/* Audio Library for Teensy 3.X * Copyright (c) 2016, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef synth_karplusstrong_h_ #define synth_karplusstrong_h_ #include "Arduino.h" #include "AudioStream.h" #include "utility/dspinst.h" class AudioSynthKarplusStrong : public AudioStream { public: AudioSynthKarplusStrong() : AudioStream(0, NULL) { state = 0; } void noteOn(float frequency, float velocity) { if (velocity > 1.0f) { velocity = 0.0f; } else if (velocity <= 0.0f) { noteOff(1.0f); return; } magnitude = velocity * 65535.0f; int len = (AUDIO_SAMPLE_RATE_EXACT / frequency) + 0.5f; if (len > 536) len = 536; bufferLen = len; bufferIndex = 0; state = 1; } void noteOff(float velocity) { state = 0; } virtual void update(void); private: uint8_t state; // 0=steady output, 1=begin on next update, 2=playing uint16_t bufferLen; uint16_t bufferIndex; int32_t magnitude; // current output static uint32_t seed; // must start at 1 int16_t buffer[536]; // TODO: dynamically use audio memory blocks }; #endif