/* Audio Library for Teensy 3.X * Copyright (c) 2016, Byron Jacquot, SparkFun Electronics * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #pragma once #ifndef _SYNTH_SIMPLE_DRUM_H_ #define _SYNTH_SIMPLE_DRUM_H_ #include "AudioStream.h" #include "utility/dspinst.h" class AudioSynthSimpleDrum : public AudioStream { public: AudioSynthSimpleDrum() : AudioStream(1, inputQueueArray) { length(600); frequency(60); pitchMod(0x200); wav_amplitude1 = 0x7fff; wav_amplitude2 = 0; } void noteOn(); void frequency(float freq) { if(freq < 0.0) freq = 0; else if(freq > (AUDIO_SAMPLE_RATE_EXACT/2)) freq = AUDIO_SAMPLE_RATE_EXACT/2; wav_increment = (freq * (0x7fffffffLL/AUDIO_SAMPLE_RATE_EXACT)) + 0.5; } void length(int32_t milliseconds) { if(milliseconds < 0) return; if(milliseconds > 5000) milliseconds = 5000; int32_t len_samples = milliseconds*(AUDIO_SAMPLE_RATE_EXACT/1000.0); env_decrement = (0x7fff0000/len_samples); }; void secondMix(float level); void pitchMod(float depth); using AudioStream::release; virtual void update(void); private: audio_block_t *inputQueueArray[1]; // Envelope params int32_t env_lin_current; // present value of linear slope. int32_t env_decrement; // how each sample deviates from previous. // Waveform params uint32_t wav_phasor; uint32_t wav_phasor2; int16_t wav_amplitude1; int16_t wav_amplitude2; uint32_t wav_increment; int32_t wav_pitch_mod; }; #endif