// HP balance example: Will influence both HP & LO outputs. #include #include #include #define PIN_VOLUME 0 #define PIN_BALANCE 15 const int myInput = AUDIO_INPUT_LINEIN; // const int myInput = AUDIO_INPUT_MIC; // Create the Audio components. These should be created in the // order data flows, inputs/sources -> processing -> outputs // AudioInputI2S audioInput; // audio shield: mic or line-in AudioOutputI2S audioOutput; // audio shield: headphones & line-out // Create Audio connections between the components // Just connecting in to out AudioConnection c1(audioInput, 0, audioOutput, 0); // left connection AudioConnection c2(audioInput, 1, audioOutput, 1); // right connection // Create an object to control the audio shield. // AudioControlSGTL5000 audioShield; void setup() { // Audio connections require memory to work. For more // detailed information, see the MemoryAndCpuUsage example AudioMemory(12); // Enable the audio shield and set the output volume. audioShield.enable(); audioShield.inputSelect(myInput); audioShield.volume(60); audioShield.unmuteLineout(); } elapsedMillis chgMsec=0; float lastVol=1024; float lastBal=1024; void loop() { // every 10 ms, check for adjustment the balance & vol if (chgMsec > 10) { // more regular updates for actual changes seems better. #if PIN_VOLUME float vol1=analogRead(PIN_VOLUME)/10.23; // 0 - 1000 #else float vol1=70; // 70% output will be default if analog pin is not supplied. #endif vol1=(int)vol1; #if PIN_BALANCE float bal1=analogRead(PIN_BALANCE); #else float bal1=0; // middle will be default if analog pin is not supplied #endif bal1=((bal1-512)/512)*100; bal1=(int)bal1; if((lastVol!=vol1)||(lastBal!=bal1)) { if(bal1<0) { audioShield.volume(vol1,(vol1/100)*(100+bal1)); } else { audioShield.volume((vol1/100)*(100-bal1),vol1); } lastVol=vol1; lastBal=bal1; } chgMsec = 0; } }