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- /* Audio Library for Teensy, Ladder Filter
- * Copyright (c) 2021, Richard van Hoesel
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice, development funding notice, and this permission
- * notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- //-----------------------------------------------------------
- // Huovilainen New Moog (HNM) model as per CMJ jun 2006
- // Implemented as Teensy Audio Library compatible object
- // Richard van Hoesel, Feb. 9 2021
- // v.1.02 now includes both cutoff and resonance "CV" modulation inputs
- // please retain this header if you use this code.
- //-----------------------------------------------------------
-
- // https://forum.pjrc.com/threads/60488?p=269609&viewfull=1#post269609
-
- #ifndef filter_ladder_h_
- #define filter_ladder_h_
-
- #include "Arduino.h"
- #include "AudioStream.h"
-
- class AudioFilterLadder: public AudioStream
- {
- public:
- AudioFilterLadder() : AudioStream(3, inputQueueArray) {};
- void frequency(float FC);
- void resonance(float reson);
- virtual void update(void);
- private:
- float LPF(float s, int i);
- void compute_coeffs(float fc);
- bool resonating();
- float alpha = 1.0;
- float beta[4] = {0.0, 0.0, 0.0, 0.0};
- float z0[4] = {0.0, 0.0, 0.0, 0.0};
- float z1[4] = {0.0, 0.0, 0.0, 0.0};
- float K = 1.0;
- float Fbase = 1000;
- //float Qbase = 0.5;
- //float overdrive = 1.0;
- audio_block_t *inputQueueArray[3];
- };
-
- #endif
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