/* VERSION 2 - use modified library which has been changed to handle one channel instead of two Proc = 21 (22), Mem = 4 (6) 140529 2a - default at startup is to have passthru ON and the button switches the flange effect in. From: http://www.cs.cf.ac.uk/Dave/CM0268/PDF/10_CM0268_Audio_FX.pdf about Comb filter effects Effect Delay range (ms) Modulation Resonator 0 - 20 None Flanger 0 - 15 Sinusoidal (approx 1Hz) Chorus 25 - 50 None Echo >50 None FMI: The audio board uses the following pins. 6 - MEMCS 7 - MOSI 9 - BCLK 10 - SDCS 11 - MCLK 12 - MISO 13 - RX 14 - SCLK 15 - VOL 18 - SDA 19 - SCL 22 - TX 23 - LRCLK AudioProcessorUsage() AudioProcessorUsageMax() AudioProcessorUsageMaxReset() AudioMemoryUsage() AudioMemoryUsageMax() AudioMemoryUsageMaxReset() The CPU usage is an integer from 0 to 100, and the memory is from 0 to however many blocks you provided with AudioMemory(). */ #include #include #include #include #include // Number of samples in each delay line #define FLANGE_DELAY_LENGTH (6*AUDIO_BLOCK_SAMPLES) // Allocate the delay lines for left and right channels short l_delayline[FLANGE_DELAY_LENGTH]; short r_delayline[FLANGE_DELAY_LENGTH]; // Default is to just pass the audio through. Grounding this pin // applies the flange effect // Don't use any of the pins listed above #define PASSTHRU_PIN 1 Bounce b_passthru = Bounce(PASSTHRU_PIN,15); //const int myInput = AUDIO_INPUT_MIC; const int myInput = AUDIO_INPUT_LINEIN; AudioInputI2S audioInput; // audio shield: mic or line-in AudioEffectFlange l_myEffect; AudioEffectFlange r_myEffect; AudioOutputI2S audioOutput; // audio shield: headphones & line-out // Create Audio connections between the components // Both channels of the audio input go to the flange effect AudioConnection c1(audioInput, 0, l_myEffect, 0); AudioConnection c2(audioInput, 1, r_myEffect, 0); // both channels from the flange effect go to the audio output AudioConnection c3(l_myEffect, 0, audioOutput, 0); AudioConnection c4(r_myEffect, 0, audioOutput, 1); AudioControlSGTL5000 audioShield; int s_idx = FLANGE_DELAY_LENGTH/4; int s_depth = FLANGE_DELAY_LENGTH/4; double s_freq = .5; void setup() { Serial.begin(9600); while (!Serial) ; delay(3000); pinMode(PASSTHRU_PIN,INPUT_PULLUP); // It doesn't work properly with any less than 8 // but that was an earlier version. Processor and // memory usage are now (ver j) // Proc = 24 (24), Mem = 4 (4) AudioMemory(8); audioShield.enable(); audioShield.inputSelect(myInput); audioShield.volume(0.5); // Warn that the passthru pin is grounded if(!digitalRead(PASSTHRU_PIN)) { Serial.print("PASSTHRU_PIN ("); Serial.print(PASSTHRU_PIN); Serial.println(") is grounded"); } // Set up the flange effect: // address of delayline // total number of samples in the delay line // Index (in samples) into the delay line for the added voice // Depth of the flange effect // frequency of the flange effect l_myEffect.begin(l_delayline,FLANGE_DELAY_LENGTH,s_idx,s_depth,s_freq); r_myEffect.begin(r_delayline,FLANGE_DELAY_LENGTH,s_idx,s_depth,s_freq); // Initially the effect is off. It is switched on when the // PASSTHRU button is pushed. l_myEffect.voices(FLANGE_DELAY_PASSTHRU,0,0); r_myEffect.voices(FLANGE_DELAY_PASSTHRU,0,0); Serial.println("setup done"); AudioProcessorUsageMaxReset(); AudioMemoryUsageMaxReset(); } // audio volume int volume = 0; unsigned long last_time = millis(); void loop() { // Volume control int n = analogRead(15); if (n != volume) { volume = n; audioShield.volume((float)n / 10.23); } if(0) { if(millis() - last_time >= 5000) { Serial.print("Proc = "); Serial.print(AudioProcessorUsage()); Serial.print(" ("); Serial.print(AudioProcessorUsageMax()); Serial.print("), Mem = "); Serial.print(AudioMemoryUsage()); Serial.print(" ("); Serial.print(AudioMemoryUsageMax()); Serial.println(")"); last_time = millis(); } } // update the button b_passthru.update(); // If the passthru button is pushed // turn the flange effect on // filter index and then switch the effect to passthru if(b_passthru.fallingEdge()) { l_myEffect.voices(s_idx,s_depth,s_freq); r_myEffect.voices(s_idx,s_depth,s_freq); } // If passthru button is released restore passthru if(b_passthru.risingEdge()) { l_myEffect.voices(FLANGE_DELAY_PASSTHRU,0,0); r_myEffect.voices(FLANGE_DELAY_PASSTHRU,0,0); } }