/* Change the chorus code to produce a flange effect 140219 e FMI: The audio board uses the following pins. 6 - MEMCS 7 - MOSI 9 - BCLK 10 - SDCS 11 - MCLK 12 - MISO 13 - RX 14 - SCLK 15 - VOL 18 - SDA 19 - SCL 22 - TX 23 - LRCLK AudioProcessorUsage() AudioProcessorUsageMax() AudioProcessorUsageMaxReset() AudioMemoryUsage() AudioMemoryUsageMax() AudioMemoryUsageMaxReset() The CPU usage is an integer from 0 to 100, and the memory is from 0 to however many blocks you provided with AudioMemory(). */ #include #include #include //#include #include #include #include // Number of samples in ONE channel #define FLANGE_DELAY_LENGTH (6*AUDIO_BLOCK_SAMPLES) // Allocate the delay line for left and right channels // The delayline will hold left and right samples so it // should be declared to be twice as long as the desired // number of samples in one channel #define FLANGE_DELAYLINE (FLANGE_DELAY_LENGTH*2) // The delay line for left and right channels short delayline[FLANGE_DELAYLINE]; // If this pin is grounded the effect is turned off, // which makes it just pass through the audio // Don't use any of the pins listed above #define PASSTHRU_PIN 1 Bounce b_passthru = Bounce(PASSTHRU_PIN,15); //const int myInput = AUDIO_INPUT_MIC; const int myInput = AUDIO_INPUT_LINEIN; AudioInputI2S audioInput; // audio shield: mic or line-in AudioEffectFlange myEffect; AudioOutputI2S audioOutput; // audio shield: headphones & line-out // Create Audio connections between the components // Both channels of the audio input go to the flange effect AudioConnection c1(audioInput, 0, myEffect, 0); AudioConnection c2(audioInput, 1, myEffect, 1); // both channels from the flange effect go to the audio output AudioConnection c3(myEffect, 0, audioOutput, 0); AudioConnection c4(myEffect, 1, audioOutput, 1); AudioControlSGTL5000 audioShield; /* int s_idx = FLANGE_DELAY_LENGTH/2; int s_depth = FLANGE_DELAY_LENGTH/16; double s_freq = 1; // <<<<<<<<<<<<<<>>>>>>>>>>>>>>>> // 12 int s_idx = FLANGE_DELAY_LENGTH/2; int s_depth = FLANGE_DELAY_LENGTH/8; double s_freq = .125; // with .125 the ticking is about 1Hz with music // but with the noise sample it is a bit slower than that // <<<<<<<<<<<<<<>>>>>>>>>>>>>>>> */ /* // <<<<<<<<<<<<<<>>>>>>>>>>>>>>>> // 12 int s_idx = FLANGE_DELAY_LENGTH/2; int s_depth = FLANGE_DELAY_LENGTH/12; double s_freq = .125; // with .125 the ticking is about 1Hz with music // but with the noise sample it is a bit slower than that // <<<<<<<<<<<<<<>>>>>>>>>>>>>>>> */ /* //12 int s_idx = 15*FLANGE_DELAY_LENGTH/16; int s_depth = 15*FLANGE_DELAY_LENGTH/16; double s_freq = 0; */ /* //12 int s_idx = 2*FLANGE_DELAY_LENGTH/4; int s_depth = FLANGE_DELAY_LENGTH/8; double s_freq = .0625; */ /* //12 - good with Eric Clapton Unplugged int s_idx = 3*FLANGE_DELAY_LENGTH/4; int s_depth = FLANGE_DELAY_LENGTH/8; double s_freq = .0625; */ /* // Real flange effect! delay line is 2* int s_idx = 2*FLANGE_DELAY_LENGTH/4; int s_depth = FLANGE_DELAY_LENGTH/4; double s_freq = 2; */ /* 2 - int s_idx = 2*FLANGE_DELAY_LENGTH/4; int s_depth = FLANGE_DELAY_LENGTH/8; double s_freq = 4; */ /* // 4 int s_idx = FLANGE_DELAY_LENGTH/4; int s_depth = FLANGE_DELAY_LENGTH/4; double s_freq = .25; */ // 4 int s_idx = FLANGE_DELAY_LENGTH/4; int s_depth = FLANGE_DELAY_LENGTH/4; double s_freq = .5; void setup() { Serial.begin(9600); while (!Serial) ; delay(3000); pinMode(PASSTHRU_PIN,INPUT_PULLUP); // It doesn't work properly with any less than 8 // but that was an earlier version. Processor and // memory usage are now (ver j) // Proc = 24 (24), Mem = 4 (4) AudioMemory(8); audioShield.enable(); audioShield.inputSelect(myInput); audioShield.volume(50); // Warn that the passthru pin is grounded if(!digitalRead(PASSTHRU_PIN)) { Serial.print("PASSTHRU_PIN ("); Serial.print(PASSTHRU_PIN); Serial.println(") is grounded"); } // Set up the flange effect // - address of delayline // - total number of samples (left AND right) in the delay line // - Index (in samples) into the delay line for the added voice // - Depth of the flange effect // - frequency of the flange effect myEffect.begin(delayline,FLANGE_DELAYLINE,s_idx,s_depth,s_freq); // I want output on the line out too audioShield.unmuteLineout(); Serial.println("setup done"); AudioProcessorUsageMaxReset(); AudioMemoryUsageMaxReset(); } // audio volume int volume = 0; unsigned long last_time = millis(); void loop() { // Volume control int n = analogRead(15); if (n != volume) { volume = n; audioShield.volume((float)n / 10.23); } if(0) { if(millis() - last_time >= 5000) { Serial.print("Proc = "); Serial.print(AudioProcessorUsage()); Serial.print(" ("); Serial.print(AudioProcessorUsageMax()); Serial.print("), Mem = "); Serial.print(AudioMemoryUsage()); Serial.print(" ("); Serial.print(AudioMemoryUsageMax()); Serial.println(")"); last_time = millis(); } } // update the button b_passthru.update(); // If the passthru button is pushed, save the current // filter index and then switch the effect to passthru if(b_passthru.fallingEdge()) { myEffect.modify(DELAY_PASSTHRU,0,0); } // If passthru button is released, restore the effect if(b_passthru.risingEdge()) { myEffect.modify(s_idx,s_depth,s_freq); } }