/* Audio Library for Teensy 3.X * Copyright (c) 2016, Byron Jacquot, SparkFun Electronics * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "synth_simple_drum.h" extern "C" { extern const int16_t AudioWaveformSine[257]; } void AudioSynthSimpleDrum::noteOn(void) { __disable_irq(); wav_phasor = 0; wav_phasor2 = 0; env_lin_current = 0x7fff0000; __enable_irq(); } void AudioSynthSimpleDrum::secondMix(float level) { // As level goes from 0.0 to 1.0, // second goes from 0 to 1/2 scale // first goes from full scale to half scale. if(level < 0) { level = 0; } else if(level > 1.0) { level = 1.0; } __disable_irq(); wav_amplitude2 = level * 0x3fff; wav_amplitude1 = 0x7fff - wav_amplitude2; __enable_irq(); } void AudioSynthSimpleDrum::pitchMod(float depth) { int32_t intdepth, calc; // Validate parameter if(depth < 0) { depth = 0; } else if(depth > 1.0) { depth = 1.0; } // Depth is float, 0.0..1.0 // turn 0.0 to 1.0 into // 0x0 to 0x3fff; intdepth = depth * 0x7fff; // Lets turn it into 2.14, in range between -0.75 and 2.9999, woth 0 at 0.5 // It becomes the scalar for the modulation component of the phasor increment. if(intdepth < 0x4000) { // 0 to 0.5 becomes // -0x3000 (0xffffCfff) to 0 () calc = ((0x4000 - intdepth) * 0x3000 )>> 14; calc = -calc; } else { // 0.5 to 1.0 becomes // 0x00 to 0xbfa0 calc = ((intdepth - 0x4000) * 0xc000)>> 14; } // Call result 2.14 format (max of ~3.99...approx 4) // See note in update(). wav_pitch_mod = calc; } void AudioSynthSimpleDrum::update(void) { #if defined(KINETISK) || defined(__IMXRT1062__) audio_block_t *block_wav; int16_t *p_wave, *end; int32_t sin_l, sin_r, interp, mod, mod2, delta; int32_t interp2; int32_t index, scale; bool do_second; int32_t env_sqr_current; // the square of the linear value - inexpensive quasi exponential decay. block_wav = allocate(); if (!block_wav) return; p_wave = (block_wav->data); end = p_wave + AUDIO_BLOCK_SAMPLES; // 50 is arbitrary threshold... // low values of second are inaudible, and we can save CPU cycles // by not calculating second when it's really quiet. do_second = (wav_amplitude2 > 50); while(p_wave < end) { // Do envelope first if(env_lin_current < 0x0000ffff) { // If envelope has expired, then stuff zeros into output buffer. *p_wave = 0; p_wave++; } else { env_lin_current -= env_decrement; env_sqr_current = multiply_16tx16t(env_lin_current, env_lin_current) ; // do wave second; wav_phasor += wav_increment; // modulation changes how we use the increment // the increment will be scaled by the modulation amount. // // Pitch mod is in range [-0.75 .. 3.99999] in 2.14 format // Current envelope value gets scaled by mod depth. // Then phasor increment gets scaled by that. mod = signed_multiply_32x16b((env_sqr_current), (wav_pitch_mod>>1)) >> 13; mod2 = signed_multiply_32x16b(wav_increment<<3, mod>>1); wav_phasor += (mod2); wav_phasor &= 0x7fffffff; if(do_second) { // A perfect fifth uses increment of 1.5 times regular increment wav_phasor2 += wav_increment; wav_phasor2 += (wav_increment >> 1); wav_phasor2 += mod2; wav_phasor2 += (mod2 >> 1); wav_phasor2 &= 0x7fffffff; } // Phase to Sine lookup * interp: index = wav_phasor >> 23; // take top valid 8 bits sin_l = AudioWaveformSine[index]; sin_r = AudioWaveformSine[index+1]; // The fraction of the phasor in time we are between L and R // is the same as the fraction of the ampliture of that interval we should add // to L. delta = sin_r-sin_l; scale = (wav_phasor >> 7) & 0xfFFF; delta = (delta * scale)>> 16; interp = sin_l + delta; if(do_second) { index = wav_phasor2 >> 23; // take top valid 8 bits sin_l = AudioWaveformSine[index]; sin_r = AudioWaveformSine[index+1]; delta = sin_r-sin_l; scale = (wav_phasor2 >> 7) & 0xFFFF; delta = (delta * scale)>> 16; interp2 = sin_l + delta; // Then scale and add the two waves interp2 = (interp2 * wav_amplitude2 ) >> 15; interp = (interp * wav_amplitude1) >> 15; interp = interp + interp2; } *p_wave = signed_multiply_32x16b(env_sqr_current, interp ) >> 15 ; p_wave++; } } transmit(block_wav, 0); release(block_wav); #endif }