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@@ -2927,23 +2927,31 @@ double s_freq = .0625;</p> |
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</table> |
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<h3>Functions</h3> |
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<p class=func><span class=keyword>begin</span>(array, length);</p> |
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<p class=desc>TODO: documentation here |
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<p class=desc>Initialize the granular processing with an array of 16 bit |
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integers used to store the sound grains. Until memory is allocated |
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with this function, no audio appears at the output. |
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</p> |
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<p class=func><span class=keyword>shift</span>(param1, param2, param3);</p> |
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<p class=desc>TODO: documentation here |
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<p class=func><span class=keyword>setSpeed</span>(ratio);</p> |
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<p class=desc>Configure the relative speed grains will be played. 1.0 |
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plays the grains without any change. Less than 1.0 slows the sound, |
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and greater than 1.0 speeds up. The allowed range is 0.125 to 8.0, |
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for ±3 octaves shift. |
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</p> |
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<p class=func><span class=keyword>freeze</span>(param1, param2, param3);</p> |
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<p class=desc>TODO: documentation here |
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<p class=func><span class=keyword>beginFreeze</span>(grainLength);</p> |
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<p class=desc>Freeze the sound by sampling one grain, then repeated playing |
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it. The grainLength is specified in milliseconds, up to the size allowed |
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by the array from begin(). |
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</p> |
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<p class=func><span class=keyword>length</span>(param1);</p> |
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<p class=desc>TODO: documentation here |
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<p class=func><span class=keyword>beginPitchShift</span>(grainLength);</p> |
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<p class=desc>Pitch shift by continuously sampling grains and playing them |
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at altered speed. The grainLength is specified in milliseconds, up to |
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one third of the memory from begin(); |
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</p> |
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<p class=func><span class=keyword>rate</span>(param1);</p> |
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<p class=desc>TODO: documentation here |
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<p class=func><span class=keyword>end</span>();</p> |
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<p class=desc>Stop granual processing. The input signal is passed to the |
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output without any changes. |
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</p> |
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<h3>Examples</h3> |
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<p class=exam>TODO: example needed</p> |
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<p class=exam>File > Examples > Audio > Effects > Granular</p> |
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<!--<h3>Notes</h3> |
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<p> </p>--> |