/* * Copyright (c) 2018 John-Michael Reed * bleeplabs.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "AudioStream.h" class AudioEffectGranular : public AudioStream { public: AudioEffectGranular(void): AudioStream(1,inputQueueArray) { } void begin(int16_t *sample_bank_def, int16_t max_len_def); void length(int16_t max_len_def); void rate(int16_t playpack_rate_def); void freeze(int16_t activate, int16_t playpack_rate_def, int16_t grain_length_def); void shift(int16_t activate, int16_t playpack_rate_def, int16_t grain_length_def); virtual void update(void); private: audio_block_t *inputQueueArray[1]; int16_t *sample_bank; int16_t max_sample_len; int16_t write_head; int16_t read_head; int16_t grain_mode; int16_t freeze_len; int16_t playpack_rate; int32_t accumulator; int16_t prev_input; int16_t glitch_cross_len; int16_t glitch_len; int16_t glitch_min_len; bool allow_len_change; bool sample_loaded; bool write_en; bool zero_cross_down; // redundant? bool sample_req; };