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-
- <h3>Summary</h3>
- <div>
- <p>Play a RAW data file, stored on a Serial Flash chip. These chips
- are far more efficient than SD cards, allowing many files to be
- played simultaneously by copies of this object.
- </p>
- <p align=center><img src="img/w25q128fv.jpg"><br><small>W25Q128FV Serial Flash</small></p>
- </div>
- <h3>Audio Connections</h3>
- <table class=doc align=center cellpadding=3>
- <tr class=top><th>Port</th><th>Purpose</th></tr>
- <tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
- </table>
- <h3>Functions</h3>
- <p class=func><span class=keyword>play</span>(filename);</p>
- <p class=desc>Begin playing a RAW data file. If a file is already playing,
- it is stopped and this file starts playing from the beginning.
- </p>
- <p class=func><span class=keyword>stop</span>();</p>
- <p class=desc>Stop playing. If not playing, this function has no effect.
- </p>
- <p class=func><span class=keyword>isPlaying</span>();</p>
- <p class=desc>Return true (non-zero) if playing, or false (zero)
- when not playing.
- </p>
- <p class=func><span class=keyword>positionMillis</span>();</p>
- <p class=desc>While playing, return the current time offset, in
- milliseconds. When not playing, the return from this function
- is undefined.
- </p>
- <p class=func><span class=keyword>lengthMillis</span>();</p>
- <p class=desc>Return the total length of the current sound clip,
- in milliseconds. When not playing, the return from this function
- is undefined.
- </p>
- <h3>Examples</h3>
- <!--<p class=exam>File > Examples > Audio > Recorder-->
- <p class=exam>TODO: play example needed....
- </p>
- <p class=exam>File > Examples > SerialFlash > CopyFromSD
- </p>
- <h3>Notes</h3>
- <p>The data file must be RAW 16 bit signed integers in LSB-first format.
- </p>
- <p>The <a href="https://github.com/PaulStoffregen/SerialFlash" target="_blank">SerialFlash library</a>
- is used to access the flash chip. You can also use SerialFlash's functions
- to access the stored files, or add data to the flash chip.
- </p>
- <p>File names are case sensitive with SerialFlash. If your sound does
- not play, use <b>File > Examples > SerialFlash > ListFiles</b> to
- check the exact file names stored in the flash memory chip.
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