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- /*
- Change the chorus code to produce a flange effect
-
- PROC/MEM 25/4
- 140204
- d
- - fixed the problem with user-supplied delay line
-
- 140203
- c
-
- 140203
- b
- - when switching to/from passthru, keep the delay line filled
- BUT to be effective must also fix up begin and add another
- function to allow changing to/from passthru without
- reinitialing everything.
-
- I have mixed up the names "chorus" and flange". The sketches named
- chorus have, up to version 'm', actually implemented a flanger.
- From version 'o' onwards the sketches named chorus will implement
- a real chorus effect and flange will do a flanging effect.
-
- 140202
- a
- Modify filter_test_f to try out a chorus effect
-
- m + n only changed the effect parameters
- -
- 140201
- l - found the problem at last using my_flange_cd_usd_c
- YES! Way back when I found I hadn't been using d_depth. Now I
- have just discovered that I haven't been using delay_offset!!!!!
-
- 140201
- k
- interpolation doesn't remove the ticking
-
- 140131
- j
- >>> The lower the frequency, the less ticking.
- - try interpolation
- 140201
- - got this restored to the way it was last night
- and then reinstated the changes. I had a couple of
- changes to the right channel that were incorrect or
- weren't carried over from the left channel changes
-
- i
- - don't know why but this version seems to have more "presence"
- than previous versions.
- The presence occurred when "sign = 1" was put in front of the left.
- It essentially makes it a passthrough.
- If both have "sign=1" then it is identical to passthrough
-
- Ticking is still not fixed
-
- h
- - add sign reversal. It seems to make audio much clearer
- BUT it hasn't got rid of the ticking noise
-
- g
- - I wasn't even using delay_depth!!!!
-
- 140131
- f
- - added code to print the processor and memory usage every 5 seconds
- NOW the problem is to try to remove the ticking
-
- e
- FOUND the problem with the right channel. It was also in the left channel
- but the placement of the delay line arrays made it more noticeable in the
- right channel. I was not calculating idx properly. In particular, the
- resuling index could be negative.
-
- I have shortened the delay line to only 2*AUDIO_BLOCK_SAMPLES
-
- - removed redundancies in the update code. rewrite the block
- instead of getting a new one
- Haven't solved the noise in the right channel yet.
- Tried duplicating right channel code to left but noise stays on the right
-
- 140130
- d
- The noise stays in the right channel even if it is calculated first
- Switching the L/R inputs doesn't switch the noise to the left channel
-
- c
- >> Now add a sinusoidal modulation to the offset
- There's an awful noise in both channels but it is much louder in
- the right channel. NOPE - it is ONLY in the right channel
- but the audio does sound like it is working (sort of) except that it
- is rather tinny. Maybe it needs to have the interpolation added.
-
- b
- - this works with clip16_6s.wav.
- The original of this audio file was from http://www.donreiman.com/Chorus/Chorus.htm
- I reworked it with Goldwave to make it a stereo WAV file
- But with Rick Wakewan's Jane Seymour it seems to act more like
- a high-pass filter.
-
- a
- - removed FIR stuff and changed the name to AudioEffectChorus
- it's basically a blank template and compiles.
-
- From: http://www.cs.cf.ac.uk/Dave/CM0268/PDF/10_CM0268_Audio_FX.pdf
- about Comb filter effects
- Effect Delay range (ms) Modulation
- Resonator 0 - 20 None
- Flanger 0 - 15 Sinusoidal (approx 1Hz)
- Chorus 25 - 50 None
- Echo >50 None
-
- FMI:
- The audio board uses the following pins.
- 6 - MEMCS
- 7 - MOSI
- 9 - BCLK
- 10 - SDCS
- 11 - MCLK
- 12 - MISO
- 13 - RX
- 14 - SCLK
- 15 - VOL
- 18 - SDA
- 19 - SCL
- 22 - TX
- 23 - LRCLK
-
-
- AudioProcessorUsage()
- AudioProcessorUsageMax()
- AudioProcessorUsageMaxReset()
- AudioMemoryUsage()
- AudioMemoryUsageMax()
- AudioMemoryUsageMaxReset()
-
- The CPU usage is an integer from 0 to 100, and the memory is from 0 to however
- many blocks you provided with AudioMemory().
-
-
- */
-
- #include <arm_math.h>
- #include <Audio.h>
- #include <Wire.h>
- //#include <WM8731.h>
- #include <SD.h>
- #include <SPI.h>
- #include <Bounce.h>
-
- // Number of samples in ONE channel
- #define FLANGE_DELAY_LENGTH (6*AUDIO_BLOCK_SAMPLES)
- // Allocate the delay line for left and right channels
- // The delayline will hold left and right samples so it
- // should be declared to be twice as long as the desired
- // number of samples in one channel
- #define FLANGE_DELAYLINE (FLANGE_DELAY_LENGTH*2)
- // The delay line for left and right channels
- short delayline[FLANGE_DELAYLINE];
-
- // If this pin is grounded the FIR filter is turned which
- // makes just pass through the audio
- // Don't use any of the pins listed above
- #define PASSTHRU_PIN 1
-
- Bounce b_passthru = Bounce(PASSTHRU_PIN,15);
-
- //const int myInput = AUDIO_INPUT_MIC;
- const int myInput = AUDIO_INPUT_LINEIN;
-
- AudioInputI2S audioInput; // audio shield: mic or line-in
- AudioEffectFlange myEffect;
- AudioOutputI2S audioOutput; // audio shield: headphones & line-out
-
- // Create Audio connections between the components
- // Both channels of the audio input go to the FIR filter
- AudioConnection c1(audioInput, 0, myEffect, 0);
- AudioConnection c2(audioInput, 1, myEffect, 1);
- // both channels from the FIR filter go to the audio output
- AudioConnection c3(myEffect, 0, audioOutput, 0);
- AudioConnection c4(myEffect, 1, audioOutput, 1);
-
- AudioControlSGTL5000 audioShield;
-
- /*
- int s_idx = FLANGE_DELAY_LENGTH/2;
- int s_depth = FLANGE_DELAY_LENGTH/16;
- double s_freq = 1;
-
- // <<<<<<<<<<<<<<>>>>>>>>>>>>>>>>
- // 12
- int s_idx = FLANGE_DELAY_LENGTH/2;
- int s_depth = FLANGE_DELAY_LENGTH/8;
- double s_freq = .125;
- // with .125 the ticking is about 1Hz with music
- // but with the noise sample it is a bit slower than that
- // <<<<<<<<<<<<<<>>>>>>>>>>>>>>>>
- */
- /*
- // <<<<<<<<<<<<<<>>>>>>>>>>>>>>>>
- // 12
- int s_idx = FLANGE_DELAY_LENGTH/2;
- int s_depth = FLANGE_DELAY_LENGTH/12;
- double s_freq = .125;
- // with .125 the ticking is about 1Hz with music
- // but with the noise sample it is a bit slower than that
- // <<<<<<<<<<<<<<>>>>>>>>>>>>>>>>
- */
- /*
- //12
- int s_idx = 15*FLANGE_DELAY_LENGTH/16;
- int s_depth = 15*FLANGE_DELAY_LENGTH/16;
- double s_freq = 0;
- */
- /*
- //12
- int s_idx = 2*FLANGE_DELAY_LENGTH/4;
- int s_depth = FLANGE_DELAY_LENGTH/8;
- double s_freq = .0625;
- */
-
- //12 - good with Eric Clapton Unplugged
- /*
- int s_idx = 3*FLANGE_DELAY_LENGTH/4;
- int s_depth = FLANGE_DELAY_LENGTH/8;
- double s_freq = .0625;
- */
- int s_idx = FLANGE_DELAY_LENGTH/4;
- int s_depth = FLANGE_DELAY_LENGTH/4;
- double s_freq = .5;
-
- void setup() {
-
- Serial.begin(9600);
- while (!Serial) ;
- delay(3000);
-
- pinMode(PASSTHRU_PIN,INPUT_PULLUP);
-
- // It doesn't work properly with any less than 8
- // but that was an earlier version. Processor and
- // memory usage are now (ver j)
- // Proc = 24 (24), Mem = 4 (4)
- AudioMemory(8);
-
- audioShield.enable();
- audioShield.inputSelect(myInput);
- audioShield.volume(50);
-
- // Warn that the passthru pin is grounded
- if(!digitalRead(PASSTHRU_PIN)) {
- Serial.print("PASSTHRU_PIN (");
- Serial.print(PASSTHRU_PIN);
- Serial.println(") is grounded");
- }
-
- // Set up the flange effect
- // address of delayline
- // total number of samples (left AND right) in the delay line
- // Index (in samples) into the delay line for the added voice
- // Depth of the flange effect
- // frequency of the flange effect
- myEffect.begin(delayline,FLANGE_DELAYLINE,s_idx,s_depth,s_freq);
-
- // I want output on the line out too
- audioShield.unmuteLineout();
-
- Serial.println("setup done");
- AudioProcessorUsageMaxReset();
- AudioMemoryUsageMaxReset();
- }
-
-
- // audio volume
- int volume = 0;
-
- unsigned long last_time = millis();
- void loop()
- {
- // Volume control
- int n = analogRead(15);
- if (n != volume) {
- volume = n;
- audioShield.volume((float)n / 10.23);
- }
- if(1) {
- if(millis() - last_time >= 5000) {
- Serial.print("Proc = ");
- Serial.print(AudioProcessorUsage());
- Serial.print(" (");
- Serial.print(AudioProcessorUsageMax());
- Serial.print("), Mem = ");
- Serial.print(AudioMemoryUsage());
- Serial.print(" (");
- Serial.print(AudioMemoryUsageMax());
- Serial.println(")");
- last_time = millis();
- }
- }
- // update the button
- b_passthru.update();
-
- // If the passthru button is pushed, save the current
- // filter index and then switch the filter to passthru
- if(b_passthru.fallingEdge()) {
- myEffect.modify(DELAY_PASSTHRU,0,0);
- }
-
- // If passthru button is released, restore the effect
- if(b_passthru.risingEdge()) {
- myEffect.modify(s_idx,s_depth,s_freq);
- }
-
- }
-
-
-
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