/* Audio Library for Teensy 3.X * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "effect_delay.h" void AudioEffectDelay::update(void) { audio_block_t *output; uint32_t head, tail, count, channel, index, prev, offset; const int16_t *src, *end; int16_t *dst; // grab incoming data and put it into the queue head = headindex; tail = tailindex; if (++head >= DELAY_QUEUE_SIZE) head = 0; if (head == tail) { release(queue[tail]); if (++tail >= DELAY_QUEUE_SIZE) tail = 0; } queue[head] = receiveReadOnly(); headindex = head; // testing only.... don't allow null pointers into the queue // instead, fill the empty times with blocks of zeros //if (queue[head] == NULL) { // queue[head] = allocate(); // if (queue[head]) { // dst = queue[head]->data; // end = dst + AUDIO_BLOCK_SAMPLES; // do { // *dst++ = 0; // } while (dst < end); // } else { // digitalWriteFast(2, HIGH); // delayMicroseconds(5); // digitalWriteFast(2, LOW); // } //} // discard unneeded blocks from the queue if (head >= tail) { count = head - tail; } else { count = DELAY_QUEUE_SIZE + head - tail; } if (count > maxblocks) { count -= maxblocks; do { release(queue[tail]); queue[tail] = NULL; if (++tail >= DELAY_QUEUE_SIZE) tail = 0; } while (--count > 0); } tailindex = tail; // transmit the delayed outputs using queue data for (channel = 0; channel < 8; channel++) { if (!(activemask & (1<= index) { index = head - index; } else { index = DELAY_QUEUE_SIZE + head - index; } if (offset == 0) { // delay falls on the block boundary if (queue[index]) { transmit(queue[index], channel); } } else { // delay requires grabbing data from 2 blocks output = allocate(); if (!output) continue; dst = output->data; if (index > 0) { prev = index - 1; } else { prev = DELAY_QUEUE_SIZE-1; } if (queue[prev]) { end = queue[prev]->data + AUDIO_BLOCK_SAMPLES; src = end - offset; while (src < end) { *dst++ = *src++; // TODO: optimize } } else { end = dst + offset; while (dst < end) { *dst++ = 0; } } end = output->data + AUDIO_BLOCK_SAMPLES; if (queue[index]) { src = queue[index]->data; while (dst < end) { *dst++ = *src++; // TODO: optimize } } else { while (dst < end) { *dst++ = 0; } } transmit(output, channel); release(output); } } }