Create a continuously varying (in frequency) sine wave
| Port | Purpose |
|---|---|
| Out 0 | Continuously varying tone |
play(level, lowFreq, highFreq, time);
Start generating frequency sweep output. The time is specified in milliseconds. Level is 0 to 1.0.
isPlaying();
Returns true (non-zero) while the output is active.
File > Examples > Audio > HardwareTesting > ToneSweep
Uses excessive CPU time