/* * Waveshaper for Teensy 3.X audio * * Copyright (c) 2017 Damien Clarke, http://damienclarke.me * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "effect_waveshaper.h" AudioEffectWaveshaper::~AudioEffectWaveshaper() { if(this->waveshape) { delete [] this->waveshape; } } void AudioEffectWaveshaper::shape(float* waveshape, int length) { // length must be bigger than 1 and equal to a power of two + 1 // anything else means we don't continue if(!waveshape || length < 2 || length > 32769 || ((length - 1) & (length - 2))) return; if(this->waveshape) { delete [] this->waveshape; } this->waveshape = new int16_t[length]; for(int i = 0; i < length; i++) { this->waveshape[i] = 32767 * waveshape[i]; } // set lerpshift to the number of bits to shift while interpolating // to cover the entire waveshape over a uint16_t input range int index = length - 1; lerpshift = 16; while (index >>= 1) --lerpshift; } void AudioEffectWaveshaper::update(void) { if(!waveshape) return; audio_block_t *block; block = receiveWritable(); if (!block) return; uint16_t x, xa; int16_t i, ya, yb; for (i = 0; i < AUDIO_BLOCK_SAMPLES; i++) { // bring int16_t data into uint16_t range x = block->data[i] + 32768; // lerp waveshape (from http://coranac.com/tonc/text/fixed.htm) xa = x >> lerpshift; ya = waveshape[xa]; yb = waveshape[xa + 1]; block->data[i] = ya + ((yb - ya) * (x - (xa << lerpshift)) >> lerpshift); } transmit(block); release(block); }