/* Audio Library for Teensy 3.X
 * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
 *
 * Development of this audio library was funded by PJRC.COM, LLC by sales of
 * Teensy and Audio Adaptor boards.  Please support PJRC's efforts to develop
 * open source software by purchasing Teensy or other PJRC products.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice, development funding notice, and this permission
 * notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */


#include "analyze_rms.h"
#include "utility/dspinst.h"

void AudioAnalyzeRMS::update(void)
{
	audio_block_t *block = receiveReadOnly();
	if (!block) return;
#if defined(KINETISK)
	uint32_t *p = (uint32_t *)(block->data);
	uint32_t *end = p + AUDIO_BLOCK_SAMPLES/2;
	int64_t sum = accum;
	do {
		uint32_t n1 = *p++;
		uint32_t n2 = *p++;
		uint32_t n3 = *p++;
		uint32_t n4 = *p++;
		sum = multiply_accumulate_16tx16t_add_16bx16b(sum, n1, n1);
		sum = multiply_accumulate_16tx16t_add_16bx16b(sum, n2, n2);
		sum = multiply_accumulate_16tx16t_add_16bx16b(sum, n3, n3);
		sum = multiply_accumulate_16tx16t_add_16bx16b(sum, n4, n4);
	} while (p < end);
	accum = sum;
	count++;
#else
	int16_t *p = block->data;
	int16_t *end = p + AUDIO_BLOCK_SAMPLES;
	int64_t sum = accum;
	do {
		int32_t n = *p++;
		sum += n * n;
	} while (p < end);
	accum = sum;
	count++;
#endif
	release(block);
}

float AudioAnalyzeRMS::read(void)
{
	__disable_irq();
	int64_t sum = accum;
	accum = 0;
	uint32_t num = count;
	count = 0;
	__enable_irq();
	float meansq = sum / (num * AUDIO_BLOCK_SAMPLES);
	// TODO: shift down to 32 bits and use sqrt_uint32
	//       but is that really any more efficient?
	return sqrtf(meansq) / 32767.0;
}