/* Audio Library for Teensy 3.X * Copyright (c) 2017, TeensyAudio PSU Team * * Development of this audio library was sponsored by PJRC.COM, LLC. * Please support PJRC's efforts to develop open source * software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #pragma once #include "Arduino.h" #include "AudioStream.h" #include #include #define WAVETABLE_CENTS_SHIFT(C) (pow(2.0, (C)/1200.0)) #define WAVETABLE_NOTE_TO_FREQUENCY(N) (440.0 * pow(2.0, ((N) - 69) / 12.0)) #define WAVETABLE_DECIBEL_SHIFT(dB) (pow(10.0, (dB)/20.0)) class AudioSynthWavetable : public AudioStream { public: struct sample_data { // SAMPLE VALUES const int16_t* sample; const bool LOOP; const int INDEX_BITS; const float PER_HERTZ_PHASE_INCREMENT; const uint32_t MAX_PHASE; const uint32_t LOOP_PHASE_END; const uint32_t LOOP_PHASE_LENGTH; const uint16_t INITIAL_ATTENUATION_SCALAR; // VOLUME ENVELOPE VALUES const uint32_t DELAY_COUNT; const uint32_t ATTACK_COUNT; const uint32_t HOLD_COUNT; const uint32_t DECAY_COUNT; const uint32_t RELEASE_COUNT; const int32_t SUSTAIN_MULT; // VIRBRATO VALUES const uint32_t VIBRATO_DELAY; const uint32_t VIBRATO_INCREMENT; const float VIBRATO_PITCH_COEFFICIENT_INITIAL; const float VIBRATO_PITCH_COEFFICIENT_SECOND; // MODULATION VALUES const uint32_t MODULATION_DELAY; const uint32_t MODULATION_INCREMENT; const float MODULATION_PITCH_COEFFICIENT_INITIAL; const float MODULATION_PITCH_COEFFICIENT_SECOND; const int32_t MODULATION_AMPLITUDE_INITIAL_GAIN; const int32_t MODULATION_AMPLITUDE_SECOND_GAIN; }; static const int32_t UNITY_GAIN = INT32_MAX; static constexpr float SAMPLES_PER_MSEC = (AUDIO_SAMPLE_RATE_EXACT/1000.0); static const int32_t LFO_SMOOTHNESS = 3; static constexpr float LFO_PERIOD = (AUDIO_BLOCK_SAMPLES/(1 << (LFO_SMOOTHNESS-1))); static const int32_t ENVELOPE_PERIOD = 8; struct instrument_data { const uint8_t sample_count; const uint8_t* sample_note_ranges; const sample_data* samples; }; enum { DEFAULT_AMPLITUDE = 90 }; enum { TRIANGLE_INITIAL_PHASE = -0x40000000 }; enum envelopeStateEnum { STATE_IDLE, STATE_DELAY, STATE_ATTACK, STATE_HOLD, STATE_DECAY, STATE_SUSTAIN, STATE_RELEASE }; public: /** * Class constructor. */ AudioSynthWavetable(void) : AudioStream(0, NULL) {} /** * @brief Set the instrument_data struct to be used as the playback instrument. * * A wavetable uses a set of samples to generate sound. * This function is used to set the instrument samples. * @param instrument a struct of type instrument_data, commonly prodced from a * decoded SoundFont file using the SoundFont Decoder Script which accompanies this library. */ void setInstrument(const instrument_data& instrument) { cli(); this->instrument = &instrument; current_sample = NULL; env_state = STATE_IDLE; state_change = true; sei(); } /** * @brief Changes the amplitude to 'v' * * A value of 0 will set the synth output to minimum amplitude * (i.e., no output). A value of 1 will set the output to the * maximum amplitude. Amplitude is set linearly with intermediate * values. * @param v a value between 0.0 and 1.0 */ void amplitude(float v) { v = (v < 0.0) ? 0.0 : (v > 1.0) ? 1.0 : v; tone_amp = (uint16_t)(UINT16_MAX*v); } /** * @brief Scale midi_amp to a value between 0.0 and 1.0 * using a logarithmic tranformation. * * @param midi_amp a value between 0 and 127 * @return a value between 0.0 to 1.0 */ static float midi_volume_transform(int midi_amp) { // scale midi_amp which is 0 t0 127 to be between // 0 and 1 using a logarithmic transformation return powf(midi_amp / 127.0, 4); } /** * @brief Convert a MIDI note value to * its corresponding frequency. * * @param note a value between 0 and 127 * @return a frequency */ static float noteToFreq(int note) { float exp = note * (1.0 / 12.0) + 3.0313597; return powf(2.0, exp); } /** * @brief Convert a frequency to the corressponding * MIDI note value. * * @param freq the frequency value as a float to convert * @return a MIDI note (between 0 - 127) */ static int freqToNote(float freq) { return 12*log2f(freq) - 35.8763164; } // Defined in AudioSynthWavetable.cpp void stop(void); // TODO: amplitude should be 0 to 1.0 scale void playFrequency(float freq, int amp = DEFAULT_AMPLITUDE); void playNote(int note, int amp = DEFAULT_AMPLITUDE); bool isPlaying(void) { return env_state != STATE_IDLE; } void setFrequency(float freq); virtual void update(void); envelopeStateEnum getEnvState(void) { return env_state; } private: void setState(int note, int amp, float freq); volatile bool state_change = false; volatile const instrument_data* instrument = NULL; volatile const sample_data* current_sample = NULL; //sample output state volatile uint32_t tone_phase = 0; volatile uint32_t tone_incr = 0; volatile uint16_t tone_amp = 0; //volume environment state volatile envelopeStateEnum env_state = STATE_IDLE; volatile int32_t env_count = 0; volatile int32_t env_mult = 0; volatile int32_t env_incr = 0; //vibrato LFO state volatile uint32_t vib_count = 0; volatile uint32_t vib_phase = 0; volatile int32_t vib_pitch_offset_init = 0; volatile int32_t vib_pitch_offset_scnd = 0; //modulation LFO state volatile uint32_t mod_count = 0; volatile uint32_t mod_phase = TRIANGLE_INITIAL_PHASE; volatile int32_t mod_pitch_offset_init = 0; volatile int32_t mod_pitch_offset_scnd = 0; };