// Implement a 16 note polyphonic midi player :-) // // Music data is read from memory. The "Miditones" program is used to // convert from a MIDI file to this compact format. // // This example code is in the public domain. #include #include #include #include #include #include "PlaySynthMusic.h" unsigned char *sp = score; #define AMPLITUDE (0.2) // Create 16 waveforms, one for each MIDI channel AudioSynthWaveform sine0, sine1, sine2, sine3; AudioSynthWaveform sine4, sine5, sine6, sine7; AudioSynthWaveform sine8, sine9, sine10, sine11; AudioSynthWaveform sine12, sine13, sine14, sine15; AudioSynthWaveform *waves[16] = { &sine0, &sine1, &sine2, &sine3, &sine4, &sine5, &sine6, &sine7, &sine8, &sine9, &sine10, &sine11, &sine12, &sine13, &sine14, &sine15 }; // allocate a wave type to each channel. // The types used and their order is purely arbitrary. short wave_type[16] = { WAVEFORM_SINE, WAVEFORM_SQUARE, WAVEFORM_SAWTOOTH, WAVEFORM_TRIANGLE, WAVEFORM_SINE, WAVEFORM_SQUARE, WAVEFORM_SAWTOOTH, WAVEFORM_TRIANGLE, WAVEFORM_SINE, WAVEFORM_SQUARE, WAVEFORM_SAWTOOTH, WAVEFORM_TRIANGLE, WAVEFORM_SINE, WAVEFORM_SQUARE, WAVEFORM_SAWTOOTH, WAVEFORM_TRIANGLE }; // Each waveform will be shaped by an envelope AudioEffectEnvelope env0, env1, env2, env3; AudioEffectEnvelope env4, env5, env6, env7; AudioEffectEnvelope env8, env9, env10, env11; AudioEffectEnvelope env12, env13, env14, env15; AudioEffectEnvelope *envs[16] = { &env0, &env1, &env2, &env3, &env4, &env5, &env6, &env7, &env8, &env9, &env10, &env11, &env12, &env13, &env14, &env15 }; // Route each waveform through its own envelope effect AudioConnection patchCord01(sine0, env0); AudioConnection patchCord02(sine1, env1); AudioConnection patchCord03(sine2, env2); AudioConnection patchCord04(sine3, env3); AudioConnection patchCord05(sine4, env4); AudioConnection patchCord06(sine5, env5); AudioConnection patchCord07(sine6, env6); AudioConnection patchCord08(sine7, env7); AudioConnection patchCord09(sine8, env8); AudioConnection patchCord10(sine9, env9); AudioConnection patchCord11(sine10, env10); AudioConnection patchCord12(sine11, env11); AudioConnection patchCord13(sine12, env12); AudioConnection patchCord14(sine13, env13); AudioConnection patchCord15(sine14, env14); AudioConnection patchCord16(sine15, env15); // Four mixers are needed to handle 16 channels of music AudioMixer4 mixer1; AudioMixer4 mixer2; AudioMixer4 mixer3; AudioMixer4 mixer4; // Mix the 16 channels down to 4 audio streams AudioConnection patchCord17(env0, 0, mixer1, 0); AudioConnection patchCord18(env1, 0, mixer1, 1); AudioConnection patchCord19(env2, 0, mixer1, 2); AudioConnection patchCord20(env3, 0, mixer1, 3); AudioConnection patchCord21(env4, 0, mixer2, 0); AudioConnection patchCord22(env5, 0, mixer2, 1); AudioConnection patchCord23(env6, 0, mixer2, 2); AudioConnection patchCord24(env7, 0, mixer2, 3); AudioConnection patchCord25(env8, 0, mixer3, 0); AudioConnection patchCord26(env9, 0, mixer3, 1); AudioConnection patchCord27(env10, 0, mixer3, 2); AudioConnection patchCord28(env11, 0, mixer3, 3); AudioConnection patchCord29(env12, 0, mixer4, 0); AudioConnection patchCord30(env13, 0, mixer4, 1); AudioConnection patchCord31(env14, 0, mixer4, 2); AudioConnection patchCord32(env15, 0, mixer4, 3); // Now create 2 mixers for the main output AudioMixer4 mixerLeft; AudioMixer4 mixerRight; AudioOutputI2S audioOut; // Mix all channels to both the outputs AudioConnection patchCord33(mixer1, 0, mixerLeft, 0); AudioConnection patchCord34(mixer2, 0, mixerLeft, 1); AudioConnection patchCord35(mixer3, 0, mixerLeft, 2); AudioConnection patchCord36(mixer4, 0, mixerLeft, 3); AudioConnection patchCord37(mixer1, 0, mixerRight, 0); AudioConnection patchCord38(mixer2, 0, mixerRight, 1); AudioConnection patchCord39(mixer3, 0, mixerRight, 2); AudioConnection patchCord40(mixer4, 0, mixerRight, 3); AudioConnection patchCord41(mixerLeft, 0, audioOut, 0); AudioConnection patchCord42(mixerRight, 0, audioOut, 1); AudioControlSGTL5000 codec; // Initial value of the volume control int volume = 50; void setup() { Serial.begin(115200); //while (!Serial) ; // wait for Arduino Serial Monitor delay(200); // http://gcc.gnu.org/onlinedocs/cpp/Standard-Predefined-Macros.html Serial.print("Begin "); Serial.println(__FILE__); // Proc = 12 (13), Mem = 2 (8) // Audio connections require memory to work. // The memory usage code indicates that 10 is the maximum // so give it 12 just to be sure. AudioMemory(18); codec.enable(); codec.volume(0.45); // reduce the gain on some channels, so half of the channels // are "positioned" to the left, half to the right, but all // are heard at least partially on both ears mixerLeft.gain(1, 0.36); mixerLeft.gain(3, 0.36); mixerRight.gain(0, 0.36); mixerRight.gain(2, 0.36); // set envelope parameters, for pleasing sound :-) for (int i=0; i<16; i++) { envs[i]->attack(9.2); envs[i]->hold(2.1); envs[i]->decay(31.4); envs[i]->sustain(0.6); envs[i]->release(84.5); // uncomment these to hear without envelope effects //envs[i]->attack(0.0); //envs[i]->hold(0.0); //envs[i]->decay(0.0); //envs[i]->release(0.0); } Serial.println("setup done"); // Initialize processor and memory measurements AudioProcessorUsageMaxReset(); AudioMemoryUsageMaxReset(); } unsigned long last_time = millis(); void loop() { unsigned char c,opcode,chan; unsigned long d_time; // Change this to if(1) for measurement output every 5 seconds if(1) { if(millis() - last_time >= 5000) { Serial.print("Proc = "); Serial.print(AudioProcessorUsage()); Serial.print(" ("); Serial.print(AudioProcessorUsageMax()); Serial.print("), Mem = "); Serial.print(AudioMemoryUsage()); Serial.print(" ("); Serial.print(AudioMemoryUsageMax()); Serial.println(")"); last_time = millis(); } } // Volume control // uncomment if you have a volume pot soldered to your audio shield /* int n = analogRead(15); if (n != volume) { volume = n; codec.volume((float)n / 1023); } */ // read the next note from the table c = *sp++; opcode = c & 0xF0; chan = c & 0x0F; if(c < 0x80) { // Delay d_time = (c << 8) | *sp++; delay(d_time); return; } if(*sp == CMD_STOP) { for (chan=0; chan<10; chan++) { envs[chan]->noteOff(); waves[chan]->amplitude(0); } Serial.println("DONE"); while(1); } // It is a command // Stop the note on 'chan' if(opcode == CMD_STOPNOTE) { envs[chan]->noteOff(); return; } // Play the note on 'chan' if(opcode == CMD_PLAYNOTE) { unsigned char note = *sp++; unsigned char velocity = *sp++; AudioNoInterrupts(); waves[chan]->begin(AMPLITUDE * velocity2amplitude[velocity-1], tune_frequencies2_PGM[note], wave_type[chan]); envs[chan]->noteOn(); AudioInterrupts(); return; } // replay the tune if(opcode == CMD_RESTART) { sp = score; return; } }