/* Audio Library for Teensy 3.X * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef effect_fade_h_ #define effect_fade_h_ #include #include class AudioEffectFade : public AudioStream { public: AudioEffectFade(void) : AudioStream(1, inputQueueArray), position(0xFFFFFFFF) {} void fadeIn(uint32_t milliseconds) { uint32_t samples = (uint32_t)(milliseconds * 441u + 5u) / 10u; //Serial.printf("fadeIn, %u samples\n", samples); fadeBegin(0xFFFFFFFFu / samples, 1); } void fadeOut(uint32_t milliseconds) { uint32_t samples = (uint32_t)(milliseconds * 441u + 5u) / 10u; //Serial.printf("fadeOut, %u samples\n", samples); fadeBegin(0xFFFFFFFFu / samples, 0); } virtual void update(void); private: void fadeBegin(uint32_t newrate, uint8_t dir); uint32_t position; // 0 = off, 0xFFFFFFFF = on uint32_t rate; uint8_t direction; // 0 = fading out, 1 = fading in audio_block_t *inputQueueArray[1]; }; #endif