/* Audio Library for Teensy 3.X * Copyright (c) 2015, Hedde Bosman * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef effect_midside_decode_h_ #define effect_midside_decode_h_ #include "AudioStream.h" #include "utility/dspinst.h" /** * This object performs the decoding of mid/side signals into a stereo signal. * That is, left = (mid+side), right = (mid-side) * After encoding and processing, this object decodes the mid/side components * back into enjoyable stereo audio. * Caution: processed mid/side signals may cause digital saturation (clipping). ***************************************************************/ class AudioEffectMidSide : public AudioStream { public: AudioEffectMidSide(void): AudioStream(2,inputQueueArray), encoding(true) { } void encode() { encoding = true; } void decode() { encoding = false; } virtual void update(void); private: bool encoding; audio_block_t *inputQueueArray[2]; }; #endif