/* Audio Library for Teensy 3.X * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "effect_fade.h" #include "utility/dspinst.h" extern "C" { extern const int16_t fader_table[257]; }; void AudioEffectFade::update(void) { audio_block_t *block; uint32_t i, pos, inc, index, scale; int32_t val1, val2, val, sample; uint8_t dir; pos = position; if (pos == 0) { // output is silent block = receiveReadOnly(); if (block) release(block); return; } else if (pos == 0xFFFFFFFF) { // output is 100% block = receiveReadOnly(); if (!block) return; transmit(block); release(block); return; } block = receiveWritable(); if (!block) return; inc = rate; dir = direction; for (i=0; i < AUDIO_BLOCK_SAMPLES; i++) { index = pos >> 24; val1 = fader_table[index]; val2 = fader_table[index+1]; scale = (pos >> 8) & 0xFFFF; val2 *= scale; val1 *= 0x10000 - scale; val = (val1 + val2) >> 16; sample = block->data[i]; sample = (sample * val) >> 15; block->data[i] = sample; if (dir > 0) { // output is increasing if (inc < 0xFFFFFFFF - pos) pos += inc; else pos = 0xFFFFFFFF; } else { // output is decreasing if (inc < pos) pos -= inc; else pos = 0; } } position = pos; transmit(block); release(block); } void AudioEffectFade::fadeBegin(uint32_t newrate, uint8_t dir) { __disable_irq(); uint32_t pos = position; if (pos == 0) position = 1; else if (pos == 0xFFFFFFFF) position = 0xFFFFFFFE; rate = newrate; direction = dir; __enable_irq(); }