#include #include #include #include #include #include // GUItool: begin automatically generated code AudioInputI2S i2s1; //xy=139,91 AudioMixer4 mixer1; //xy=312,134 AudioOutputI2S i2s2; //xy=392,32 AudioAnalyzeFFT1024 fft1024; //xy=467,147 AudioConnection patchCord1(i2s1, 0, mixer1, 0); AudioConnection patchCord2(i2s1, 0, i2s2, 0); AudioConnection patchCord3(i2s1, 1, mixer1, 1); AudioConnection patchCord4(i2s1, 1, i2s2, 1); AudioConnection patchCord5(mixer1, fft1024); AudioControlSGTL5000 audioShield; //xy=366,225 // GUItool: end automatically generated code const int myInput = AUDIO_INPUT_LINEIN; //const int myInput = AUDIO_INPUT_MIC; // The scale sets how much sound is needed in each frequency range to // show all 8 bars. Higher numbers are more sensitive. float scale = 60.0; // An array to hold the 16 frequency bands float level[16]; // This array holds the on-screen levels. When the signal drops quickly, // these are used to lower the on-screen level 1 bar per update, which // looks more pleasing to corresponds to human sound perception. int shown[16]; // Use the LiquidCrystal library to display the spectrum // LiquidCrystal lcd(0, 1, 2, 3, 4, 5); byte bar1[8] = {0,0,0,0,0,0,0,255}; byte bar2[8] = {0,0,0,0,0,0,255,255}; // 8 bar graph byte bar3[8] = {0,0,0,0,0,255,255,255}; // custom byte bar4[8] = {0,0,0,0,255,255,255,255}; // characters byte bar5[8] = {0,0,0,255,255,255,255,255}; byte bar6[8] = {0,0,255,255,255,255,255,255}; byte bar7[8] = {0,255,255,255,255,255,255,255}; byte bar8[8] = {255,255,255,255,255,255,255,255}; void setup() { // Audio requires memory to work. AudioMemory(12); // Enable the audio shield and set the output volume. audioShield.enable(); audioShield.inputSelect(myInput); audioShield.volume(0.5); // turn on the LCD and define the custom characters lcd.begin(16, 2); lcd.print("Audio Spectrum"); lcd.createChar(0, bar1); lcd.createChar(1, bar2); lcd.createChar(2, bar3); lcd.createChar(3, bar4); lcd.createChar(4, bar5); lcd.createChar(5, bar6); lcd.createChar(6, bar7); lcd.createChar(7, bar8); // configure the mixer to equally add left & right mixer1.gain(0, 0.5); mixer1.gain(1, 0.5); // pin 21 will select rapid vs animated display pinMode(21, INPUT_PULLUP); } void loop() { if (fft1024.available()) { // read the 512 FFT frequencies into 16 levels // music is heard in octaves, but the FFT data // is linear, so for the higher octaves, read // many FFT bins together. level[0] = fft1024.read(0); level[1] = fft1024.read(1); level[2] = fft1024.read(2, 3); level[3] = fft1024.read(4, 6); level[4] = fft1024.read(7, 10); level[5] = fft1024.read(11, 15); level[6] = fft1024.read(16, 22); level[7] = fft1024.read(23, 32); level[8] = fft1024.read(33, 46); level[9] = fft1024.read(47, 66); level[10] = fft1024.read(67, 93); level[11] = fft1024.read(94, 131); level[12] = fft1024.read(132, 184); level[13] = fft1024.read(185, 257); level[14] = fft1024.read(258, 359); level[15] = fft1024.read(360, 511); // if you have the volume pot soldered to your audio shield // uncomment this line to make it adjust the full scale signal //scale = 8.0 + analogRead(A1) / 5.0; // begin drawing at the first character on the 2nd row lcd.setCursor(0, 1); for (int i=0; i<16; i++) { Serial.print(level[i]); // TODO: conversion from FFT data to display bars should be // exponentially scaled. But how keep it a simple example? int val = level[i] * scale; if (val > 8) val = 8; if (val >= shown[i]) { shown[i] = val; } else { if (shown[i] > 0) shown[i] = shown[i] - 1; val = shown[i]; } //Serial.print(shown[i]); Serial.print(" "); // print each custom digit if (shown[i] == 0) { lcd.write(' '); } else { lcd.write(shown[i] - 1); } } Serial.print(" cpu:"); Serial.println(AudioProcessorUsageMax()); } }