<!-- vim: set ts=4: --> <!-- TODO: generate some or all of this automatically from the C++ source --> <!-- TODO: add a field for maximum instance count --> <!-- TODO: add a field for exclusive to other objects (not allowed if they're used) --> <!-- TODO: add "parameters" fields, to replace the form html stuff --> <script type="text/javascript"> RED.nodes.registerType('AudioInputI2S',{ shortName: "i2s", inputs:0, outputs:2, category: 'input-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioInputI2S"> <h3>Summary</h3> <p>Receive 16 bit stereo audio from the <a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a> or another I2S device, using I2S master mode.</p> <p align=center><img src="audioshield_inputs.jpg"></p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Left Channel</td></tr> <tr class=odd><td align=center>Out 1</td><td>Right Channel</td></tr> </table> <h3>Functions</h3> <p>This object has no functions to call from the Arduino sketch. It simply streams data from the I2S hardware to its 2 output ports.</p> <h3>Hardware</h3> <p align=center><img src="audioshield_backside.jpg"></p> <p>The I2S signals are used in "master" mode, where Teensy creates all 3 clock signals and controls all data timing.</p> <table class=doc align=center cellpadding=3> <tr class=top><th>Pin</th><th>Signal</th><th>Direction</th></tr> <tr class=odd><td align=center>9</td><td>BCLK</td><td>Output</td></tr> <tr class=odd><td align=center>11</td><td>MCLK</td><td>Output</td></tr> <tr class=odd><td align=center>13</td><td>RX</td><td>Input</td></tr> <tr class=odd><td align=center>23</td><td>LRCLK</td><td>Output</td></tr> </table> <p>Audio from master mode I2S may be used in the same project as ADC, DAC and PWM signals, because all remain in sync to Teensy's timing</p> <h3>Notes</h3> <p>Normally, this object is used with the Audio Shield, which is controlled separately by the "sgtl5000" object.</p> <p>Only one I2S input and one I2S output object may be used. Master and slave modes may not be mixed (both must be of the same type). </p> <p>I2S master objects can be used together with non-I2S input and output objects, for simultaneous audio streaming on different hardware.</p> </script> <script type="text/x-red" data-template-name="AudioInputI2S"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioInputI2Sslave',{ shortName: "i2ss", inputs:0, outputs:2, category: 'input-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioInputI2Sslave"> <h3>Summary</h3> <p>Receive 16 bit stereo audio from an I2S device using I2S slave mode.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Left Channel</td></tr> <tr class=odd><td align=center>Out 1</td><td>Right Channel</td></tr> </table> <h3>Functions</h3> <p>This object has no functions to call from the Arduino sketch. It simply streams data from the I2S hardware to its 2 output ports.</p> <h3>Hardware</h3> <p>The I2S signals are used in "slave" mode, where the I2S device controls data timing.</p> <table class=doc align=center cellpadding=3> <tr class=top><th>Pin</th><th>Signal</th><th>Direction</th></tr> <tr class=odd><td align=center>9</td><td>BCLK</td><td>Input</td></tr> <tr class=odd><td align=center>13</td><td>RX</td><td>Input</td></tr> <tr class=odd><td align=center>23</td><td>LRCLK</td><td>Input</td></tr> </table> <h3>Notes</h3> <p>Slave mode I2S <b>should not used in the same project as ADC, DAC and PWM</b> signals. Differences in timing between the I2S device and Teensy's clock can cause occasional audio glitches when I2S slave mode is used together with other input or output objects based on Teensy's timing.</p> <p>Only one I2S input and one I2S output object may be used. Master and slave modes may not be mixed (both must be of the same type). </p> </script> <script type="text/x-red" data-template-name="AudioInputI2Sslave"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioInputADC',{ shortName: "adc", inputs:0, outputs:1, category: 'input-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioInputADC"> <h3>Summary</h3> <p>Receive audio using the built-in analog to digital converter.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Audio Channel</td></tr> </table> <h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center>Pin</td><td>Integer</td><td>Analog Pin To Use</td></tr> </table> <p>The pin number should be specified as "A0" to "A20"</p> <p align=center><img src="adcpins2.jpg"></p> <p align=center><img src="adcpins1.jpg"></p> <h3>Functions</h3> <p>This object has no functions to call from the Arduino sketch. It simply streams data from the ADC to its output port.</p> <h3>Hardware</h3> <p>Signal range is 0 to 1.2V</p> <p>Need for DC bias, approx 0.6V</p> <p>TODO: suggested circuity for signal input</p> <h3>Notes</h3> <p>Algorithm for automatic DC bias tracking</p> <p>Noise due to high source impedance</p> <p>Power Supply rejection issue with simple DC bias</p> <p>TODO: actual noise measurements with different input circuitry (it's not nearly as quiet as the audio shield)</p> </script> <script type="text/x-red" data-template-name="AudioInputADC"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioOutputI2S',{ shortName: "i2s", inputs:2, outputs:0, category: 'output-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioOutputI2S"> <h3>Summary</h3> <p>Transmit 16 bit stereo audio to the <a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a> or another I2S device, using I2S master mode.</p> <p align=center><img src="audioshield_outputs.jpg"></p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Left Channel</td></tr> <tr class=odd><td align=center>In 1</td><td>Right Channel</td></tr> </table> <h3>Functions</h3> <p>This object has no functions to call from the Arduino sketch. It simply streams data from its 2 input ports to the I2S hardware.</p> <h3>Hardware</h3> <p align=center><img src="audioshield_backside.jpg"></p> <p>The I2S signals are used in "master" mode, where Teensy creates all 3 clock signals and controls all data timing.</p> <table class=doc align=center cellpadding=3> <tr class=top><th>Pin</th><th>Signal</th><th>Direction</th></tr> <tr class=odd><td align=center>9</td><td>BCLK</td><td>Output</td></tr> <tr class=odd><td align=center>11</td><td>MCLK</td><td>Output</td></tr> <tr class=odd><td align=center>22</td><td>TX</td><td>Output</td></tr> <tr class=odd><td align=center>23</td><td>LRCLK</td><td>Output</td></tr> </table> <p>Audio from master mode I2S may be used in the same project as ADC, DAC and PWM signals, because all remain in sync to Teensy's timing</p> <h3>Notes</h3> <p>Normally, this object is used with the Audio Shield, which is controlled separately by the "sgtl5000" object.</p> <p>Only one I2S input and one I2S output object may be used. Master and slave modes may not be mixed (both must be of the same type). </p> </script> <script type="text/x-red" data-template-name="AudioOutputI2S"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioOutputI2Sslave',{ shortName: "i2ss", inputs:2, outputs:0, category: 'output-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioOutputI2Sslave"> <h3>Summary</h3> <p>Transmit 16 bit stereo audio to an I2S device using I2S slave mode.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Left Channel</td></tr> <tr class=odd><td align=center>In 1</td><td>Right Channel</td></tr> </table> <h3>Functions</h3> <p>This object has no functions to call from the Arduino sketch. It simply streams data from its 2 input ports to the I2S hardware.</p> <h3>Hardware</h3> <p>The I2S signals are used in "slave" mode, where the I2S device controls data timing.</p> <table class=doc align=center cellpadding=3> <tr class=top><th>Pin</th><th>Signal</th><th>Direction</th></tr> <tr class=odd><td align=center>9</td><td>BCLK</td><td>Input</td></tr> <tr class=odd><td align=center>22</td><td>TX</td><td>Output</td></tr> <tr class=odd><td align=center>23</td><td>LRCLK</td><td>Input</td></tr> </table> <h3>Notes</h3> <p>Slave mode I2S <b>should not used in the same project as ADC, DAC and PWM</b> signals. Differences in timing between the I2S device and Teensy's clock can cause occasional audio glitches when I2S slave mode is used together with other input or output objects based on Teensy's timing.</p> <p>Only one I2S input and one I2S output object may be used. Master and slave modes may not be mixed (both must be of the same type). </p> </script> <script type="text/x-red" data-template-name="AudioOutputI2Sslave"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioOutputAnalog',{ shortName: "dac", inputs:1, outputs:0, category: 'output-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioOutputAnalog"> <h3>Summary</h3> <p>Transmit 12 bit audio using Teensy 3.1's built-in digital to analog converter.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Audio Channel</td></tr> </table> <h3>Functions</h3> <p>This object has no functions to call from the Arduino sketch. It simply streams data from the ADC to its output port.</p> <h3>Hardware</h3> <p align=center><img src="dacpin.jpg"></p> <p>Signal range is 0 to 1.2V</p> <p>Most applications require at least a 10µF DC-blocking capacitor.</p> <p>TODO: photo of Teensy 3.1 with 10µF capacitor and 3.5mm jack.</p> <h3>Notes</h3> <p>The output rate is 44.1 kHz (no oversampling). Ultrasonic noise present if not filtered. This may not be an issue for many uses, but care should be used if amplified and driven to high power tweeters.</p> </script> <script type="text/x-red" data-template-name="AudioOutputAnalog"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioOutputPWM',{ shortName: "pwm", inputs:1, outputs:0, category: 'output-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioOutputPWM"> <h3>Summary</h3> <p>Transmit audio using Teensy 3.1's PWM pins. Two pins are used for coarse and fine pulses, to be combined by scaled resistors.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Audio Channel</td></tr> </table> <h3>Functions</h3> <p>This object has no functions to call from the Arduino sketch. It simply streams data from the its input port to the PWM pins.</p> <h3>Hardware</h3> <p>The following circuit is recommended.</p> <p align=center><img src="pwmdualcircuit.jpg"></p> <p>Signal range is approx 1.55 Vp-p.</p> <p>These resistor values assume approx 20 ohms output impedance on the digital pins. The 127K resistor may be adjusted or trimmed for variation in output drive and tolerance on the 475 ohm resistor.</p> <p>A plastic film (Polypropylene, Polyethylene, Polyester, etc) or C0G/NPO ceramic capacitor should be used for filtering. Low quality ceramic (X7R, Y5V, Z5U, etc) can cause signal distortion.</p> <h3>Notes</h3> <p>The PWM carrier frequency is 88.2 kHz. The suggested circuit will only slightly filter the carrier. Extra filtering will be required for a clean signal without the ultrasonic PWM carrier. </p> <p>Analog signals created by filtering PWM waveforms use the digital power supply as their reference voltage. Any noise on the digital power line can directly couple to the output signal. The built-in DAC or <a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a> should be used when higher quality signals are needed.</p> </script> <script type="text/x-red" data-template-name="AudioOutputPWM"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioMixer4',{ shortName: "mixer", inputs:4, outputs:1, category: 'mixer-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioMixer4"> <h3>Summary</h3> <p>Combine up to 4 audio signals together, each with adjustable gain. All channels support signal attenuation or amplification.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Input signal #1</td></tr> <tr class=odd><td align=center>In 1</td><td>Input signal #2</td></tr> <tr class=odd><td align=center>In 2</td><td>Input signal #3</td></tr> <tr class=odd><td align=center>In 3</td><td>Input signal #4</td></tr> <tr class=odd><td align=center>Out 0</td><td>Sum of all inputs</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>gain</span>(channel, level);</p> <p class=desc>Adjust the amplification or attenuation. "channel" must be 0 to 3. "level" may be any floating point number from 0 to 32767. 1.0 passes the signal through directly. Level of 0 shuts the channel off completely. Between 0 to 1.0 attenuates the signal, and above 1.0 amplifies it. All 4 channels have separate settings. </p> <h3>Notes</h3> <p>Signal clipping can occur when any channel has gain greater than 1.0, or when multiple signals add together to greater than 1.0.</p> <p>More than 4 channels may be combined by connecting multiple mixers in tandem. For example, a 16 channel mixer may be built using 5 mixers, where the fifth mixer combines the outputs of the first 4. </p> </script> <script type="text/x-red" data-template-name="AudioMixer4"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioPlayMemory',{ shortName: "playMem", inputs:0, outputs:1, category: 'play-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioPlayMemory"> <h3>Summary</h3> <p>Play a short sound clip, stored directly in memory. Data files are created with the <a href="https://github.com/PaulStoffregen/Audio/tree/master/examples/PlayFromSketch/wav2sketch" target="_blank">wav2sketch program</a>, and copied to the sketch folder to become part of your sketch.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>play</span>(data);</p> <p class=desc>Begin playing a sound clip. If already playing, the currently playing clip is stopped and this new data begins playing from the beginning. </p> <p class=func><span class=keyword>stop</span>();</p> <p class=desc>Stop playing. If not playing, this function has no effect. </p> <p class=func><span class=keyword>isPlaying</span>();</p> <p class=desc>Return true (non-zero) if playing, or false (zero) when not playing. </p> <p class=func><span class=keyword>positionMillis</span>();</p> <p class=desc>While playing, return the current time offset, in milliseconds. When not playing, the return from this function is undefined. </p> <p class=func><span class=keyword>lengthMillis</span>();</p> <p class=desc>Return the total length of the current sound clip, in milliseconds. When not playing, the return from this function is undefined. </p> <h3>Notes</h3> <p>TODO: supported sample rates: 11.025, 22.05, 44.1</p> <p>TODO: ulaw vs uncompressed encoding</p> <p>Polyphonic playback can be built by creating multiple objects, with their output combined by mixers.</p> </script> <script type="text/x-red" data-template-name="AudioPlayMemory"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioPlaySdWav',{ shortName: "playWav", inputs:0, outputs:2, category: 'play-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioPlaySdWav"> <h3>Summary</h3> <p>Play a WAV file, stored on a SD card.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Left Channel Output</td></tr> <tr class=odd><td align=center>Out 1</td><td>Right Channel Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>play</span>(filename);</p> <p class=desc>Begin playing a WAV file. If a file is already playing, it is stopped and this file starts playing from the beginning. </p> <p class=func><span class=keyword>stop</span>();</p> <p class=desc>Stop playing. If not playing, this function has no effect. </p> <p class=func><span class=keyword>isPlaying</span>();</p> <p class=desc>Return true (non-zero) if playing, or false (zero) when not playing. See the note below about delayed start. </p> <p class=func><span class=keyword>positionMillis</span>();</p> <p class=desc>While playing, return the current time offset, in milliseconds. When not playing, the return from this function is undefined. </p> <p class=func><span class=keyword>lengthMillis</span>();</p> <p class=desc>Return the total length of the current sound clip, in milliseconds. When not playing, the return from this function is undefined. </p> <h3>Notes</h3> <p>Only 16 bit PCM, 44100 Hz WAV files are supported. When mono files are played, both output ports transmit a copy of the single sound. Of course, stereo WAV files play with the left channel on port 0 and the right channel on port 1. </p> <p>A brief delay after calling play() will usually occur before isPlaying() returns true and positionMillis() returns valid time offset. WAV files have a header at the beginning of the file, which the audio library must read and parse before playing can begin. </p> <p>While playing, the audio library accesses the SD card automatically. If card access is required, you must <a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">use AudioNoInterrupts()</a> to prevent the library from accessing the SD card while you use it. Disabling the audio library interrupt for too long may cause audible dropouts or glitches. </p> </script> <script type="text/x-red" data-template-name="AudioPlaySdWav"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioPlaySdRaw',{ shortName: "playRaw", inputs:0, outputs:1, category: 'play-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioPlaySdRaw"> <h3>Summary</h3> <p>Play a RAW data file, stored on a SD card. RAW format is simpler than WAV and begins playing immediately, without parsing WAV file header info.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>play</span>(filename);</p> <p class=desc>Begin playing a RAW data file. If a file is already playing, it is stopped and this file starts playing from the beginning. </p> <p class=func><span class=keyword>stop</span>();</p> <p class=desc>Stop playing. If not playing, this function has no effect. </p> <p class=func><span class=keyword>isPlaying</span>();</p> <p class=desc>Return true (non-zero) if playing, or false (zero) when not playing. </p> <p class=func><span class=keyword>positionMillis</span>();</p> <p class=desc>While playing, return the current time offset, in milliseconds. When not playing, the return from this function is undefined. </p> <p class=func><span class=keyword>lengthMillis</span>();</p> <p class=desc>Return the total length of the current sound clip, in milliseconds. When not playing, the return from this function is undefined. </p> <h3>Notes</h3> <p>The data file must be RAW 16 bit signed integers in LSB-first format. </p> <p>While playing, the audio library accesses the SD card automatically. If card access is required, you must <a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a> to prevent the library from accessing the SD card while you use it. Disabling the audio library interrupt for too long may cause audible dropouts or glitches. </p> </script> <script type="text/x-red" data-template-name="AudioPlaySdRaw"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioPlayQueue',{ shortName: "queue", inputs:0, outputs:1, category: 'play-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioPlayQueue"> <h3>Summary</h3> <p>Play audio data provided by the Arduino sketch. This object provides functions to allow the sketch code to push data into the audio system.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>play</span>(int16);</p> <p class=desc>not yet implemented </p> <p class=func><span class=keyword>play</span>(int16[], length);</p> <p class=desc>not yet implemented </p> <p class=func><span class=keyword>getBuffer</span>();</p> <p class=desc>Returns a pointer to an array of 128 int16. This buffer is within the audio library memory pool, providing the most efficient way to input data to the audio system. The buffer is likely to be populated by previously used data, so the entire 128 words should be written before calling playBuffer(). Only a single buffer should be requested at a time. This function may return NULL if no memory is available. </p> <p class=func><span class=keyword>playBuffer</span>();</p> <p class=desc>Transmit the buffer previously obtained from getBuffer(). </p> <h3>Notes</h3> <p>TODO: many caveats....</p> <p> </p> </script> <script type="text/x-red" data-template-name="AudioPlayQueue"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioSynthWaveformSine',{ shortName: "sine", inputs:0, outputs:1, category: 'synth-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioSynthWaveformSine"> <h3>Summary</h3> <p>Create a sine wave signal</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>frequency</span>(freq);</p> <p class=desc>Set the frequency, from 0 to 22000. Very low values may be used to create a LFO (Low Frequency Oscillator) for objects with modulation signal inputs. </p> <p class=func><span class=keyword>amplitude</span>(level);</p> <p class=desc>Set the amplitude, from 0 to 1.0. </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioSynthWaveformSine"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioSynthWaveformSineModulated',{ shortName: "sine_fm", inputs:1, outputs:1, category: 'synth-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioSynthWaveformSineModulated"> <h3>Summary</h3> <p>Create a modulated sine wave, using any audio signal to continuously modulate the sine wave frequency.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Modulation Signal</td></tr> <tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>frequency</span>(freq);</p> <p class=desc>Set the center frequency, from 0 to 11000. The output will be this center frequency when the input modulation signal is zero. Modulation input 1.0 causes the frequency to double, and input -1.0 causes zero Hz (DC) output. For less modulation, attenuate the input signal (perhaps with a mixer object) before it arrives here. </p> <p class=func><span class=keyword>amplitude</span>(level);</p> <p class=desc>Set the amplitude, from 0 to 1.0. </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioSynthWaveformSineModulated"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioSynthWaveform',{ shortName: "waveform", inputs:0, outputs:1, category: 'synth-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioSynthWaveform"> <h3>Summary</h3> <p>Create a waveform: sine, sawtooth, square, or triangle</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Waveform Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>begin</span>(level, frequency, waveform);</p> <p class=desc>Output a waveform. </p> <p class=func><span class=keyword>frequency</span>(freq);</p> <p class=desc>Change the frequency. </p> <p class=func><span class=keyword>amplitude</span>(level);</p> <p class=desc>Change the amplitude. Set to 0 to turn the signal off. <h3>Notes</h3> <p>Supported Waveforms:<br> <ul> <li><span class=literal>TONE_TYPE_SINE</span></li> <li><span class=literal>TONE_TYPE_SAWTOOTH</span></li> <li><span class=literal>TONE_TYPE_SQUARE</span></li> <li><span class=literal>TONE_TYPE_TRIANGLE</span></li> </ul> </p> </script> <script type="text/x-red" data-template-name="AudioSynthWaveform"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioSynthToneSweep',{ shortName: "tonesweep", inputs:0, outputs:1, category: 'synth-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioSynthToneSweep"> <h3>Summary</h3> <p>Create a continuously varying (in frequency) sine wave</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Continuously varying tone</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>play</span>(level, lowFreq, highFreq, time);</p> <p class=desc>Start generating frequency sweep output. The time is specified in milliseconds. Level is 0 to 1.0. </p> <p class=func><span class=keyword>isPlaying</span>();</p> <p class=desc>Returns true (non-zero) while the output is active. </p> <h3>Notes</h3> <p>Uses excessive CPU time</p> </script> <script type="text/x-red" data-template-name="AudioSynthToneSweep"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioSynthWaveformDc',{ shortName: "dc", inputs:0, outputs:1, category: 'synth-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioSynthWaveformDc"> <h3>Summary</h3> <p>Create constant (DC) signal, useful for control of objects that take a modulation or control input signal. This constant level can be used to modify other waveforms using mixer or multiplier objects</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Output constant DC level</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>amplitude</span>(level);</p> <p class=desc>Set the output. Level is -1.0 to 1.0. The output is changed immediately. </p> <p class=func><span class=keyword>amplitude</span>(level, milliseconds);</p> <p class=desc>Set the output. Level is -1.0 to 1.0. The output is gradually changed over a "milliseconds" time period. Any time may be specified, but periods longer than 1 second may be automatically shortened for small level changes, due to numerical precision limits. </p> <h3>Notes</h3> <p>Of course, the term "DC", for Direct Current, doesn't properly apply to a pure digital stream of numerical values. But the term is widely understood in audio applications, so hopefully it's not too confusing?</p> </script> <script type="text/x-red" data-template-name="AudioSynthWaveformDc"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioSynthNoiseWhite',{ shortName: "noise", inputs:0, outputs:1, category: 'synth-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioSynthNoiseWhite"> <h3>Summary</h3> <div> <p>Create white noise. </p> <p align=center><img src="whitenoise.png"></p> </div> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>White Noise</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>amplitude</span>(level);</p> <p class=desc>Set the output peak level, from 0 (off) to 1.0. The default is off. Noise is generated only after setting to a non-zero level. </p> <h3>Notes</h3> <p>Setting the amplitude to zero causes this object to stop using CPU time to generate random numbers. </p> </script> <script type="text/x-red" data-template-name="AudioSynthNoiseWhite"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioSynthNoisePink',{ shortName: "pink", inputs:0, outputs:1, category: 'synth-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioSynthNoisePink"> <h3>Summary</h3> <div> <p>Create pink noise, using Stefan Stenzel's "New Shade Of Pink" algorithm. </p> <!--<p align=center><img src="whitenoise.png"></p>--> </div> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>Out 0</td><td>Pink Noise</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>amplitude</span>(level);</p> <p class=desc>Set the output peak level, from 0 (off) to 1.0. The default is off. Noise is generated only after setting to a non-zero level. </p> <h3>Notes</h3> <p>Setting the amplitude to zero causes this object to stop using CPU time. CPU usage is approx 3% on Teensy 3.1. </p> <p>Stefan Stenzel's <a href="http://stenzel.waldorfmusic.de/post/pink/" target="_blank">New Shade Of Pink</a> algorithm. Stefan's terms of use are "Use for any purpose. If used in a commercial product, you should give me one." </p> </script> <script type="text/x-red" data-template-name="AudioSynthNoisePink"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioEffectFade',{ shortName: "fade", inputs:1, outputs:1, category: 'effect-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioEffectFade"> <h3>Summary</h3> <p>Gradually increase or decrease audio level.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr> <tr class=odd><td align=center>Out 0</td><td>Signal Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>fadeIn</span>(milliseconds);</p> <p class=desc>Begin increasing the audio level, to reach 1.0 (input passed directly to the output) after "milliseconds" time. </p> <p class=func><span class=keyword>fadeOut</span>(milliseconds);</p> <p class=desc>Begin decreasing the audio level, to reach 0 (no output) after "milliseconds" time. </p> <h3>Notes</h3> <p>Cross fading can be built with 2 fade objects fed into a mixer. When one fade object is off (fully faded out) and the other on (fully faded in), if both are started at the same moment for the same time duration, their signal gains always add to 1.0. This allows 2 fade objects to work together for a smooth transition between a pair of signals. </p> <p><a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a> should be used when changing settings on multiple objects, so all changes always take effect at the same moment. </p> </script> <script type="text/x-red" data-template-name="AudioEffectFade"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioEffectChorus',{ shortName: "chorus", inputs:2, outputs:2, category: 'effect-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioEffectChorus"> <h3>Summary</h3> <p>description</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center></td><td></td></tr> </table> <!--<h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center></td><td>Integer</td><td></td></tr> </table> <p>Extra description... Section only present if object has params</p>--> <h3>Functions</h3> <p class=func><span class=keyword>begin</span>(delayBuffer, length, n_chorus);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>stop</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>modify</span>(n_chorus);</p> <p class=desc>blah blah blah blah </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioEffectChorus"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioEffectFlange',{ shortName: "flange", inputs:2, outputs:2, category: 'effect-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioEffectFlange"> <h3>Summary</h3> <p>description</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center></td><td></td></tr> </table> <!--<h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center></td><td>Integer</td><td></td></tr> </table> <p>Extra description... Section only present if object has params</p>--> <h3>Functions</h3> <p class=func><span class=keyword>begin</span>(delayBuffer, length, offset, depth, delayRate);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>modify</span>(offset, depth, delayRate);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>stop</span>();</p> <p class=desc>blah blah blah blah </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioEffectFlange"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioEffectEnvelope',{ shortName: "envelope", inputs:1, outputs:1, category: 'effect-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioEffectEnvelope"> <h3>Summary</h3> <div> <p>Modify a signal with a DAHDSR (Delay Attack Hold Decay Sustain Release) envelope. </p> <p align=center><img src="dahdsr.png"></p> </div> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr> <tr class=odd><td align=center>Out 0</td><td>Signal with Envelope Applied</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>noteOn</span>();</p> <p class=desc>Begin the delay to attack, or the attack phase is delay is zero. </p> <p class=func><span class=keyword>noteOff</span>();</p> <p class=desc>Begin the release phase. </p> <p class=func><span class=keyword>delay</span>(milliseconds);</p> <p class=desc>Set the delay from noteOn to the attach phase. The default is zero, for no delay. </p> <p class=func><span class=keyword>attack</span>(milliseconds);</p> <p class=desc>Set the attack time. The default is 1.5 milliseconds. </p> <p class=func><span class=keyword>hold</span>(milliseconds);</p> <p class=desc>Set the hold time. The default is 0.5 milliseconds. </p> <p class=func><span class=keyword>decay</span>(milliseconds);</p> <p class=desc>Set the decay time. The default is 15 milliseconds. </p> <p class=func><span class=keyword>sustain</span>(level);</p> <p class=desc>Set the sustain level. The range is 0 to 1.0. The gain will be maintained at this level after the decay phase, until noteOff() is called. </p> <p class=func><span class=keyword>release</span>(milliseconds);</p> <p class=desc>Set the release time. The default is 30 millisecond. </p> <h3>Notes</h3> <p>To achieve the more common ADSR shape, simply set delay and hold to zero.</p> <p>The recommended range for each of the 5 timing inputs is 0 to 50 milliseconds. Up to 200 ms can be used, with somewhat reduced accuracy</p> </script> <script type="text/x-red" data-template-name="AudioEffectEnvelope"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioEffectMultiply',{ shortName: "multiply", inputs:2, outputs:1, category: 'effect-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioEffectMultiply"> <h3>Summary</h3> <div> <p>Multiply two signals together, useful for amplitude modulation or "voltage controlled amplification". </p> <p align=center><img src="multiply.png"><br><small>56 Hz and 1 kHz sine waves multiplied.</small></p> </div> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr> <tr class=odd><td align=center>In 1</td><td>Signal Input</td></tr> <tr class=odd><td align=center>Out 0</td><td>Signal with Envelope Applied</td></tr> </table> <h3>Functions</h3> <p>There are no functions to call from the Arduino sketch. This object simply multiplies the 2 signals to create a continuous output </p> <h3>Notes</h3> <p> </p> </script> <script type="text/x-red" data-template-name="AudioEffectMultiply"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioEffectDelay',{ shortName: "delay", inputs:1, outputs:8, category: 'effect-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioEffectDelay"> <h3>Summary</h3> <div> <p>Delay a signal. Up to 8 separate delay taps can be used.</p> <p align=center><img src="delay.png"><br><small>1 kHz burst, delayed 5.2 ms.</small></p> </div> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr> <tr class=odd><td align=center>Out 0</td><td>Delay Tap #1</td></tr> <tr class=odd><td align=center>Out 1</td><td>Delay Tap #2</td></tr> <tr class=odd><td align=center>Out 2</td><td>Delay Tap #3</td></tr> <tr class=odd><td align=center>Out 3</td><td>Delay Tap #4</td></tr> <tr class=odd><td align=center>Out 4</td><td>Delay Tap #5</td></tr> <tr class=odd><td align=center>Out 5</td><td>Delay Tap #6</td></tr> <tr class=odd><td align=center>Out 6</td><td>Delay Tap #7</td></tr> <tr class=odd><td align=center>Out 7</td><td>Delay Tap #8</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>delay</span>(channel, milliseconds);</p> <p class=desc>Set output channel (0 to 7) to delay the signals by milliseconds. The maximum delay is approx 333 ms. The actual delay is rounded to the nearest sample. Each channel can be configured for any delay. There is no requirement to configure the "taps" in increasing delay order. </p> <p class=func><span class=keyword>disable</span>(channel);</p> <p class=desc>Disable a channel. The output of this channel becomes silent. If this channel is the longest delay, memory usage is automatically reduced to accomodate only the remaining channels used. </p> <h3>Notes</h3> <p>Memory for the delayed signal is take from the memory pool allocated by <a href="http://www.pjrc.com/teensy/td_libs_AudioConnection.html" target="_blank">AudioMemory()</a>. Each block allows about 3 milliseconds of delay, so AudioMemory should be increased to allow for the longest delay tap. </p> </script> <script type="text/x-red" data-template-name="AudioEffectDelay"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioFilterBiquad',{ shortName: "biquad", inputs:1, outputs:1, category: 'filter-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioFilterBiquad"> <h3>Summary</h3> <p>description</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center></td><td></td></tr> </table> <h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center></td><td>Integer</td><td></td></tr> </table> <p>Extra description... Section only present if object has params</p> <h3>Functions</h3> <p class=func><span class=keyword>function</span>(parm1, parm2);</p> <p class=desc>blah blah blah blah </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioFilterBiquad"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioFilterFIR',{ shortName: "fir", inputs:1, outputs:1, category: 'filter-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioFilterFIR"> <h3>Summary</h3> <p>description</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center></td><td></td></tr> </table> <!--<h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center></td><td>Integer</td><td></td></tr> </table> <p>Extra description... Section only present if object has params</p>--> <h3>Functions</h3> <p class=func><span class=keyword>function</span>(parm1, parm2);</p> <p class=desc>blah blah blah blah </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioFilterFIR"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioFilterStateVariable',{ shortName: "filter", inputs:2, outputs:3, category: 'filter-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioFilterStateVariable"> <h3>Summary</h3> <p>A State Variable (Chamberlin) Filter with 12 dB/octave roll-off, adjustable resonance, and optional signal control of corner frequency.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Signal to Filter</td></tr> <tr class=odd><td align=center>In 1</td><td>Frequency Control</td></tr> <tr class=odd><td align=center>Out 0</td><td>Low Pass Output</td></tr> <tr class=odd><td align=center>Out 1</td><td>Band Pass Output</td></tr> <tr class=odd><td align=center>Out 2</td><td>High Pass Output</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>frequency</span>(freq);</p> <p class=desc>Set the filter's corner frequency. When a signal is connected to the control input, the filter will implement this frequency when the signal is zero. </p> <p class=func><span class=keyword>resonance</span>(Q);</p> <p class=desc>Set the filter's resonance. Q ranges from 0.7 to 5.0. Resonance greater than 0.707 will amplify the signal near the corner frequency. You must attenuate the signal before input to this filter, to prevent clipping. </p> <p class=func><span class=keyword>octaveControl</span>(octaves);</p> <p class=desc>Set how much (in octaves) the control signal can alter the filter's corner freqency. Range is 0 to 7 octaves. For example, when set to 2.5, a full scale positive signal (1.0) will shift the filter frequency up 2.5 octaves, and a full scale negative signal will shift it down 2.5 octaves. </p> <h3>Notes</h3> <p> When controlled by a signal, the equation for the filter frequency is: </p> <p> F = Fcenter * 2^<sup>(signal * octaves)</sup> <br><small>If anyone knows how to do HTML equations, please help me improve this.....</small> </p> <p>When operating with signal control of corner frequency, this object uses approximately 4% of the CPU time on Teensy 3.1. </p> </script> <script type="text/x-red" data-template-name="AudioFilterFIR"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioAnalyzePeak',{ shortName: "peak", inputs:1, outputs:0, category: 'analyze-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioAnalyzePeak"> <h3>Summary</h3> <p>description</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center></td><td></td></tr> </table> <!--<h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center></td><td>Integer</td><td></td></tr> </table> <p>Extra description... Section only present if object has params</p>--> <h3>Functions</h3> <p class=func><span class=keyword>begin</span>(noReset);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>stop</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>Dpp</span>();</p> <p class=desc>blah blah blah blah </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioAnalyzePeak"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioAnalyzeFFT256',{ shortName: "fft256", inputs:1, outputs:0, category: 'analyze-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioAnalyzeFFT256"> <h3>Summary</h3> <p>Compute a 256 point Fast Fourier Transform (FFT) frequency analysis, with real value (magnitude) output. The frequency resolution is 172 Hz, useful for simple audio visualization.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Signal to convert to frequency bins</td></tr> </table> <h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center>Num</td><td>Integer</td><td># FFTs to average</td></tr> <tr class=odd><td align=center>Window</td><td>Array</td><td>Window method to use</td></tr> </table> <p>Extra description... Section only present if object has params</p> <h3>Functions</h3> <p class=func><span class=keyword>available</span>();</p> <p class=desc>Returns true each time the FFT analysis produces new output data. </p> <h3>Notes</h3> <p>The raw 16 bit output data bins may be access with myFFT.output[num], where num is 0 to 127.</p> <p>TODO: caveats about spectral leakage vs frequency precision for arbitrary signals</p> <p>Known bug in the library limits to only a single instance of this object. This bug will be fixed someday... allowing 2 or more FFTs to run on simultaneously.</p> <p>Window Types: <ul> <li><span class=literal>AudioWindowHanning256</span> (default)</li> <li><span class=literal>AudioWindowBartlett256</span></li> <li><span class=literal>AudioWindowBlackman256</span></li> <li><span class=literal>AudioWindowFlattop256</span></li> <li><span class=literal>AudioWindowBlackmanHarris256</span></li> <li><span class=literal>AudioWindowNuttall256</span></li> <li><span class=literal>AudioWindowBlackmanNuttall256</span></li> <li><span class=literal>AudioWindowWelch256</span></li> <li><span class=literal>AudioWindowHamming256</span></li> <li><span class=literal>AudioWindowCosine256</span></li> <li><span class=literal>AudioWindowTukey256</span></li> </ul> </p> </script> <script type="text/x-red" data-template-name="AudioAnalyzeFFT256"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioAnalyzeFFT1024',{ shortName: "fft1024", inputs:1, outputs:0, category: 'analyze-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioAnalyzeFFT1024"> <h3>Summary</h3> <p>Compute a 1024 point Fast Fourier Transform (FFT) frequency analysis, with real value (magnitude) output. The frequency resolution is 43 Hz, useful detailed for audio visualization.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Signal to convert to frequency bins</td></tr> </table> <h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center>Num</td><td>Integer</td><td># FFTs to average</td></tr> <tr class=odd><td align=center>Window</td><td>Array</td><td>Window method to use</td></tr> </table> <p>Extra description... Section only present if object has params</p> <h3>Functions</h3> <p class=func><span class=keyword>available</span>();</p> <p class=desc>Returns true each time the FFT analysis produces new output data. </p> <h3>Notes</h3> <p>1024 point FFT uses approx 50% of the CPU power on Teensy 3.1</p> <p>The raw 16 bit output data bins may be access with myFFT.output[num], where num is 0 to 511.</p> <p>TODO: caveats about spectral leakage vs frequency precision for arbitrary signals</p> <p>Known bug in the library limits to only a single instance of this object. This bug will be fixed someday... but 2 instances may not run due to CPU limitation</p> <p>Window Types: <ul> <li><span class=literal>AudioWindowHanning1024</span> (default)</li> </ul> </p> </script> <script type="text/x-red" data-template-name="AudioAnalyzeFFT1024"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioAnalyzeToneDetect',{ shortName: "tone", inputs:1, outputs:0, category: 'analyze-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioAnalyzeToneDetect"> <h3>Summary</h3> <p>Detect the level of a single tone</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center>In 0</td><td>Signal to analyze</td></tr> </table> <h3>Functions</h3> <p class=func><span class=keyword>frequency</span>(freq);</p> <p class=desc>Set the frequency to detect. The default detection time will be 10 cycles of this frequency. </p> <p class=func><span class=keyword>frequency</span>(freq, cycles);</p> <p class=desc>Set the frequency to detect, and the number of cycles. Longer detection time (more cycles) will give higher precision, but of course slower response. </p> <p class=func><span class=keyword>available</span>();</p> <p class=desc>Returns true (non-zero) each time a detection interval (number of cycles) completed and a new level is detected. </p> <p class=func><span class=keyword>read</span>();</p> <p class=desc>Read the detected signal level. Range is 0 to 1.0. </p> <p class=func><span class=keyword>threshold</span>(level);</p> <p class=desc>Set a detection threshold, where the bool test operation will return true if at or above this level, or false when below. </p> <p class=func>(bool)</p> <p class=desc>By testing the object as a boolean value, you can respond to detection of a tone. </p> <h3>Notes</h3> <p>Low frequency detection has trouble with numerical precision. Works really well for all 8 DTMF frequencies, but fails for detecting "sub audible tones" used in some control applications.</p> <p>The (bool) test continues to return true until the next detection interval (the configured number of cycles). This behavior may change in future versions, for a single true each time the signal is detected, and then false for the remainder of that interval.</p> </script> <script type="text/x-red" data-template-name="AudioAnalyzeToneDetect"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioAnalyzePrint',{ shortName: "print", inputs:1, outputs:0, category: 'analyze-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioAnalyzePrint"> <h3>Summary</h3> <p>Print raw audio data to the Arduino Serial Monitor. This object creates massive output quickly, and should not normall be used.</p> <h3>Audio Connections</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Port</th><th>Purpose</th></tr> <tr class=odd><td align=center></td><td></td></tr> </table> <!--<h3>Parameters</h3> <table class=doc align=center cellpadding=3> <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr> <tr class=odd><td align=center></td><td>Integer</td><td></td></tr> </table> <p>Extra description... Section only present if object has params</p>--> <h3>Functions</h3> <p class=func><span class=keyword>trigger</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>trigger</span>(level, edge);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>delay</span>(samples);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>length</span>(samples);</p> <p class=desc>blah blah blah blah </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioAnalyzePrint"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioControlSGTL5000',{ shortName: "sgtl5000", inputs:0, outputs:0, category: 'control-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioControlSGTL5000"> <h3>Summary</h3> <p>Control the SGTL5000 chip on the audio shield <a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a>. SGTL5000 is always used in slave mode, where Teensy controls all I2S timing. </p> <p align=center><img src="sgtl5000closeup.jpg"></p> <h3>Audio Connections</h3> <p>This object has no audio inputs or outputs. Separate i2s objects are used to send and receive audio data. I2S master mode objects must be used, because this object configures the SGTL5000 in slave mode, where it depends on Teensy to provide all I2S clocks. This object controls how the SGTL5000 will use those I2S audio streams.</p> <h3>Functions</h3> <p>These are the most commonly used SGTL5000 functions.</p> <p class=func><span class=keyword>enable</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>disable</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>volume</span>(level);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>inputLevel</span>(level);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>muteHeadphone</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>unmuteHeadphone</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>muteLineout</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>unmuteLineout</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>inputSelect</span>(input);</p> <p class=desc>AUDIO_INPUT_LINEIN or AUDIO_INPUT_MIC </p> <h3>Signal Adjustment</h3> <p>The SGTL5000 supports flexible signal routing (inside the chip) and many optional signal conditioning features.</p> <p class=func><span class=keyword>route</span>(i2s, dac, dap);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>route</span>(i2s, dac, dap, dapmix);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>micGain</span>(n);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>lineOutLevel</span>(both);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>lineOutLevel</span>(left, right);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>dacVolume</span>(both);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>dacVolume</span>(left, right);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>adcHighPassFilterControl</span>(bypass, freeze);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>adcHighPassFilterControl</span>(bypass);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>audioMixerEnable</span>(n);</p> <p class=desc>blah blah blah blah </p> <h3>Audio Processor</h3> <p>An optional digital audio processor, capable of implementing a simple equalizer, filtering, bass enhancement and surround sound is available. It can process audio input before the SGTL5000 sends it by I2S to Teensy, or it can process Teensy's I2S output before converting the digital data to analog signals.</p> <p class=func><span class=keyword>audioProcessorEnable</span>(n);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>audioProcessorEnable</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>eqFilterCount</span>(n);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>eqSelect</span>(n);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>eqBand</span>(bandNum, n);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>eqBands</span>(bass, mid_bass, midrange, mid_treble, treble);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>eqBands</span>(bass, treble);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>eqFilter</span>(filterNum, filterParameters);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>autoVolumeControl</span>(maxGain, response, hardLimit, threshold, attack, decay);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>autoVolumeEnable</span>(n);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>autoVolumeEnable</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>enhanceBass</span>(lr_lev, bass_lev);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>enhanceBass</span>(lr_lev, bass_lev, hpf_bypass, cutoff);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>enhanceBassEnable</span>(n);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>enhanceBassEnable</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>surroundSound</span>(width);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>surroundSound</span>(width, select);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>surroundSoundEnable</span>(n);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>surroundSoundEnable</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>killAutomation</span>();</p> <p class=desc>blah blah blah blah </p> <h3>Notes</h3> <p>TODO: how does the input AGC work </p> <p>TODO: document signal routing </p> <p>TODO: line level output adjust is weird arbitrary integers. Should this be made into more sensible numbers, or do we just document the integer-voltage measurements that correspond to the audio shield's hardware? </p> <p>TODO: make some sense out of the terribly complex audio processor features & options! </p> <p>TODO: can some of these enable functions be eliminated and have those features automatically enabled or disabled depending on whether the route() function has configured signals to/from them? </p> </script> <script type="text/x-red" data-template-name="AudioControlSGTL5000"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioControlWM8731',{ shortName: "wm8731", inputs:0, outputs:0, category: 'control-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioControlWM8731"> <h3>Summary</h3> <p>Control a WM8731 chip in slave mode, where it receives all clocks from Teensy</p> <h3>Audio Connections</h3> <p>This object has no audio inputs or outputs. Separate i2s objects are used to send and receive audio data. I2S master mode objects must be used, since this control object configures the WM8731 into slave mode. </p> <h3>Functions</h3> <p class=func><span class=keyword>enable</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>disable</span>();</p> <p class=desc>not implemented </p> <p class=func><span class=keyword>volume</span>(level);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>inputLevel</span>(level);</p> <p class=desc>not implemented </p> <p class=func><span class=keyword>inputSelect</span>(input);</p> <p class=desc>not implemented </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioControlWM8731"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script> <script type="text/javascript"> RED.nodes.registerType('AudioControlWM8731master',{ shortName: "wm8731m", inputs:0, outputs:0, category: 'control-function', color:"#E6E0F8", icon: "arrow-in.png" }); </script> <script type="text/x-red" data-help-name="AudioControlWM8731master"> <h3>Summary</h3> <p>Control a WM8731 chip in master mode, where it controls all I2S timing.</p> <h3>Audio Connections</h3> <p>This object has no audio inputs or outputs. Separate i2s objects are used to send and receive audio data. I2S slave mode objects must be used, since this control object configures the WM8731 into master mode. </p> <h3>Functions</h3> <p class=func><span class=keyword>enable</span>();</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>disable</span>();</p> <p class=desc>not implemented </p> <p class=func><span class=keyword>volume</span>(level);</p> <p class=desc>blah blah blah blah </p> <p class=func><span class=keyword>inputLevel</span>(level);</p> <p class=desc>not implemented </p> <p class=func><span class=keyword>inputSelect</span>(input);</p> <p class=desc>not implemented </p> <h3>Notes</h3> <p></p> </script> <script type="text/x-red" data-template-name="AudioControlWM8731master"> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> </script>