/* Audio Library for Teensy 3.X * Copyright (c) 2014, Pete (El Supremo) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef effect_chorus_h_ #define effect_chorus_h_ #include "AudioStream.h" /******************************************************************/ // A u d i o E f f e c t C h o r u s // Written by Pete (El Supremo) Jan 2014 // 140219 - correct storage class (not static) #define CHORUS_DELAY_PASSTHRU -1 class AudioEffectChorus : public AudioStream { public: AudioEffectChorus(void): AudioStream(1,inputQueueArray), num_chorus(2) { } boolean begin(short *delayline,int delay_length,int n_chorus); virtual void update(void); void stop(void); void voices(int n_chorus); private: audio_block_t *inputQueueArray[1]; short *l_delayline; short l_circ_idx; int num_chorus; int delay_length; }; #endif