/* Audio Library for Teensy 3.X * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef control_sgtl5000_h_ #define control_sgtl5000_h_ #include "AudioControl.h" class AudioControlSGTL5000 : public AudioControl { public: bool enable(void); bool disable(void) { return false; } bool volume(float n) { return volumeInteger(n * 1.29 + 0.499); } bool inputLevel(float n) {return false;} bool muteHeadphone(void) { return write(0x0024, ana_ctrl | (1<<4)); } bool unmuteHeadphone(void) { return write(0x0024, ana_ctrl & ~(1<<4)); } bool muteLineout(void) { return write(0x0024, ana_ctrl | (1<<8)); } bool unmuteLineout(void) { return write(0x0024, ana_ctrl & ~(1<<8)); } bool inputSelect(int n) { if (n == AUDIO_INPUT_LINEIN) { return write(0x0024, ana_ctrl | (1<<2)); } else if (n == AUDIO_INPUT_MIC) { //return write(0x002A, 0x0172) && write(0x0024, ana_ctrl & ~(1<<2)); return write(0x002A, 0x0173) && write(0x0024, ana_ctrl & ~(1<<2)); // +40dB } else { return false; } } //bool inputLinein(void) { return write(0x0024, ana_ctrl | (1<<2)); } //bool inputMic(void) { return write(0x002A, 0x0172) && write(0x0024, ana_ctrl & ~(1<<2)); } bool volume(float left, float right); unsigned short micGain(unsigned int n) { return modify(0x002A, n&3, 3); } unsigned short lo_lvl(uint8_t n); unsigned short lo_lvl(uint8_t left, uint8_t right); unsigned short dac_vol(float n); unsigned short dac_vol(float left, float right); unsigned short dap_mix_enable(uint8_t n); unsigned short dap_enable(uint8_t n); unsigned short dap_enable(void); unsigned short dap_peqs(uint8_t n); unsigned short dap_audio_eq(uint8_t n); unsigned short dap_audio_eq_band(uint8_t bandNum, float n); void dap_audio_eq_geq(float bass, float mid_bass, float midrange, float mid_treble, float treble); void dap_audio_eq_tone(float bass, float treble); void load_peq(uint8_t filterNum, int *filterParameters); unsigned short dap_avc(uint8_t maxGain, uint8_t lbiResponse, uint8_t hardLimit, float threshold, float attack, float decay); unsigned short dap_avc_enable(uint8_t n); unsigned short dap_avc_enable(void); unsigned short dap_bass_enhance(float lr_lev, float bass_lev); unsigned short dap_bass_enhance(float lr_lev, float bass_lev, uint8_t hpf_bypass, uint8_t cutoff); unsigned short dap_bass_enhance_enable(uint8_t n); unsigned short dap_bass_enhance_enable(void); unsigned short dap_surround(uint8_t width); unsigned short dap_surround(uint8_t width, uint8_t select); unsigned short dap_surround_enable(uint8_t n); unsigned short dap_surround_enable(void); protected: bool muted; bool volumeInteger(unsigned int n); // range: 0x00 to 0x80 uint16_t ana_ctrl; unsigned char calcVol(float n, unsigned char range); unsigned int read(unsigned int reg); bool write(unsigned int reg, unsigned int val); unsigned int modify(unsigned int reg, unsigned int val, unsigned int iMask); }; //For Filter Type: 0 = LPF, 1 = HPF, 2 = BPF, 3 = NOTCH, 4 = PeakingEQ, 5 = LowShelf, 6 = HighShelf #define FILTER_LOPASS 0 #define FILTER_HIPASS 1 #define FILTER_BANDPASS 2 #define FILTER_NOTCH 3 #define FILTER_PARAEQ 4 #define FILTER_LOSHELF 5 #define FILTER_HISHELF 6 void calcBiquad(uint8_t filtertype, float fC, float dB_Gain, float Q, uint32_t quantization_unit, uint32_t fS, int *coef); #endif