/* Audio Library for Teensy 3.X * Copyright (c) 2019, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* by Alexander Walch */ #ifndef quantizer_h_ #define quantizer_h_ #include //#define DEBUG_QUANTIZER #define NOISE_SHAPE_F_LENGTH 9 //order of filter is 10, but the first coefficient equals 1 and doesn't need to be stored class Quantizer { public: ///@param audio_sample_rate currently only 44.1kHz and 48kHz are supported Quantizer(float audio_sample_rate); void configure(bool noiseShaping, bool dither, float factor); void quantize(float* input, int16_t* output, uint16_t length); //attention outputInterleaved must have length 2*length void quantize(float* input0, float* input1, int32_t* outputInterleaved, uint16_t length); void reset(); private: bool _noiseShaping=true; bool _dither=true; float _fOutputLastIt0=0.f; float _fOutputLastIt1=0.f; float _buffer0[NOISE_SHAPE_F_LENGTH]; float _buffer1[NOISE_SHAPE_F_LENGTH]; float* _bPtr0=_buffer0; float* _bufferEnd0; float* _bPtr1=_buffer1; float _noiseSFilter[NOISE_SHAPE_F_LENGTH ]; float _factor; }; #endif