#include #include #include #include #include const int myInput = AUDIO_INPUT_LINEIN; //const int myInput = AUDIO_INPUT_MIC; // Create the Audio components. These should be created in the // order data flows, inputs/sources -> processing -> outputs // //AudioInputAnalog analogPinInput(16); // analog A2 (pin 16) AudioInputI2S audioInput; // audio shield: mic or line-in AudioSynthWaveform toneLow(AudioWaveformSine); AudioSynthWaveform toneHigh(AudioWaveformTriangle); AudioMixer4 mixerLeft; AudioMixer4 mixerRight; AudioOutputI2S audioOutput; // audio shield: headphones & line-out AudioOutputPWM pwmOutput; // audio output with PWM on pins 3 & 4 // Create Audio connections between the components // AudioConnection c1(audioInput, 0, mixerLeft, 0); AudioConnection c2(audioInput, 1, mixerRight, 0); AudioConnection c3(toneHigh, 0, mixerLeft, 1); AudioConnection c4(toneHigh, 0, mixerRight, 1); AudioConnection c5(toneLow, 0, mixerLeft, 2); AudioConnection c6(toneLow, 0, mixerRight, 2); AudioConnection c7(mixerLeft, 0, audioOutput, 0); AudioConnection c8(mixerRight, 0, audioOutput, 1); AudioConnection c9(mixerLeft, 0, pwmOutput, 0); // Create an object to control the audio shield. // AudioControlSGTL5000 audioShield; // Bounce objects to read two pushbuttons (pins 0 and 1) // Bounce button0 = Bounce(0, 12); Bounce button1 = Bounce(1, 12); // 12 ms debounce time void setup() { pinMode(0, INPUT_PULLUP); pinMode(1, INPUT_PULLUP); // Audio connections require memory to work. For more // detailed information, see the MemoryAndCpuUsage example AudioMemory(12); // Enable the audio shield and set the output volume. audioShield.enable(); audioShield.inputSelect(myInput); audioShield.volume(0.60); } elapsedMillis volmsec=0; void loop() { // Check each button button0.update(); button1.update(); // fallingEdge = high (not pressed - voltage from pullup resistor) // to low (pressed - button connects pin to ground) if (button0.fallingEdge()) { toneLow.frequency(256); toneLow.amplitude(0.4); } if (button1.fallingEdge()) { toneHigh.frequency(980); toneHigh.amplitude(0.25); } // risingEdge = low (pressed - button connects pin to ground) // to high (not pressed - voltage from pullup resistor) if (button0.risingEdge()) { toneLow.amplitude(0); } if (button1.risingEdge()) { toneHigh.amplitude(0); } // every 50 ms, adjust the volume if (volmsec > 50) { float vol = analogRead(15); vol = vol / 10.24; audioShield.volume(vol); volmsec = 0; } }