|
- /* Audio Library for Teensy 3.X
- * Copyright (c) 2014, Jonathan Payne (jon@jonnypayne.com)
- * Based on Effect_Fade by Paul Stoffregen
-
- * Development of this audio library was funded by PJRC.COM, LLC by sales of
- * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
- * open source software by purchasing Teensy or other PJRC products.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice, development funding notice, and this permission
- * notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #ifndef effect_bitcrusher_h_
- #define effect_bitcrusher_h_
-
- #include "AudioStream.h"
-
- class AudioEffectBitcrusher : public AudioStream
- {
- public:
- AudioEffectBitcrusher(void)
- : AudioStream(1, inputQueueArray) {}
- void bits(uint8_t b) {
- if (b > 16) b = 16;
- else if (b == 0) b = 1;
- crushBits = b;
- }
- void sampleRate(float hz) {
- int n = (AUDIO_SAMPLE_RATE_EXACT / hz) + 0.5;
- if (n < 1) n = 1;
- else if (n > 64) n = 64;
- sampleStep = n;
- }
- virtual void update(void);
-
- private:
- uint8_t crushBits; // 16 = off
- uint8_t sampleStep; // the number of samples to double up. This simple technique only allows a few stepped positions.
- audio_block_t *inputQueueArray[1];
- };
-
- #endif
|