/* Audio Library for Teensy 3.X * Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef play_sd_wav_h_ #define play_sd_wav_h_ #include "Arduino.h" #include "AudioStream.h" #include "SD.h" class AudioPlaySdWav : public AudioStream { public: AudioPlaySdWav(void) : AudioStream(0, NULL), block_left(NULL), block_right(NULL) { begin(); } void begin(void); bool play(const char *filename); void stop(void); bool isPlaying(void); uint32_t positionMillis(void); uint32_t lengthMillis(void); virtual void update(void); private: File wavfile; bool consume(uint32_t size); bool parse_format(void); uint32_t header[10]; // temporary storage of wav header data uint32_t data_length; // number of bytes remaining in current section uint32_t total_length; // number of audio data bytes in file uint32_t bytes2millis; audio_block_t *block_left; audio_block_t *block_right; uint16_t block_offset; // how much data is in block_left & block_right uint8_t buffer[512]; // buffer one block of data uint16_t buffer_offset; // where we're at consuming "buffer" uint16_t buffer_length; // how much data is in "buffer" (512 until last read) uint8_t header_offset; // number of bytes in header[] uint8_t state; uint8_t state_play; uint8_t leftover_bytes; }; #endif