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- /* Audio Library for Teensy 3.X
- * Copyright (c) 2014, Jonathan Payne (jon@jonnypayne.com)
- * Based on Effect_Fade by Paul Stoffregen
- * Also samplerate reduction based on Pete Brown's bitcrusher here:
- * http://10rem.net/blog/2013/01/13/a-simple-bitcrusher-and-sample-rate-reducer-in-cplusplus-for-a-windows-store-app
- *
- * Development of this audio library was funded by PJRC.COM, LLC by sales of
- * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
- * open source software by purchasing Teensy or other PJRC products.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice, development funding notice, and this permission
- * notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #include "effect_bitcrusher.h"
-
- void AudioEffectBitcrusher::update(void)
- {
- audio_block_t *block;
- uint32_t i;
- uint32_t sampleSquidge, sampleSqueeze; //squidge is bitdepth, squeeze is for samplerate
-
- if (crushBits == 16 && sampleStep <= 1) {
- // nothing to do. Output is sent through clean, then exit the function
- block = receiveReadOnly();
- if (!block) return;
- transmit(block);
- release(block);
- return;
- }
- // start of processing functions. Could be more elegant based on external
- // functions but left like this to enable code optimisation later.
- block = receiveWritable();
- if (!block) return;
-
- if (sampleStep <= 1) { //no sample rate mods, just crush the bitdepth.
- for (i=0; i < AUDIO_BLOCK_SAMPLES; i++) {
- // shift bits right to cut off fine detail sampleSquidge is a
- // uint32 so sign extension will not occur, fills with zeroes.
- sampleSquidge = block->data[i] >> (16-crushBits);
- // shift bits left again to regain the volume level.
- // fills with zeroes.
- block->data[i] = sampleSquidge << (16-crushBits);
- }
- } else if (crushBits == 16) { //bitcrusher not being used, samplerate mods only.
- i=0;
- while (i < AUDIO_BLOCK_SAMPLES) {
- // save the root sample. this will pick up a root
- // sample every _sampleStep_ samples.
- sampleSqueeze = block->data[i];
- for (int j = 0; j < sampleStep && i < AUDIO_BLOCK_SAMPLES; j++) {
- // for each repeated sample, paste in the current
- // root sample, then move onto the next step.
- block->data[i] = sampleSqueeze;
- i++;
- }
- }
- } else { //both being used. crush those bits and mash those samples.
- i=0;
- while (i < AUDIO_BLOCK_SAMPLES) {
- // save the root sample. this will pick up a root sample
- // every _sampleStep_ samples.
- sampleSqueeze = block->data[i];
- for (int j = 0; j < sampleStep && i < AUDIO_BLOCK_SAMPLES; j++) {
- // shift bits right to cut off fine detail sampleSquidge
- // is a uint32 so sign extension will not occur, fills
- // with zeroes.
- sampleSquidge = sampleSqueeze >> (16-crushBits);
- // shift bits left again to regain the volume level.
- // fills with zeroes. paste into buffer sample +
- // sampleStep offset.
- block->data[i] = sampleSquidge << (16-crushBits);
- i++;
- }
- }
- }
- transmit(block);
- release(block);
- }
-
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