |||
double s_freq = .0625; | |||
*/ | |||
/* | |||
//12 - good with Eric Clapton Unplugged | |||
int s_idx = 3*FLANGE_DELAY_LENGTH/4; | |||
int s_depth = FLANGE_DELAY_LENGTH/8; | |||
double s_freq = .0625; | |||
*/ | |||
/* | |||
// Real flange effect! delay line is 2* | |||
int s_idx = 2*FLANGE_DELAY_LENGTH/4; | |||
int s_depth = FLANGE_DELAY_LENGTH/4; | |||
double s_freq = 2; | |||
*/ | |||
/* 2 - | |||
int s_idx = 2*FLANGE_DELAY_LENGTH/4; | |||
int s_depth = FLANGE_DELAY_LENGTH/8; | |||
double s_freq = 4; | |||
*/ | |||
/* | |||
// 4 | |||
int s_idx = FLANGE_DELAY_LENGTH/4; | |||
int s_depth = FLANGE_DELAY_LENGTH/4; | |||
double s_freq = .25; | |||
*/ | |||
// 4 | |||
int s_idx = FLANGE_DELAY_LENGTH/4; | |||
int s_depth = FLANGE_DELAY_LENGTH/4; | |||
double s_freq = .5; | |||
@@ -164,20 +113,25 @@ void setup() { | |||
Serial.println(") is grounded"); | |||
} | |||
// Set up the flange effect | |||
// - address of delayline | |||
// - total number of samples (left AND right) in the delay line | |||
// - Index (in samples) into the delay line for the added voice | |||
// - Depth of the flange effect | |||
// - frequency of the flange effect | |||
myEffect.begin(delayline,FLANGE_DELAYLINE,s_idx,s_depth,s_freq); | |||
// Set up the flange effect: | |||
// address of delayline | |||
// total number of samples in the delay line | |||
// Index (in samples) into the delay line for the added voice | |||
// Depth of the flange effect | |||
// frequency of the flange effect | |||
l_myEffect.begin(l_delayline,FLANGE_DELAY_LENGTH,s_idx,s_depth,s_freq); | |||
r_myEffect.begin(r_delayline,FLANGE_DELAY_LENGTH,s_idx,s_depth,s_freq); | |||
// Initially the effect is off. It is switched on when the | |||
// PASSTHRU button is pushed. | |||
l_myEffect.voices(FLANGE_DELAY_PASSTHRU,0,0); | |||
r_myEffect.voices(FLANGE_DELAY_PASSTHRU,0,0); | |||
// I want output on the line out too | |||
audioShield.unmuteLineout(); | |||
Serial.println("setup done"); | |||
AudioProcessorUsageMaxReset(); | |||
AudioMemoryUsageMaxReset(); | |||
AudioProcessorUsageMaxReset(); | |||
AudioMemoryUsageMaxReset(); | |||
} | |||
@@ -210,15 +164,18 @@ if(0) { | |||
// update the button | |||
b_passthru.update(); | |||
// If the passthru button is pushed, save the current | |||
// If the passthru button is pushed | |||
// turn the flange effect on | |||
// filter index and then switch the effect to passthru | |||
if(b_passthru.fallingEdge()) { | |||
myEffect.modify(DELAY_PASSTHRU,0,0); | |||
l_myEffect.voices(s_idx,s_depth,s_freq); | |||
r_myEffect.voices(s_idx,s_depth,s_freq); | |||
} | |||
// If passthru button is released, restore the effect | |||
// If passthru button is released restore passthru | |||
if(b_passthru.risingEdge()) { | |||
myEffect.modify(s_idx,s_depth,s_freq); | |||
l_myEffect.voices(FLANGE_DELAY_PASSTHRU,0,0); | |||
r_myEffect.voices(FLANGE_DELAY_PASSTHRU,0,0); | |||
} | |||
} |
@@ -17,11 +17,10 @@ CHORUS EFFECT | |||
combines the most recent sample, the oldest sample and the sample | |||
in the middle of the delay line. | |||
For two voices the effect can be represented as: | |||
result = sample(0) + sample(dt) | |||
result = (sample(0) + sample(dt))/2 | |||
where sample(0) represents the current sample and sample(dt) is | |||
the sample in the delay line from dt milliseconds ago. | |||
FLANGE EFFECT | |||
This combines only one sample from the delay line but the position | |||
of that sample varies sinusoidally. | |||
@@ -32,13 +31,24 @@ FLANGE EFFECT | |||
-depth to +depth. Thus, the delayed sample will be selected from | |||
the range (dt-depth) to (dt+depth). This selection will vary | |||
at whatever rate is specified as the frequency of the effect Fe. | |||
I have found that rates of .25 seconds or less are best, otherwise | |||
the effect is very "watery" and in extreme cases the sound is | |||
even off-key! | |||
Try these settings: | |||
#define FLANGE_DELAY_LENGTH (2*AUDIO_BLOCK_SAMPLES) | |||
and | |||
int s_idx = 2*FLANGE_DELAY_LENGTH/4; | |||
int s_depth = FLANGE_DELAY_LENGTH/4; | |||
double s_freq = 3; | |||
The flange effect can also produce a chorus effect if a longer | |||
delay line is used with a slower rate, for example try: | |||
#define FLANGE_DELAY_LENGTH (12*AUDIO_BLOCK_SAMPLES) | |||
and | |||
int s_idx = 3*FLANGE_DELAY_LENGTH/4; | |||
int s_depth = FLANGE_DELAY_LENGTH/8; | |||
double s_freq = .0625; | |||
When trying out these effects with recorded music as input, it is | |||
best to use those where there is a solo voice which is clearly | |||
"in front" of the accompaninemnt. Tracks which already contain | |||
"in front" of the accompaniment. Tracks which already contain | |||
flange or chorus effects don't work well. | |||
*/ |