#include "Audio.h" #include "arm_math.h" #include "utility/dspinst.h" extern "C" { extern const int16_t fader_table[256]; }; void AudioEffectFade::update(void) { audio_block_t *block; uint32_t i, pos, inc, index, scale; int32_t val1, val2, val, sample; uint8_t dir; pos = position; if (pos == 0) { // output is silent block = receiveReadOnly(); if (block) release(block); return; } else if (pos == 0xFFFFFFFF) { // output is 100% block = receiveReadOnly(); if (!block) return; transmit(block); release(block); return; } block = receiveWritable(); if (!block) return; inc = rate; dir = direction; for (i=0; i < AUDIO_BLOCK_SAMPLES; i++) { index = pos >> 24; val1 = fader_table[index]; val2 = fader_table[index+1]; scale = (pos >> 8) & 0xFFFF; val2 *= scale; val1 *= 0x10000 - scale; val = (val1 + val2) >> 16; sample = block->data[i]; sample = (sample * val) >> 15; block->data[i] = sample; if (dir > 0) { // output is increasing if (inc < 0xFFFFFFFF - pos) pos += inc; else pos = 0xFFFFFFFF; } else { // output is decreasing if (inc < pos) pos -= inc; else pos = 0; } } position = pos; transmit(block); release(block); } void AudioEffectFade::fadeBegin(uint32_t newrate, uint8_t dir) { __disable_irq(); uint32_t pos = position; if (pos == 0) position = 1; else if (pos == 0xFFFFFFFF) position = 0xFFFFFFFE; rate = newrate; direction = dir; __enable_irq(); }