/* Audio Library for Teensy 3.X * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "analyze_rms.h" #include "utility/dspinst.h" void AudioAnalyzeRMS::update(void) { audio_block_t *block = receiveReadOnly(); if (!block) { count++; return; } #if defined(KINETISK) uint32_t *p = (uint32_t *)(block->data); uint32_t *end = p + AUDIO_BLOCK_SAMPLES/2; int64_t sum = accum; do { uint32_t n1 = *p++; uint32_t n2 = *p++; uint32_t n3 = *p++; uint32_t n4 = *p++; sum = multiply_accumulate_16tx16t_add_16bx16b(sum, n1, n1); sum = multiply_accumulate_16tx16t_add_16bx16b(sum, n2, n2); sum = multiply_accumulate_16tx16t_add_16bx16b(sum, n3, n3); sum = multiply_accumulate_16tx16t_add_16bx16b(sum, n4, n4); } while (p < end); accum = sum; count++; #else int16_t *p = block->data; int16_t *end = p + AUDIO_BLOCK_SAMPLES; int64_t sum = accum; do { int32_t n = *p++; sum += n * n; } while (p < end); accum = sum; count++; #endif release(block); } float AudioAnalyzeRMS::read(void) { __disable_irq(); int64_t sum = accum; accum = 0; uint32_t num = count; count = 0; __enable_irq(); float meansq = sum / (num * AUDIO_BLOCK_SAMPLES); // TODO: shift down to 32 bits and use sqrt_uint32 // but is that really any more efficient? return sqrtf(meansq) / 32767.0; }