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  1. <!-- vim: set ts=4: -->
  2. <!-- TODO: generate some or all of this automatically from the C++ source -->
  3. <!-- TODO: add a field for maximum instance count -->
  4. <!-- TODO: add a field for exclusive to other objects (not allowed if they're used) -->
  5. <!-- TODO: add "parameters" fields, to replace the form html stuff -->
  6. <script type="text/javascript">
  7. RED.nodes.registerType('AudioInputI2S',{
  8. shortName: "i2s",
  9. inputs:0,
  10. outputs:2,
  11. category: 'input-function',
  12. color:"#E6E0F8",
  13. icon: "arrow-in.png"
  14. });
  15. </script>
  16. <script type="text/x-red" data-help-name="AudioInputI2S">
  17. <h3>Summary</h3>
  18. <p>Receive 16 bit stereo audio from the
  19. <a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a>
  20. or another I2S device, using I2S master mode.</p>
  21. <p align=center><img src="audioshield_inputs.jpg"></p>
  22. <h3>Audio Connections</h3>
  23. <table class=doc align=center cellpadding=3>
  24. <tr class=top><th>Port</th><th>Purpose</th></tr>
  25. <tr class=odd><td align=center>Out 0</td><td>Left Channel</td></tr>
  26. <tr class=odd><td align=center>Out 1</td><td>Right Channel</td></tr>
  27. </table>
  28. <h3>Functions</h3>
  29. <p>This object has no functions to call from the Arduino sketch. It
  30. simply streams data from the I2S hardware to its 2 output ports.</p>
  31. <h3>Hardware</h3>
  32. <p align=center><img src="audioshield_backside.jpg"></p>
  33. <p>The I2S signals are used in "master" mode, where Teensy creates
  34. all 3 clock signals and controls all data timing.</p>
  35. <table class=doc align=center cellpadding=3>
  36. <tr class=top><th>Pin</th><th>Signal</th><th>Direction</th></tr>
  37. <tr class=odd><td align=center>9</td><td>BCLK</td><td>Output</td></tr>
  38. <tr class=odd><td align=center>11</td><td>MCLK</td><td>Output</td></tr>
  39. <tr class=odd><td align=center>13</td><td>RX</td><td>Input</td></tr>
  40. <tr class=odd><td align=center>23</td><td>LRCLK</td><td>Output</td></tr>
  41. </table>
  42. <p>Audio from
  43. master mode I2S may be used in the same project as ADC, DAC and
  44. PWM signals, because all remain in sync to Teensy's timing</p>
  45. <h3>Notes</h3>
  46. <p>Normally, this object is used with the Audio Shield, which
  47. is controlled separately by the "sgtl5000" object.</p>
  48. <p>Only one I2S input and one I2S output object may be used. Master
  49. and slave modes may not be mixed (both must be of the same type).
  50. </p>
  51. <p>I2S master objects can be used together with non-I2S input and output
  52. objects, for simultaneous audio streaming on different hardware.</p>
  53. </script>
  54. <script type="text/x-red" data-template-name="AudioInputI2S">
  55. <div class="form-row">
  56. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  57. <input type="text" id="node-input-name" placeholder="Name">
  58. </div>
  59. </script>
  60. <script type="text/javascript">
  61. RED.nodes.registerType('AudioInputI2Sslave',{
  62. shortName: "i2ss",
  63. inputs:0,
  64. outputs:2,
  65. category: 'input-function',
  66. color:"#E6E0F8",
  67. icon: "arrow-in.png"
  68. });
  69. </script>
  70. <script type="text/x-red" data-help-name="AudioInputI2Sslave">
  71. <h3>Summary</h3>
  72. <p>Receive 16 bit stereo audio from an I2S device using I2S slave mode.</p>
  73. <h3>Audio Connections</h3>
  74. <table class=doc align=center cellpadding=3>
  75. <tr class=top><th>Port</th><th>Purpose</th></tr>
  76. <tr class=odd><td align=center>Out 0</td><td>Left Channel</td></tr>
  77. <tr class=odd><td align=center>Out 1</td><td>Right Channel</td></tr>
  78. </table>
  79. <h3>Functions</h3>
  80. <p>This object has no functions to call from the Arduino sketch. It
  81. simply streams data from the I2S hardware to its 2 output ports.</p>
  82. <h3>Hardware</h3>
  83. <p>The I2S signals are used in "slave" mode, where the I2S device controls
  84. data timing.</p>
  85. <table class=doc align=center cellpadding=3>
  86. <tr class=top><th>Pin</th><th>Signal</th><th>Direction</th></tr>
  87. <tr class=odd><td align=center>9</td><td>BCLK</td><td>Input</td></tr>
  88. <tr class=odd><td align=center>13</td><td>RX</td><td>Input</td></tr>
  89. <tr class=odd><td align=center>23</td><td>LRCLK</td><td>Input</td></tr>
  90. </table>
  91. <h3>Notes</h3>
  92. <p>Slave mode I2S <b>should not used in the same project as ADC, DAC and
  93. PWM</b> signals. Differences in timing between the I2S device and
  94. Teensy's clock can cause occasional audio glitches when I2S slave mode
  95. is used together with other input or output objects based on Teensy's
  96. timing.</p>
  97. <p>Only one I2S input and one I2S output object may be used. Master
  98. and slave modes may not be mixed (both must be of the same type).
  99. </p>
  100. </script>
  101. <script type="text/x-red" data-template-name="AudioInputI2Sslave">
  102. <div class="form-row">
  103. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  104. <input type="text" id="node-input-name" placeholder="Name">
  105. </div>
  106. </script>
  107. <script type="text/javascript">
  108. RED.nodes.registerType('AudioInputAnalog',{
  109. shortName: "adc",
  110. inputs:0,
  111. outputs:1,
  112. category: 'input-function',
  113. color:"#E6E0F8",
  114. icon: "arrow-in.png"
  115. });
  116. </script>
  117. <script type="text/x-red" data-help-name="AudioInputAnalog">
  118. <h3>Summary</h3>
  119. <p>Receive audio using the built-in analog to digital converter.</p>
  120. <h3>Audio Connections</h3>
  121. <table class=doc align=center cellpadding=3>
  122. <tr class=top><th>Port</th><th>Purpose</th></tr>
  123. <tr class=odd><td align=center>Out 0</td><td>Audio Channel</td></tr>
  124. </table>
  125. <h3>Functions</h3>
  126. <p>This object has no functions to call from the Arduino sketch. It
  127. simply streams data from the ADC to its output port.</p>
  128. <h3>Hardware</h3>
  129. <p>Pin A2 is used for audio input.</p>
  130. <p align=center><img src="adcpins2.jpg"></p>
  131. <p>Signal range is 0 to 1.2V</p>
  132. <p>Need for DC bias, approx 0.6V</p>
  133. <p>TODO: suggested circuity for signal input</p>
  134. <h3>Notes</h3>
  135. <p>Algorithm for automatic DC bias tracking</p>
  136. <p>Noise due to high source impedance</p>
  137. <p>Power Supply rejection issue with simple DC bias</p>
  138. <p>TODO: actual noise measurements with different input circuitry
  139. (it's not nearly as quiet as the audio shield)</p>
  140. </script>
  141. <script type="text/x-red" data-template-name="AudioInputAnalog">
  142. <div class="form-row">
  143. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  144. <input type="text" id="node-input-name" placeholder="Name">
  145. </div>
  146. </script>
  147. <script type="text/javascript">
  148. RED.nodes.registerType('AudioOutputI2S',{
  149. shortName: "i2s",
  150. inputs:2,
  151. outputs:0,
  152. category: 'output-function',
  153. color:"#E6E0F8",
  154. icon: "arrow-in.png"
  155. });
  156. </script>
  157. <script type="text/x-red" data-help-name="AudioOutputI2S">
  158. <h3>Summary</h3>
  159. <p>Transmit 16 bit stereo audio to the
  160. <a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a>
  161. or another I2S device, using I2S master mode.</p>
  162. <p align=center><img src="audioshield_outputs.jpg"></p>
  163. <h3>Audio Connections</h3>
  164. <table class=doc align=center cellpadding=3>
  165. <tr class=top><th>Port</th><th>Purpose</th></tr>
  166. <tr class=odd><td align=center>In 0</td><td>Left Channel</td></tr>
  167. <tr class=odd><td align=center>In 1</td><td>Right Channel</td></tr>
  168. </table>
  169. <h3>Functions</h3>
  170. <p>This object has no functions to call from the Arduino sketch. It
  171. simply streams data from its 2 input ports to the I2S hardware.</p>
  172. <h3>Hardware</h3>
  173. <p align=center><img src="audioshield_backside.jpg"></p>
  174. <p>The I2S signals are used in "master" mode, where Teensy creates
  175. all 3 clock signals and controls all data timing.</p>
  176. <table class=doc align=center cellpadding=3>
  177. <tr class=top><th>Pin</th><th>Signal</th><th>Direction</th></tr>
  178. <tr class=odd><td align=center>9</td><td>BCLK</td><td>Output</td></tr>
  179. <tr class=odd><td align=center>11</td><td>MCLK</td><td>Output</td></tr>
  180. <tr class=odd><td align=center>22</td><td>TX</td><td>Output</td></tr>
  181. <tr class=odd><td align=center>23</td><td>LRCLK</td><td>Output</td></tr>
  182. </table>
  183. <p>Audio from
  184. master mode I2S may be used in the same project as ADC, DAC and
  185. PWM signals, because all remain in sync to Teensy's timing</p>
  186. <h3>Notes</h3>
  187. <p>Normally, this object is used with the Audio Shield, which
  188. is controlled separately by the "sgtl5000" object.</p>
  189. <p>Only one I2S input and one I2S output object may be used. Master
  190. and slave modes may not be mixed (both must be of the same type).
  191. </p>
  192. </script>
  193. <script type="text/x-red" data-template-name="AudioOutputI2S">
  194. <div class="form-row">
  195. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  196. <input type="text" id="node-input-name" placeholder="Name">
  197. </div>
  198. </script>
  199. <script type="text/javascript">
  200. RED.nodes.registerType('AudioOutputI2Sslave',{
  201. shortName: "i2ss",
  202. inputs:2,
  203. outputs:0,
  204. category: 'output-function',
  205. color:"#E6E0F8",
  206. icon: "arrow-in.png"
  207. });
  208. </script>
  209. <script type="text/x-red" data-help-name="AudioOutputI2Sslave">
  210. <h3>Summary</h3>
  211. <p>Transmit 16 bit stereo audio to an I2S device using I2S slave mode.</p>
  212. <h3>Audio Connections</h3>
  213. <table class=doc align=center cellpadding=3>
  214. <tr class=top><th>Port</th><th>Purpose</th></tr>
  215. <tr class=odd><td align=center>In 0</td><td>Left Channel</td></tr>
  216. <tr class=odd><td align=center>In 1</td><td>Right Channel</td></tr>
  217. </table>
  218. <h3>Functions</h3>
  219. <p>This object has no functions to call from the Arduino sketch. It
  220. simply streams data from its 2 input ports to the I2S hardware.</p>
  221. <h3>Hardware</h3>
  222. <p>The I2S signals are used in "slave" mode, where the I2S device controls
  223. data timing.</p>
  224. <table class=doc align=center cellpadding=3>
  225. <tr class=top><th>Pin</th><th>Signal</th><th>Direction</th></tr>
  226. <tr class=odd><td align=center>9</td><td>BCLK</td><td>Input</td></tr>
  227. <tr class=odd><td align=center>22</td><td>TX</td><td>Output</td></tr>
  228. <tr class=odd><td align=center>23</td><td>LRCLK</td><td>Input</td></tr>
  229. </table>
  230. <h3>Notes</h3>
  231. <p>Slave mode I2S <b>should not used in the same project as ADC, DAC and
  232. PWM</b> signals. Differences in timing between the I2S device and
  233. Teensy's clock can cause occasional audio glitches when I2S slave mode
  234. is used together with other input or output objects based on Teensy's
  235. timing.</p>
  236. <p>Only one I2S input and one I2S output object may be used. Master
  237. and slave modes may not be mixed (both must be of the same type).
  238. </p>
  239. </script>
  240. <script type="text/x-red" data-template-name="AudioOutputI2Sslave">
  241. <div class="form-row">
  242. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  243. <input type="text" id="node-input-name" placeholder="Name">
  244. </div>
  245. </script>
  246. <script type="text/javascript">
  247. RED.nodes.registerType('AudioOutputAnalog',{
  248. shortName: "dac",
  249. inputs:1,
  250. outputs:0,
  251. category: 'output-function',
  252. color:"#E6E0F8",
  253. icon: "arrow-in.png"
  254. });
  255. </script>
  256. <script type="text/x-red" data-help-name="AudioOutputAnalog">
  257. <h3>Summary</h3>
  258. <p>Transmit 12 bit audio using Teensy 3.1's built-in digital to analog converter.</p>
  259. <h3>Audio Connections</h3>
  260. <table class=doc align=center cellpadding=3>
  261. <tr class=top><th>Port</th><th>Purpose</th></tr>
  262. <tr class=odd><td align=center>In 0</td><td>Audio Channel</td></tr>
  263. </table>
  264. <h3>Functions</h3>
  265. <p>This object has no functions to call from the Arduino sketch. It
  266. simply streams data from the ADC to its output port.</p>
  267. <h3>Hardware</h3>
  268. <p align=center><img src="dacpin.jpg"></p>
  269. <p>Signal range is 0 to 1.2V</p>
  270. <p>Most applications require at least a 10&micro;F DC-blocking capacitor.</p>
  271. <p>TODO: photo of Teensy 3.1 with 10&micro;F capacitor and 3.5mm jack.</p>
  272. <h3>Notes</h3>
  273. <p>The output rate is 44.1 kHz (no oversampling). Ultrasonic noise present if
  274. not filtered. This may not
  275. be an issue for many uses, but care should be used if amplified and driven
  276. to high power tweeters.</p>
  277. </script>
  278. <script type="text/x-red" data-template-name="AudioOutputAnalog">
  279. <div class="form-row">
  280. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  281. <input type="text" id="node-input-name" placeholder="Name">
  282. </div>
  283. </script>
  284. <script type="text/javascript">
  285. RED.nodes.registerType('AudioOutputPWM',{
  286. shortName: "pwm",
  287. inputs:1,
  288. outputs:0,
  289. category: 'output-function',
  290. color:"#E6E0F8",
  291. icon: "arrow-in.png"
  292. });
  293. </script>
  294. <script type="text/x-red" data-help-name="AudioOutputPWM">
  295. <h3>Summary</h3>
  296. <p>Transmit audio using Teensy 3.1's PWM pins. Two pins are
  297. used for coarse and fine pulses, to be combined by scaled
  298. resistors.</p>
  299. <h3>Audio Connections</h3>
  300. <table class=doc align=center cellpadding=3>
  301. <tr class=top><th>Port</th><th>Purpose</th></tr>
  302. <tr class=odd><td align=center>In 0</td><td>Audio Channel</td></tr>
  303. </table>
  304. <h3>Functions</h3>
  305. <p>This object has no functions to call from the Arduino sketch. It
  306. simply streams data from the its input port to the PWM pins.</p>
  307. <h3>Hardware</h3>
  308. <p>The following circuit is recommended.</p>
  309. <p align=center><img src="pwmdualcircuit.jpg"></p>
  310. <p>Signal range is approx 1.55 Vp-p.</p>
  311. <p>These resistor values assume approx 20 ohms output impedance
  312. on the digital pins. The 127K resistor may be adjusted or
  313. trimmed for variation in output drive and tolerance on the
  314. 475 ohm resistor.</p>
  315. <p>A plastic film (Polypropylene, Polyethylene, Polyester, etc) or
  316. C0G/NPO ceramic capacitor should be used for filtering. Low
  317. quality ceramic (X7R, Y5V, Z5U, etc) can cause signal distortion.</p>
  318. <h3>Notes</h3>
  319. <p>This object only works properly when Tools > CPU_Speed is set to
  320. 48 or 96 MHz. Other speeds aren't supported and will likely fail
  321. in strange ways.</p>
  322. <p>The PWM carrier frequency is 88.2 kHz. The suggested circuit
  323. will only slightly filter the carrier. Extra filtering will be
  324. required for a clean signal without the ultrasonic PWM carrier.
  325. </p>
  326. <p>Analog signals created by filtering PWM waveforms use the digital
  327. power supply as their reference voltage. Any noise on the digital
  328. power line can directly couple to the output signal. The built-in DAC or
  329. <a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a>
  330. should be used when higher quality signals are needed.</p>
  331. </script>
  332. <script type="text/x-red" data-template-name="AudioOutputPWM">
  333. <div class="form-row">
  334. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  335. <input type="text" id="node-input-name" placeholder="Name">
  336. </div>
  337. </script>
  338. <script type="text/javascript">
  339. RED.nodes.registerType('AudioMixer4',{
  340. shortName: "mixer",
  341. inputs:4,
  342. outputs:1,
  343. category: 'mixer-function',
  344. color:"#E6E0F8",
  345. icon: "arrow-in.png"
  346. });
  347. </script>
  348. <script type="text/x-red" data-help-name="AudioMixer4">
  349. <h3>Summary</h3>
  350. <p>Combine up to 4 audio signals together, each with adjustable gain.
  351. All channels support signal attenuation or amplification.</p>
  352. <h3>Audio Connections</h3>
  353. <table class=doc align=center cellpadding=3>
  354. <tr class=top><th>Port</th><th>Purpose</th></tr>
  355. <tr class=odd><td align=center>In 0</td><td>Input signal #1</td></tr>
  356. <tr class=odd><td align=center>In 1</td><td>Input signal #2</td></tr>
  357. <tr class=odd><td align=center>In 2</td><td>Input signal #3</td></tr>
  358. <tr class=odd><td align=center>In 3</td><td>Input signal #4</td></tr>
  359. <tr class=odd><td align=center>Out 0</td><td>Sum of all inputs</td></tr>
  360. </table>
  361. <h3>Functions</h3>
  362. <p class=func><span class=keyword>gain</span>(channel, level);</p>
  363. <p class=desc>Adjust the amplification or attenuation. "channel" must
  364. be 0 to 3. "level" may be any floating point number from 0 to 32767.
  365. 1.0 passes the signal through directly. Level of 0 shuts the channel
  366. off completely. Between 0 to 1.0 attenuates the signal, and above
  367. 1.0 amplifies it. All 4 channels have separate settings.
  368. </p>
  369. <h3>Notes</h3>
  370. <p>Signal clipping can occur when any channel has gain greater than 1.0,
  371. or when multiple signals add together to greater than 1.0.</p>
  372. <p>More than 4 channels may be combined by connecting multiple mixers
  373. in tandem. For example, a 16 channel mixer may be built using 5
  374. mixers, where the fifth mixer combines the outputs of the first 4.
  375. </p>
  376. </script>
  377. <script type="text/x-red" data-template-name="AudioMixer4">
  378. <div class="form-row">
  379. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  380. <input type="text" id="node-input-name" placeholder="Name">
  381. </div>
  382. </script>
  383. <script type="text/javascript">
  384. RED.nodes.registerType('AudioPlayMemory',{
  385. shortName: "playMem",
  386. inputs:0,
  387. outputs:1,
  388. category: 'play-function',
  389. color:"#E6E0F8",
  390. icon: "arrow-in.png"
  391. });
  392. </script>
  393. <script type="text/x-red" data-help-name="AudioPlayMemory">
  394. <h3>Summary</h3>
  395. <p>Play a short sound clip, stored directly in memory.
  396. Data files are created with the
  397. <a href="https://github.com/PaulStoffregen/Audio/tree/master/examples/PlayFromSketch/wav2sketch" target="_blank">wav2sketch program</a>,
  398. and copied to the sketch folder to become part of your sketch.</p>
  399. <h3>Audio Connections</h3>
  400. <table class=doc align=center cellpadding=3>
  401. <tr class=top><th>Port</th><th>Purpose</th></tr>
  402. <tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
  403. </table>
  404. <h3>Functions</h3>
  405. <p class=func><span class=keyword>play</span>(data);</p>
  406. <p class=desc>Begin playing a sound clip. If already playing, the
  407. currently playing clip is stopped and this new data begins
  408. playing from the beginning.
  409. </p>
  410. <p class=func><span class=keyword>stop</span>();</p>
  411. <p class=desc>Stop playing. If not playing, this function has no effect.
  412. </p>
  413. <p class=func><span class=keyword>isPlaying</span>();</p>
  414. <p class=desc>Return true (non-zero) if playing, or false (zero)
  415. when not playing.
  416. </p>
  417. <p class=func><span class=keyword>positionMillis</span>();</p>
  418. <p class=desc>While playing, return the current time offset, in
  419. milliseconds. When not playing, the return from this function
  420. is undefined.
  421. </p>
  422. <p class=func><span class=keyword>lengthMillis</span>();</p>
  423. <p class=desc>Return the total length of the current sound clip,
  424. in milliseconds. When not playing, the return from this function
  425. is undefined.
  426. </p>
  427. <h3>Notes</h3>
  428. <p>TODO: supported sample rates: 11.025, 22.05, 44.1</p>
  429. <p>TODO: ulaw vs uncompressed encoding</p>
  430. <p>Polyphonic playback can be built by creating multiple
  431. objects, with their output combined by mixers.</p>
  432. </script>
  433. <script type="text/x-red" data-template-name="AudioPlayMemory">
  434. <div class="form-row">
  435. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  436. <input type="text" id="node-input-name" placeholder="Name">
  437. </div>
  438. </script>
  439. <script type="text/javascript">
  440. RED.nodes.registerType('AudioPlaySdWav',{
  441. shortName: "playWav",
  442. inputs:0,
  443. outputs:2,
  444. category: 'play-function',
  445. color:"#E6E0F8",
  446. icon: "arrow-in.png"
  447. });
  448. </script>
  449. <script type="text/x-red" data-help-name="AudioPlaySdWav">
  450. <h3>Summary</h3>
  451. <p>Play a WAV file, stored on a SD card.</p>
  452. <h3>Audio Connections</h3>
  453. <table class=doc align=center cellpadding=3>
  454. <tr class=top><th>Port</th><th>Purpose</th></tr>
  455. <tr class=odd><td align=center>Out 0</td><td>Left Channel Output</td></tr>
  456. <tr class=odd><td align=center>Out 1</td><td>Right Channel Output</td></tr>
  457. </table>
  458. <h3>Functions</h3>
  459. <p class=func><span class=keyword>play</span>(filename);</p>
  460. <p class=desc>Begin playing a WAV file. If a file is already playing,
  461. it is stopped and this file starts playing from the beginning.
  462. </p>
  463. <p class=func><span class=keyword>stop</span>();</p>
  464. <p class=desc>Stop playing. If not playing, this function has no effect.
  465. </p>
  466. <p class=func><span class=keyword>isPlaying</span>();</p>
  467. <p class=desc>Return true (non-zero) if playing, or false (zero)
  468. when not playing. See the note below about delayed start.
  469. </p>
  470. <p class=func><span class=keyword>positionMillis</span>();</p>
  471. <p class=desc>While playing, return the current time offset, in
  472. milliseconds. When not playing, the return from this function
  473. is undefined.
  474. </p>
  475. <p class=func><span class=keyword>lengthMillis</span>();</p>
  476. <p class=desc>Return the total length of the current sound clip,
  477. in milliseconds. When not playing, the return from this function
  478. is undefined.
  479. </p>
  480. <h3>Notes</h3>
  481. <p>Only 16 bit PCM, 44100 Hz WAV files are supported. When mono
  482. files are played, both output ports transmit a copy of the
  483. single sound. Of course, stereo WAV files play with the left
  484. channel on port 0 and the right channel on port 1.
  485. </p>
  486. <p>A brief delay after calling play() will usually occur before
  487. isPlaying() returns true and positionMillis() returns valid
  488. time offset. WAV files have a header at the beginning of the
  489. file, which the audio library must read and parse before
  490. playing can begin.
  491. </p>
  492. <p>While playing, the audio library accesses the SD card automatically.
  493. If card access is required, you must
  494. <a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">use AudioNoInterrupts()</a>
  495. to prevent the library from accessing the SD card while you use it.
  496. Disabling the audio library interrupt for too long may cause audible
  497. dropouts or glitches.
  498. </p>
  499. </script>
  500. <script type="text/x-red" data-template-name="AudioPlaySdWav">
  501. <div class="form-row">
  502. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  503. <input type="text" id="node-input-name" placeholder="Name">
  504. </div>
  505. </script>
  506. <script type="text/javascript">
  507. RED.nodes.registerType('AudioPlaySdRaw',{
  508. shortName: "playRaw",
  509. inputs:0,
  510. outputs:1,
  511. category: 'play-function',
  512. color:"#E6E0F8",
  513. icon: "arrow-in.png"
  514. });
  515. </script>
  516. <script type="text/x-red" data-help-name="AudioPlaySdRaw">
  517. <h3>Summary</h3>
  518. <p>Play a RAW data file, stored on a SD card. RAW format is simpler
  519. than WAV and begins playing immediately, without parsing WAV file
  520. header info.</p>
  521. <h3>Audio Connections</h3>
  522. <table class=doc align=center cellpadding=3>
  523. <tr class=top><th>Port</th><th>Purpose</th></tr>
  524. <tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
  525. </table>
  526. <h3>Functions</h3>
  527. <p class=func><span class=keyword>play</span>(filename);</p>
  528. <p class=desc>Begin playing a RAW data file. If a file is already playing,
  529. it is stopped and this file starts playing from the beginning.
  530. </p>
  531. <p class=func><span class=keyword>stop</span>();</p>
  532. <p class=desc>Stop playing. If not playing, this function has no effect.
  533. </p>
  534. <p class=func><span class=keyword>isPlaying</span>();</p>
  535. <p class=desc>Return true (non-zero) if playing, or false (zero)
  536. when not playing.
  537. </p>
  538. <p class=func><span class=keyword>positionMillis</span>();</p>
  539. <p class=desc>While playing, return the current time offset, in
  540. milliseconds. When not playing, the return from this function
  541. is undefined.
  542. </p>
  543. <p class=func><span class=keyword>lengthMillis</span>();</p>
  544. <p class=desc>Return the total length of the current sound clip,
  545. in milliseconds. When not playing, the return from this function
  546. is undefined.
  547. </p>
  548. <h3>Notes</h3>
  549. <p>The data file must be RAW 16 bit signed integers in LSB-first format.
  550. </p>
  551. <p>While playing, the audio library accesses the SD card automatically.
  552. If card access is required, you must
  553. <a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a>
  554. to prevent the library from accessing the SD card while you use it.
  555. Disabling the audio library interrupt for too long may cause audible
  556. dropouts or glitches.
  557. </p>
  558. </script>
  559. <script type="text/x-red" data-template-name="AudioPlaySdRaw">
  560. <div class="form-row">
  561. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  562. <input type="text" id="node-input-name" placeholder="Name">
  563. </div>
  564. </script>
  565. <script type="text/javascript">
  566. RED.nodes.registerType('AudioPlayQueue',{
  567. shortName: "queue",
  568. inputs:0,
  569. outputs:1,
  570. category: 'play-function',
  571. color:"#E6E0F8",
  572. icon: "arrow-in.png"
  573. });
  574. </script>
  575. <script type="text/x-red" data-help-name="AudioPlayQueue">
  576. <h3>Summary</h3>
  577. <p>Play audio data provided by the Arduino sketch. This object provides
  578. functions to allow the sketch code to push data into the audio system.</p>
  579. <h3>Audio Connections</h3>
  580. <table class=doc align=center cellpadding=3>
  581. <tr class=top><th>Port</th><th>Purpose</th></tr>
  582. <tr class=odd><td align=center>Out 0</td><td>Sound Output</td></tr>
  583. </table>
  584. <h3>Functions</h3>
  585. <p class=func><span class=keyword>play</span>(int16);</p>
  586. <p class=desc>not yet implemented
  587. </p>
  588. <p class=func><span class=keyword>play</span>(int16[], length);</p>
  589. <p class=desc>not yet implemented
  590. </p>
  591. <p class=func><span class=keyword>getBuffer</span>();</p>
  592. <p class=desc>Returns a pointer to an array of 128 int16. This buffer
  593. is within the audio library memory pool, providing the most efficient
  594. way to input data to the audio system. The buffer is likely to be
  595. populated by previously used data, so the entire 128 words should be
  596. written before calling playBuffer(). Only a single buffer should be
  597. requested at a time. This function may return NULL if no memory is
  598. available.
  599. </p>
  600. <p class=func><span class=keyword>playBuffer</span>();</p>
  601. <p class=desc>Transmit the buffer previously obtained from getBuffer().
  602. </p>
  603. <h3>Notes</h3>
  604. <p>TODO: many caveats....</p>
  605. <p>
  606. </p>
  607. </script>
  608. <script type="text/x-red" data-template-name="AudioPlayQueue">
  609. <div class="form-row">
  610. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  611. <input type="text" id="node-input-name" placeholder="Name">
  612. </div>
  613. </script>
  614. <script type="text/javascript">
  615. RED.nodes.registerType('AudioRecordQueue',{
  616. shortName: "queue",
  617. inputs:1,
  618. outputs:0,
  619. category: 'record-function',
  620. color:"#E6E0F8",
  621. icon: "arrow-in.png"
  622. });
  623. </script>
  624. <script type="text/x-red" data-help-name="AudioRecordQueue">
  625. <h3>Summary</h3>
  626. <p>Record audio data by sending to the Arduino sketch. This object allows
  627. sketch code to receive audio packets.</p>
  628. <h3>Audio Connections</h3>
  629. <table class=doc align=center cellpadding=3>
  630. <tr class=top><th>Port</th><th>Purpose</th></tr>
  631. <tr class=odd><td align=center>In 0</td><td>Sound To Access</td></tr>
  632. </table>
  633. <h3>Functions</h3>
  634. <p class=func><span class=keyword>available</span>();</p>
  635. <p class=desc>Returns the number of audio packets available to read.
  636. </p>
  637. <p class=func><span class=keyword>readBuffer</span>();</p>
  638. <p class=desc>Read a single audio packet. A pointer to a 128 sample
  639. array of 16 bit integers is returned. NULL is returned if no packets
  640. are available.
  641. </p>
  642. <p class=func><span class=keyword>freeBuffer</span>();</p>
  643. <p class=desc>Release the memory from the previously read packet returned
  644. from readBuffer(). Only a single packet at a time may be read, and
  645. each packet must be freed with this function, to return the memory to
  646. the audio library.
  647. </p>
  648. <h3>Notes</h3>
  649. <p>TODO: many caveats....</p>
  650. <p>
  651. Up to 52 packets may be queued by this object, which allows approximately
  652. 150 ms of audio to be held in the queue, to allow time for the Arduino
  653. sketch to write data to media or do other high-latency tasks.
  654. The actual packets are taken
  655. from the pool created by AudioMemory().
  656. </p>
  657. </script>
  658. <script type="text/x-red" data-template-name="AudioRecordQueue">
  659. <div class="form-row">
  660. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  661. <input type="text" id="node-input-name" placeholder="Name">
  662. </div>
  663. </script>
  664. <script type="text/javascript">
  665. RED.nodes.registerType('AudioSynthWaveformSine',{
  666. shortName: "sine",
  667. inputs:0,
  668. outputs:1,
  669. category: 'synth-function',
  670. color:"#E6E0F8",
  671. icon: "arrow-in.png"
  672. });
  673. </script>
  674. <script type="text/x-red" data-help-name="AudioSynthWaveformSine">
  675. <h3>Summary</h3>
  676. <p>Create a sine wave signal</p>
  677. <h3>Audio Connections</h3>
  678. <table class=doc align=center cellpadding=3>
  679. <tr class=top><th>Port</th><th>Purpose</th></tr>
  680. <tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr>
  681. </table>
  682. <h3>Functions</h3>
  683. <p class=func><span class=keyword>amplitude</span>(level);</p>
  684. <p class=desc>Set the amplitude, from 0 to 1.0.
  685. </p>
  686. <p class=func><span class=keyword>frequency</span>(freq);</p>
  687. <p class=desc>Set the frequency, from 0 to 22000. Very low values may
  688. be used to create a LFO (Low Frequency Oscillator) for objects
  689. with modulation signal inputs.
  690. </p>
  691. <p class=func><span class=keyword>phase</span>(angle);</p>
  692. <p class=desc>
  693. Cause the generated waveform to jump to a specific point within
  694. its cycle. Angle is from 0 to 360 degrees. When multiple objects
  695. are configured,
  696. <a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a>
  697. should be used to guarantee all new settings take effect together.
  698. </p>
  699. <h3>Notes</h3>
  700. <p></p>
  701. </script>
  702. <script type="text/x-red" data-template-name="AudioSynthWaveformSine">
  703. <div class="form-row">
  704. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  705. <input type="text" id="node-input-name" placeholder="Name">
  706. </div>
  707. </script>
  708. <script type="text/javascript">
  709. RED.nodes.registerType('AudioSynthWaveformSineModulated',{
  710. shortName: "sine_fm",
  711. inputs:1,
  712. outputs:1,
  713. category: 'synth-function',
  714. color:"#E6E0F8",
  715. icon: "arrow-in.png"
  716. });
  717. </script>
  718. <script type="text/x-red" data-help-name="AudioSynthWaveformSineModulated">
  719. <h3>Summary</h3>
  720. <p>Create a modulated sine wave, using any audio signal to continuously
  721. modulate the sine wave frequency.</p>
  722. <h3>Audio Connections</h3>
  723. <table class=doc align=center cellpadding=3>
  724. <tr class=top><th>Port</th><th>Purpose</th></tr>
  725. <tr class=odd><td align=center>In 0</td><td>Modulation Signal</td></tr>
  726. <tr class=odd><td align=center>Out 0</td><td>Sine Wave Output</td></tr>
  727. </table>
  728. <h3>Functions</h3>
  729. <p class=func><span class=keyword>amplitude</span>(level);</p>
  730. <p class=desc>Set the amplitude, from 0 to 1.0.
  731. </p>
  732. <p class=func><span class=keyword>frequency</span>(freq);</p>
  733. <p class=desc>Set the center frequency, from 0 to 11000. The output will
  734. be this center frequency when the input modulation signal is zero.
  735. Modulation input 1.0 causes the frequency to double, and input -1.0
  736. causes zero Hz (DC) output. For less modulation, attenuate the input
  737. signal (perhaps with a mixer object) before it arrives here.
  738. </p>
  739. <p class=func><span class=keyword>phase</span>(angle);</p>
  740. <p class=desc>
  741. Cause the generated waveform to jump to a specific point within
  742. its cycle. Angle is from 0 to 360 degrees. When multiple objects
  743. are configured,
  744. <a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a>
  745. should be used to guarantee all new settings take effect together.
  746. </p>
  747. <h3>Notes</h3>
  748. <p></p>
  749. </script>
  750. <script type="text/x-red" data-template-name="AudioSynthWaveformSineModulated">
  751. <div class="form-row">
  752. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  753. <input type="text" id="node-input-name" placeholder="Name">
  754. </div>
  755. </script>
  756. <script type="text/javascript">
  757. RED.nodes.registerType('AudioSynthWaveform',{
  758. shortName: "waveform",
  759. inputs:0,
  760. outputs:1,
  761. category: 'synth-function',
  762. color:"#E6E0F8",
  763. icon: "arrow-in.png"
  764. });
  765. </script>
  766. <script type="text/x-red" data-help-name="AudioSynthWaveform">
  767. <h3>Summary</h3>
  768. <p>Create a waveform: sine, sawtooth, square, triangle, pulse or arbitrary.</p>
  769. <h3>Audio Connections</h3>
  770. <table class=doc align=center cellpadding=3>
  771. <tr class=top><th>Port</th><th>Purpose</th></tr>
  772. <tr class=odd><td align=center>Out 0</td><td>Waveform Output</td></tr>
  773. </table>
  774. <h3>Functions</h3>
  775. <p class=func><span class=keyword>begin</span>(waveform);</p>
  776. <p class=desc>Configure the waveform type to create.
  777. </p>
  778. <p class=func><span class=keyword>begin</span>(level, frequency, waveform);</p>
  779. <p class=desc>Output a waveform, and set the amplitude and frequency.
  780. </p>
  781. <p class=func><span class=keyword>frequency</span>(freq);</p>
  782. <p class=desc>Change the frequency.
  783. </p>
  784. <p class=func><span class=keyword>amplitude</span>(level);</p>
  785. <p class=desc>Change the amplitude. Set to 0 to turn the signal off.
  786. </p>
  787. <p class=func><span class=keyword>phase</span>(angle);</p>
  788. <p class=desc>
  789. Cause the generated waveform to jump to a specific point within
  790. its cycle. Angle is from 0 to 360 degrees. When multiple objects
  791. are configured,
  792. <a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a>
  793. should be used to guarantee all new settings take effect together.
  794. </p>
  795. <p class=func><span class=keyword>pulseWidth</span>(amount);</p>
  796. <p class=desc>Change the width (duty cycle) of the pulse.</p>
  797. <p class=func><span class=keyword>arbitraryWaveform</span>(array, maxFreq);</p>
  798. <p class=desc>
  799. Configure the waveform to be used with WAVEFORM_ARBITRARY. Array
  800. must be an array of 256 samples. Currently, the data is used
  801. without any filtering, which can cause aliasing with frequencies
  802. above 172 Hz. For higher frequency output, you must bandwidth
  803. limit your waveform data. Someday, "maxFreq" will be used to
  804. do this automatically.
  805. </p>
  806. <h3>Notes</h3>
  807. <p>Supported Waveforms:<br>
  808. <ul>
  809. <li><span class=literal>WAVEFORM_SINE</span></li>
  810. <li><span class=literal>WAVEFORM_SAWTOOTH</span></li>
  811. <li><span class=literal>WAVEFORM_SQUARE</span></li>
  812. <li><span class=literal>WAVEFORM_TRIANGLE</span></li>
  813. <li><span class=literal>WAVEFORM_ARBITRARY</span></li>
  814. <li><span class=literal>WAVEFORM_PULSE</span></li>
  815. </ul>
  816. </p>
  817. </script>
  818. <script type="text/x-red" data-template-name="AudioSynthWaveform">
  819. <div class="form-row">
  820. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  821. <input type="text" id="node-input-name" placeholder="Name">
  822. </div>
  823. </script>
  824. <script type="text/javascript">
  825. RED.nodes.registerType('AudioSynthToneSweep',{
  826. shortName: "tonesweep",
  827. inputs:0,
  828. outputs:1,
  829. category: 'synth-function',
  830. color:"#E6E0F8",
  831. icon: "arrow-in.png"
  832. });
  833. </script>
  834. <script type="text/x-red" data-help-name="AudioSynthToneSweep">
  835. <h3>Summary</h3>
  836. <p>Create a continuously varying (in frequency) sine wave</p>
  837. <h3>Audio Connections</h3>
  838. <table class=doc align=center cellpadding=3>
  839. <tr class=top><th>Port</th><th>Purpose</th></tr>
  840. <tr class=odd><td align=center>Out 0</td><td>Continuously varying tone</td></tr>
  841. </table>
  842. <h3>Functions</h3>
  843. <p class=func><span class=keyword>play</span>(level, lowFreq, highFreq, time);</p>
  844. <p class=desc>Start generating frequency sweep output. The time is specified
  845. in milliseconds. Level is 0 to 1.0.
  846. </p>
  847. <p class=func><span class=keyword>isPlaying</span>();</p>
  848. <p class=desc>Returns true (non-zero) while the output is active.
  849. </p>
  850. <h3>Notes</h3>
  851. <p>Uses excessive CPU time</p>
  852. </script>
  853. <script type="text/x-red" data-template-name="AudioSynthToneSweep">
  854. <div class="form-row">
  855. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  856. <input type="text" id="node-input-name" placeholder="Name">
  857. </div>
  858. </script>
  859. <script type="text/javascript">
  860. RED.nodes.registerType('AudioSynthWaveformDc',{
  861. shortName: "dc",
  862. inputs:0,
  863. outputs:1,
  864. category: 'synth-function',
  865. color:"#E6E0F8",
  866. icon: "arrow-in.png"
  867. });
  868. </script>
  869. <script type="text/x-red" data-help-name="AudioSynthWaveformDc">
  870. <h3>Summary</h3>
  871. <p>Create constant (DC) signal, useful for control of objects that take
  872. a modulation or control input signal. This constant level can be
  873. used to modify other waveforms using mixer or multiplier objects</p>
  874. <h3>Audio Connections</h3>
  875. <table class=doc align=center cellpadding=3>
  876. <tr class=top><th>Port</th><th>Purpose</th></tr>
  877. <tr class=odd><td align=center>Out 0</td><td>Output constant DC level</td></tr>
  878. </table>
  879. <h3>Functions</h3>
  880. <p class=func><span class=keyword>amplitude</span>(level);</p>
  881. <p class=desc>Set the output. Level is -1.0 to 1.0. The output is
  882. changed immediately.
  883. </p>
  884. <p class=func><span class=keyword>amplitude</span>(level, milliseconds);</p>
  885. <p class=desc>Set the output. Level is -1.0 to 1.0. The output is
  886. gradually changed over a "milliseconds" time period. Any time may
  887. be specified, but periods longer than 1 second may be automatically
  888. shortened for small level changes, due to numerical precision limits.
  889. </p>
  890. <h3>Notes</h3>
  891. <p>Of course, the term "DC", for Direct Current, doesn't properly apply
  892. to a pure digital stream of numerical values. But the term is widely
  893. understood in audio applications, so hopefully it's not too confusing?</p>
  894. </script>
  895. <script type="text/x-red" data-template-name="AudioSynthWaveformDc">
  896. <div class="form-row">
  897. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  898. <input type="text" id="node-input-name" placeholder="Name">
  899. </div>
  900. </script>
  901. <script type="text/javascript">
  902. RED.nodes.registerType('AudioSynthNoiseWhite',{
  903. shortName: "noise",
  904. inputs:0,
  905. outputs:1,
  906. category: 'synth-function',
  907. color:"#E6E0F8",
  908. icon: "arrow-in.png"
  909. });
  910. </script>
  911. <script type="text/x-red" data-help-name="AudioSynthNoiseWhite">
  912. <h3>Summary</h3>
  913. <div>
  914. <p>Create white noise.
  915. </p>
  916. <p align=center><img src="whitenoise.png"></p>
  917. </div>
  918. <h3>Audio Connections</h3>
  919. <table class=doc align=center cellpadding=3>
  920. <tr class=top><th>Port</th><th>Purpose</th></tr>
  921. <tr class=odd><td align=center>Out 0</td><td>White Noise</td></tr>
  922. </table>
  923. <h3>Functions</h3>
  924. <p class=func><span class=keyword>amplitude</span>(level);</p>
  925. <p class=desc>Set the output peak level, from 0 (off) to 1.0.
  926. The default is off. Noise is generated only after setting
  927. to a non-zero level.
  928. </p>
  929. <h3>Notes</h3>
  930. <p>Setting the amplitude to zero causes this object to stop using
  931. CPU time to generate random numbers.
  932. </p>
  933. </script>
  934. <script type="text/x-red" data-template-name="AudioSynthNoiseWhite">
  935. <div class="form-row">
  936. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  937. <input type="text" id="node-input-name" placeholder="Name">
  938. </div>
  939. </script>
  940. <script type="text/javascript">
  941. RED.nodes.registerType('AudioSynthNoisePink',{
  942. shortName: "pink",
  943. inputs:0,
  944. outputs:1,
  945. category: 'synth-function',
  946. color:"#E6E0F8",
  947. icon: "arrow-in.png"
  948. });
  949. </script>
  950. <script type="text/x-red" data-help-name="AudioSynthNoisePink">
  951. <h3>Summary</h3>
  952. <div>
  953. <p>Create pink noise, using Stefan Stenzel's "New Shade Of Pink" algorithm.
  954. </p>
  955. <!--<p align=center><img src="whitenoise.png"></p>-->
  956. </div>
  957. <h3>Audio Connections</h3>
  958. <table class=doc align=center cellpadding=3>
  959. <tr class=top><th>Port</th><th>Purpose</th></tr>
  960. <tr class=odd><td align=center>Out 0</td><td>Pink Noise</td></tr>
  961. </table>
  962. <h3>Functions</h3>
  963. <p class=func><span class=keyword>amplitude</span>(level);</p>
  964. <p class=desc>Set the output peak level, from 0 (off) to 1.0.
  965. The default is off. Noise is generated only after setting
  966. to a non-zero level.
  967. </p>
  968. <h3>Notes</h3>
  969. <p>Setting the amplitude to zero causes this object to stop using
  970. CPU time. CPU usage is approx 3% on Teensy 3.1.
  971. </p>
  972. <p>Stefan Stenzel's
  973. <a href="http://stenzel.waldorfmusic.de/post/pink/" target="_blank">New Shade Of Pink</a>
  974. algorithm. Stefan's terms of use are "Use for any purpose. If used
  975. in a commercial product, you should give me one."
  976. </p>
  977. </script>
  978. <script type="text/x-red" data-template-name="AudioSynthNoisePink">
  979. <div class="form-row">
  980. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  981. <input type="text" id="node-input-name" placeholder="Name">
  982. </div>
  983. </script>
  984. <script type="text/javascript">
  985. RED.nodes.registerType('AudioEffectFade',{
  986. shortName: "fade",
  987. inputs:1,
  988. outputs:1,
  989. category: 'effect-function',
  990. color:"#E6E0F8",
  991. icon: "arrow-in.png"
  992. });
  993. </script>
  994. <script type="text/x-red" data-help-name="AudioEffectFade">
  995. <h3>Summary</h3>
  996. <p>Gradually increase or decrease audio level.</p>
  997. <h3>Audio Connections</h3>
  998. <table class=doc align=center cellpadding=3>
  999. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1000. <tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr>
  1001. <tr class=odd><td align=center>Out 0</td><td>Signal Output</td></tr>
  1002. </table>
  1003. <h3>Functions</h3>
  1004. <p class=func><span class=keyword>fadeIn</span>(milliseconds);</p>
  1005. <p class=desc>Begin increasing the audio level, to reach 1.0 (input passed
  1006. directly to the output) after "milliseconds" time.
  1007. </p>
  1008. <p class=func><span class=keyword>fadeOut</span>(milliseconds);</p>
  1009. <p class=desc>Begin decreasing the audio level, to reach 0 (no output)
  1010. after "milliseconds" time.
  1011. </p>
  1012. <h3>Notes</h3>
  1013. <p>Cross fading can be built with 2 fade objects fed into a mixer.
  1014. When one fade object is off (fully faded out) and the other on
  1015. (fully faded in), if both are started at the same moment for the
  1016. same time duration, their signal gains always add to 1.0. This
  1017. allows 2 fade objects to work together for a smooth transition
  1018. between a pair of signals.
  1019. </p>
  1020. <p><a href="http://www.pjrc.com/teensy/td_libs_AudioProcessorUsage.html" target="_blank">AudioNoInterrupts()</a>
  1021. should be used when changing
  1022. settings on multiple objects, so all changes always take effect
  1023. at the same moment.
  1024. </p>
  1025. </script>
  1026. <script type="text/x-red" data-template-name="AudioEffectFade">
  1027. <div class="form-row">
  1028. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1029. <input type="text" id="node-input-name" placeholder="Name">
  1030. </div>
  1031. </script>
  1032. <script type="text/javascript">
  1033. RED.nodes.registerType('AudioEffectChorus',{
  1034. shortName: "chorus",
  1035. inputs:2,
  1036. outputs:2,
  1037. category: 'effect-function',
  1038. color:"#E6E0F8",
  1039. icon: "arrow-in.png"
  1040. });
  1041. </script>
  1042. <script type="text/x-red" data-help-name="AudioEffectChorus">
  1043. <h3>Summary</h3>
  1044. <p>description</p>
  1045. <h3>Audio Connections</h3>
  1046. <table class=doc align=center cellpadding=3>
  1047. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1048. <tr class=odd><td align=center></td><td></td></tr>
  1049. </table>
  1050. <!--<h3>Parameters</h3>
  1051. <table class=doc align=center cellpadding=3>
  1052. <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
  1053. <tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
  1054. </table>
  1055. <p>Extra description... Section only present if object has params</p>-->
  1056. <h3>Functions</h3>
  1057. <p class=func><span class=keyword>begin</span>(delayBuffer, length, n_chorus);</p>
  1058. <p class=desc>blah blah blah blah
  1059. </p>
  1060. <p class=func><span class=keyword>stop</span>();</p>
  1061. <p class=desc>blah blah blah blah
  1062. </p>
  1063. <p class=func><span class=keyword>modify</span>(n_chorus);</p>
  1064. <p class=desc>blah blah blah blah
  1065. </p>
  1066. <h3>Notes</h3>
  1067. <p></p>
  1068. </script>
  1069. <script type="text/x-red" data-template-name="AudioEffectChorus">
  1070. <div class="form-row">
  1071. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1072. <input type="text" id="node-input-name" placeholder="Name">
  1073. </div>
  1074. </script>
  1075. <script type="text/javascript">
  1076. RED.nodes.registerType('AudioEffectFlange',{
  1077. shortName: "flange",
  1078. inputs:2,
  1079. outputs:2,
  1080. category: 'effect-function',
  1081. color:"#E6E0F8",
  1082. icon: "arrow-in.png"
  1083. });
  1084. </script>
  1085. <script type="text/x-red" data-help-name="AudioEffectFlange">
  1086. <h3>Summary</h3>
  1087. <p>description</p>
  1088. <h3>Audio Connections</h3>
  1089. <table class=doc align=center cellpadding=3>
  1090. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1091. <tr class=odd><td align=center></td><td></td></tr>
  1092. </table>
  1093. <!--<h3>Parameters</h3>
  1094. <table class=doc align=center cellpadding=3>
  1095. <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
  1096. <tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
  1097. </table>
  1098. <p>Extra description... Section only present if object has params</p>-->
  1099. <h3>Functions</h3>
  1100. <p class=func><span class=keyword>begin</span>(delayBuffer, length, offset, depth, delayRate);</p>
  1101. <p class=desc>blah blah blah blah
  1102. </p>
  1103. <p class=func><span class=keyword>modify</span>(offset, depth, delayRate);</p>
  1104. <p class=desc>blah blah blah blah
  1105. </p>
  1106. <p class=func><span class=keyword>stop</span>();</p>
  1107. <p class=desc>blah blah blah blah
  1108. </p>
  1109. <h3>Notes</h3>
  1110. <p></p>
  1111. </script>
  1112. <script type="text/x-red" data-template-name="AudioEffectFlange">
  1113. <div class="form-row">
  1114. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1115. <input type="text" id="node-input-name" placeholder="Name">
  1116. </div>
  1117. </script>
  1118. <script type="text/javascript">
  1119. RED.nodes.registerType('AudioEffectEnvelope',{
  1120. shortName: "envelope",
  1121. inputs:1,
  1122. outputs:1,
  1123. category: 'effect-function',
  1124. color:"#E6E0F8",
  1125. icon: "arrow-in.png"
  1126. });
  1127. </script>
  1128. <script type="text/x-red" data-help-name="AudioEffectEnvelope">
  1129. <h3>Summary</h3>
  1130. <div>
  1131. <p>Modify a signal with a DAHDSR (Delay Attack Hold Decay Sustain
  1132. Release) envelope.
  1133. </p>
  1134. <p align=center><img src="dahdsr.png"></p>
  1135. </div>
  1136. <h3>Audio Connections</h3>
  1137. <table class=doc align=center cellpadding=3>
  1138. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1139. <tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr>
  1140. <tr class=odd><td align=center>Out 0</td><td>Signal with Envelope Applied</td></tr>
  1141. </table>
  1142. <h3>Functions</h3>
  1143. <p class=func><span class=keyword>noteOn</span>();</p>
  1144. <p class=desc>Begin the delay to attack, or the attack phase is
  1145. delay is zero.
  1146. </p>
  1147. <p class=func><span class=keyword>noteOff</span>();</p>
  1148. <p class=desc>Begin the release phase.
  1149. </p>
  1150. <p class=func><span class=keyword>delay</span>(milliseconds);</p>
  1151. <p class=desc>Set the delay from noteOn to the attach phase. The
  1152. default is zero, for no delay.
  1153. </p>
  1154. <p class=func><span class=keyword>attack</span>(milliseconds);</p>
  1155. <p class=desc>Set the attack time. The default is 1.5 milliseconds.
  1156. </p>
  1157. <p class=func><span class=keyword>hold</span>(milliseconds);</p>
  1158. <p class=desc>Set the hold time. The default is 0.5 milliseconds.
  1159. </p>
  1160. <p class=func><span class=keyword>decay</span>(milliseconds);</p>
  1161. <p class=desc>Set the decay time. The default is 15 milliseconds.
  1162. </p>
  1163. <p class=func><span class=keyword>sustain</span>(level);</p>
  1164. <p class=desc>Set the sustain level. The range is 0 to 1.0. The
  1165. gain will be maintained at this level after the decay phase,
  1166. until noteOff() is called.
  1167. </p>
  1168. <p class=func><span class=keyword>release</span>(milliseconds);</p>
  1169. <p class=desc>Set the release time. The default is 30 millisecond.
  1170. </p>
  1171. <h3>Notes</h3>
  1172. <p>To achieve the more common ADSR shape, simply
  1173. set delay and hold to zero.</p>
  1174. <p>The recommended range for each of the 5 timing inputs is 0 to 50
  1175. milliseconds. Up to 200 ms can be used, with somewhat reduced
  1176. accuracy</p>
  1177. </script>
  1178. <script type="text/x-red" data-template-name="AudioEffectEnvelope">
  1179. <div class="form-row">
  1180. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1181. <input type="text" id="node-input-name" placeholder="Name">
  1182. </div>
  1183. </script>
  1184. <script type="text/javascript">
  1185. RED.nodes.registerType('AudioEffectMultiply',{
  1186. shortName: "multiply",
  1187. inputs:2,
  1188. outputs:1,
  1189. category: 'effect-function',
  1190. color:"#E6E0F8",
  1191. icon: "arrow-in.png"
  1192. });
  1193. </script>
  1194. <script type="text/x-red" data-help-name="AudioEffectMultiply">
  1195. <h3>Summary</h3>
  1196. <div>
  1197. <p>Multiply two signals together, useful for amplitude modulation
  1198. or "voltage controlled amplification".
  1199. </p>
  1200. <p align=center><img src="multiply.png"><br><small>56 Hz and 1 kHz sine waves multiplied.</small></p>
  1201. </div>
  1202. <h3>Audio Connections</h3>
  1203. <table class=doc align=center cellpadding=3>
  1204. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1205. <tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr>
  1206. <tr class=odd><td align=center>In 1</td><td>Signal Input</td></tr>
  1207. <tr class=odd><td align=center>Out 0</td><td>Signal with Envelope Applied</td></tr>
  1208. </table>
  1209. <h3>Functions</h3>
  1210. <p>There are no functions to call from the Arduino sketch.
  1211. This object simply multiplies the 2 signals to create
  1212. a continuous output
  1213. </p>
  1214. <h3>Notes</h3>
  1215. <p>
  1216. </p>
  1217. </script>
  1218. <script type="text/x-red" data-template-name="AudioEffectMultiply">
  1219. <div class="form-row">
  1220. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1221. <input type="text" id="node-input-name" placeholder="Name">
  1222. </div>
  1223. </script>
  1224. <script type="text/javascript">
  1225. RED.nodes.registerType('AudioEffectDelay',{
  1226. shortName: "delay",
  1227. inputs:1,
  1228. outputs:8,
  1229. category: 'effect-function',
  1230. color:"#E6E0F8",
  1231. icon: "arrow-in.png"
  1232. });
  1233. </script>
  1234. <script type="text/x-red" data-help-name="AudioEffectDelay">
  1235. <h3>Summary</h3>
  1236. <div>
  1237. <p>Delay a signal. Up to 8 separate delay taps can be used.</p>
  1238. <p align=center><img src="delay.png"><br><small>1 kHz burst, delayed 5.2 ms.</small></p>
  1239. </div>
  1240. <h3>Audio Connections</h3>
  1241. <table class=doc align=center cellpadding=3>
  1242. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1243. <tr class=odd><td align=center>In 0</td><td>Signal Input</td></tr>
  1244. <tr class=odd><td align=center>Out 0</td><td>Delay Tap #1</td></tr>
  1245. <tr class=odd><td align=center>Out 1</td><td>Delay Tap #2</td></tr>
  1246. <tr class=odd><td align=center>Out 2</td><td>Delay Tap #3</td></tr>
  1247. <tr class=odd><td align=center>Out 3</td><td>Delay Tap #4</td></tr>
  1248. <tr class=odd><td align=center>Out 4</td><td>Delay Tap #5</td></tr>
  1249. <tr class=odd><td align=center>Out 5</td><td>Delay Tap #6</td></tr>
  1250. <tr class=odd><td align=center>Out 6</td><td>Delay Tap #7</td></tr>
  1251. <tr class=odd><td align=center>Out 7</td><td>Delay Tap #8</td></tr>
  1252. </table>
  1253. <h3>Functions</h3>
  1254. <p class=func><span class=keyword>delay</span>(channel, milliseconds);</p>
  1255. <p class=desc>Set output channel (0 to 7) to delay the signals by
  1256. milliseconds. The maximum delay is approx 333 ms. The actual delay
  1257. is rounded to the nearest sample. Each channel can be configured for
  1258. any delay. There is no requirement to configure the "taps" in increasing
  1259. delay order.
  1260. </p>
  1261. <p class=func><span class=keyword>disable</span>(channel);</p>
  1262. <p class=desc>Disable a channel. The output of this channel becomes
  1263. silent. If this channel is the longest delay, memory usage is
  1264. automatically reduced to accomodate only the remaining channels used.
  1265. </p>
  1266. <h3>Notes</h3>
  1267. <p>Memory for the delayed signal is take from the memory pool allocated by
  1268. <a href="http://www.pjrc.com/teensy/td_libs_AudioConnection.html" target="_blank">AudioMemory()</a>.
  1269. Each block allows about 3 milliseconds of delay, so AudioMemory
  1270. should be increased to allow for the longest delay tap.
  1271. </p>
  1272. </script>
  1273. <script type="text/x-red" data-template-name="AudioEffectDelay">
  1274. <div class="form-row">
  1275. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1276. <input type="text" id="node-input-name" placeholder="Name">
  1277. </div>
  1278. </script>
  1279. <script type="text/javascript">
  1280. RED.nodes.registerType('AudioFilterBiquad',{
  1281. shortName: "biquad",
  1282. inputs:1,
  1283. outputs:1,
  1284. category: 'filter-function',
  1285. color:"#E6E0F8",
  1286. icon: "arrow-in.png"
  1287. });
  1288. </script>
  1289. <script type="text/x-red" data-help-name="AudioFilterBiquad">
  1290. <h3>Summary</h3>
  1291. <p>description</p>
  1292. <h3>Audio Connections</h3>
  1293. <table class=doc align=center cellpadding=3>
  1294. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1295. <tr class=odd><td align=center></td><td></td></tr>
  1296. </table>
  1297. <h3>Parameters</h3>
  1298. <table class=doc align=center cellpadding=3>
  1299. <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
  1300. <tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
  1301. </table>
  1302. <p>Extra description... Section only present if object has params</p>
  1303. <h3>Functions</h3>
  1304. <p class=func><span class=keyword>function</span>(parm1, parm2);</p>
  1305. <p class=desc>blah blah blah blah
  1306. </p>
  1307. <h3>Notes</h3>
  1308. <p></p>
  1309. </script>
  1310. <script type="text/x-red" data-template-name="AudioFilterBiquad">
  1311. <div class="form-row">
  1312. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1313. <input type="text" id="node-input-name" placeholder="Name">
  1314. </div>
  1315. </script>
  1316. <script type="text/javascript">
  1317. RED.nodes.registerType('AudioFilterFIR',{
  1318. shortName: "fir",
  1319. inputs:1,
  1320. outputs:1,
  1321. category: 'filter-function',
  1322. color:"#E6E0F8",
  1323. icon: "arrow-in.png"
  1324. });
  1325. </script>
  1326. <script type="text/x-red" data-help-name="AudioFilterFIR">
  1327. <h3>Summary</h3>
  1328. <p>description</p>
  1329. <h3>Audio Connections</h3>
  1330. <table class=doc align=center cellpadding=3>
  1331. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1332. <tr class=odd><td align=center></td><td></td></tr>
  1333. </table>
  1334. <!--<h3>Parameters</h3>
  1335. <table class=doc align=center cellpadding=3>
  1336. <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
  1337. <tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
  1338. </table>
  1339. <p>Extra description... Section only present if object has params</p>-->
  1340. <h3>Functions</h3>
  1341. <p class=func><span class=keyword>function</span>(parm1, parm2);</p>
  1342. <p class=desc>blah blah blah blah
  1343. </p>
  1344. <h3>Notes</h3>
  1345. <p></p>
  1346. </script>
  1347. <script type="text/x-red" data-template-name="AudioFilterFIR">
  1348. <div class="form-row">
  1349. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1350. <input type="text" id="node-input-name" placeholder="Name">
  1351. </div>
  1352. </script>
  1353. <script type="text/javascript">
  1354. RED.nodes.registerType('AudioFilterStateVariable',{
  1355. shortName: "filter",
  1356. inputs:2,
  1357. outputs:3,
  1358. category: 'filter-function',
  1359. color:"#E6E0F8",
  1360. icon: "arrow-in.png"
  1361. });
  1362. </script>
  1363. <script type="text/x-red" data-help-name="AudioFilterStateVariable">
  1364. <h3>Summary</h3>
  1365. <p>A State Variable (Chamberlin) Filter with 12 dB/octave roll-off,
  1366. adjustable resonance, and optional signal control of corner
  1367. frequency.</p>
  1368. <h3>Audio Connections</h3>
  1369. <table class=doc align=center cellpadding=3>
  1370. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1371. <tr class=odd><td align=center>In 0</td><td>Signal to Filter</td></tr>
  1372. <tr class=odd><td align=center>In 1</td><td>Frequency Control</td></tr>
  1373. <tr class=odd><td align=center>Out 0</td><td>Low Pass Output</td></tr>
  1374. <tr class=odd><td align=center>Out 1</td><td>Band Pass Output</td></tr>
  1375. <tr class=odd><td align=center>Out 2</td><td>High Pass Output</td></tr>
  1376. </table>
  1377. <h3>Functions</h3>
  1378. <p class=func><span class=keyword>frequency</span>(freq);</p>
  1379. <p class=desc>Set the filter's corner frequency. When a signal is
  1380. connected to the control input, the filter will implement this
  1381. frequency when the signal is zero.
  1382. </p>
  1383. <p class=func><span class=keyword>resonance</span>(Q);</p>
  1384. <p class=desc>Set the filter's resonance. Q ranges from 0.7 to 5.0.
  1385. Resonance greater than 0.707 will amplify the signal near the
  1386. corner frequency. You must attenuate the signal before input
  1387. to this filter, to prevent clipping.
  1388. </p>
  1389. <p class=func><span class=keyword>octaveControl</span>(octaves);</p>
  1390. <p class=desc>Set how much (in octaves) the control signal can alter
  1391. the filter's corner freqency. Range is 0 to 7 octaves. For
  1392. example, when set to 2.5, a full scale positive signal (1.0) will
  1393. shift the filter frequency up 2.5 octaves, and a full scale negative
  1394. signal will shift it down 2.5 octaves.
  1395. </p>
  1396. <h3>Notes</h3>
  1397. <p>
  1398. When controlled by a signal, the equation for the filter
  1399. frequency is:
  1400. </p>
  1401. <p>
  1402. F = Fcenter * 2^<sup>(signal * octaves)</sup>
  1403. <br><small>If anyone knows how to do HTML equations, please
  1404. help me improve this.....</small>
  1405. </p>
  1406. <p>When operating with signal control of corner frequency, this
  1407. object uses approximately 4% of the CPU time on Teensy 3.1.
  1408. </p>
  1409. </script>
  1410. <script type="text/x-red" data-template-name="AudioFilterFIR">
  1411. <div class="form-row">
  1412. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1413. <input type="text" id="node-input-name" placeholder="Name">
  1414. </div>
  1415. </script>
  1416. <script type="text/javascript">
  1417. RED.nodes.registerType('AudioAnalyzePeak',{
  1418. shortName: "peak",
  1419. inputs:1,
  1420. outputs:0,
  1421. category: 'analyze-function',
  1422. color:"#E6E0F8",
  1423. icon: "arrow-in.png"
  1424. });
  1425. </script>
  1426. <script type="text/x-red" data-help-name="AudioAnalyzePeak">
  1427. <h3>Summary</h3>
  1428. <p>description</p>
  1429. <h3>Audio Connections</h3>
  1430. <table class=doc align=center cellpadding=3>
  1431. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1432. <tr class=odd><td align=center>In 0</td><td>Signal to analyze</td></tr>
  1433. </table>
  1434. <h3>Functions</h3>
  1435. <p class=func><span class=keyword>available</span>();</p>
  1436. <p class=desc>Returns true each time new peak data is available.
  1437. </p>
  1438. <p class=func><span class=keyword>read</span>();</p>
  1439. <p class=desc>Read the highest peak value since the last read.
  1440. Return is from 0.0 to 1.0.
  1441. </p>
  1442. <h3>Notes</h3>
  1443. <p></p>
  1444. </script>
  1445. <script type="text/x-red" data-template-name="AudioAnalyzePeak">
  1446. <div class="form-row">
  1447. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1448. <input type="text" id="node-input-name" placeholder="Name">
  1449. </div>
  1450. </script>
  1451. <script type="text/javascript">
  1452. RED.nodes.registerType('AudioAnalyzeFFT256',{
  1453. shortName: "fft256",
  1454. inputs:1,
  1455. outputs:0,
  1456. category: 'analyze-function',
  1457. color:"#E6E0F8",
  1458. icon: "arrow-in.png"
  1459. });
  1460. </script>
  1461. <script type="text/x-red" data-help-name="AudioAnalyzeFFT256">
  1462. <h3>Summary</h3>
  1463. <p>Compute a 256 point Fast Fourier Transform (FFT) frequency analysis,
  1464. with real value (magnitude) output. The frequency resolution is
  1465. 172 Hz, useful for simple audio visualization.</p>
  1466. <h3>Audio Connections</h3>
  1467. <table class=doc align=center cellpadding=3>
  1468. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1469. <tr class=odd><td align=center>In 0</td><td>Signal to convert to frequency bins</td></tr>
  1470. </table>
  1471. <h3>Functions</h3>
  1472. <p class=func><span class=keyword>available</span>();</p>
  1473. <p class=desc>Returns true each time the FFT analysis produces new output data.
  1474. </p>
  1475. <p class=func><span class=keyword>read</span>(binNumber);</p>
  1476. <p class=desc>Read a single frequency bin, from 0 to 127. The result is scaled
  1477. so 1.0 represents a full scale sine wave.
  1478. </p>
  1479. <p class=func><span class=keyword>read</span>(firstBin, lastBin);</p>
  1480. <p class=desc>Read several frequency bins, returning their sum. The higher
  1481. audio octaves are represented by many bins, which are typically read
  1482. as a group for audio visualization.
  1483. </p>
  1484. <p class=func><span class=keyword>averageTogether</span>(number);</p>
  1485. <p class=desc>New data is produced very radidly, approximately 344 times
  1486. per second. Multiple outputs can be averaged together, so available()
  1487. returns true at a slower rate.
  1488. </p>
  1489. <p class=func><span class=keyword>windowFunction</span>(window);</p>
  1490. <p class=desc>Set the window function to be used. AudioWindowHanning256
  1491. is the default. Windowing may be disabled by NULL, but windowing
  1492. should be used for all non-periodic (music) signals, and all periodic
  1493. signals that are not exact integer division of the sample rate.
  1494. </p>
  1495. <h3>Notes</h3>
  1496. <p>The raw 16 bit output data bins may be access with myFFT.output[num], where
  1497. num is 0 to 127.</p>
  1498. <p>TODO: caveats about spectral leakage vs frequency precision for arbitrary signals</p>
  1499. <p>Window Types:
  1500. <ul>
  1501. <li><span class=literal>AudioWindowHanning256</span> (default)</li>
  1502. <li><span class=literal>AudioWindowBartlett256</span></li>
  1503. <li><span class=literal>AudioWindowBlackman256</span></li>
  1504. <li><span class=literal>AudioWindowFlattop256</span></li>
  1505. <li><span class=literal>AudioWindowBlackmanHarris256</span></li>
  1506. <li><span class=literal>AudioWindowNuttall256</span></li>
  1507. <li><span class=literal>AudioWindowBlackmanNuttall256</span></li>
  1508. <li><span class=literal>AudioWindowWelch256</span></li>
  1509. <li><span class=literal>AudioWindowHamming256</span></li>
  1510. <li><span class=literal>AudioWindowCosine256</span></li>
  1511. <li><span class=literal>AudioWindowTukey256</span></li>
  1512. </ul>
  1513. </p>
  1514. </script>
  1515. <script type="text/x-red" data-template-name="AudioAnalyzeFFT256">
  1516. <div class="form-row">
  1517. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1518. <input type="text" id="node-input-name" placeholder="Name">
  1519. </div>
  1520. </script>
  1521. <script type="text/javascript">
  1522. RED.nodes.registerType('AudioAnalyzeFFT1024',{
  1523. shortName: "fft1024",
  1524. inputs:1,
  1525. outputs:0,
  1526. category: 'analyze-function',
  1527. color:"#E6E0F8",
  1528. icon: "arrow-in.png"
  1529. });
  1530. </script>
  1531. <script type="text/x-red" data-help-name="AudioAnalyzeFFT1024">
  1532. <h3>Summary</h3>
  1533. <p>Compute a 1024 point Fast Fourier Transform (FFT) frequency analysis,
  1534. with real value (magnitude) output. The frequency resolution is
  1535. 43 Hz, useful detailed for audio visualization.</p>
  1536. <h3>Audio Connections</h3>
  1537. <table class=doc align=center cellpadding=3>
  1538. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1539. <tr class=odd><td align=center>In 0</td><td>Signal to convert to frequency bins</td></tr>
  1540. </table>
  1541. <h3>Functions</h3>
  1542. <p class=func><span class=keyword>available</span>();</p>
  1543. <p class=desc>Returns true each time the FFT analysis produces new output data.
  1544. </p>
  1545. <p class=func><span class=keyword>read</span>(binNumber);</p>
  1546. <p class=desc>Read a single frequency bin, from 0 to 511. The result is scaled
  1547. so 1.0 represents a full scale sine wave.
  1548. </p>
  1549. <p class=func><span class=keyword>read</span>(firstBin, lastBin);</p>
  1550. <p class=desc>Read several frequency bins, returning their sum. The higher
  1551. audio octaves are represented by many bins, which are typically read
  1552. as a group for audio visualization.
  1553. </p>
  1554. <p class=func><span class=keyword>averageTogether</span>(number);</p>
  1555. <p class=desc>This function does nothing. The 1024 point FFT always
  1556. updates at approximately 86 times per second.
  1557. </p>
  1558. <p class=func><span class=keyword>windowFunction</span>(window);</p>
  1559. <p class=desc>Set the window function to be used. AudioWindowHanning1024
  1560. is the default. Windowing may be disabled by NULL, but windowing
  1561. should be used for all non-periodic (music) signals, and all periodic
  1562. signals that are not exact integer division of the sample rate.
  1563. </p>
  1564. <h3>Notes</h3>
  1565. <p>The raw 16 bit output data bins may be access with myFFT.output[num], where
  1566. num is 0 to 511.</p>
  1567. <p>TODO: caveats about spectral leakage vs frequency precision for arbitrary signals</p>
  1568. <p>Window Types:
  1569. <ul>
  1570. <li><span class=literal>AudioWindowHanning1024</span> (default)</li>
  1571. <li><span class=literal>AudioWindowBartlett1024</span></li>
  1572. <li><span class=literal>AudioWindowBlackman1024</span></li>
  1573. <li><span class=literal>AudioWindowFlattop1024</span></li>
  1574. <li><span class=literal>AudioWindowBlackmanHarris1024</span></li>
  1575. <li><span class=literal>AudioWindowNuttall1024</span></li>
  1576. <li><span class=literal>AudioWindowBlackmanNuttall1024</span></li>
  1577. <li><span class=literal>AudioWindowWelch1024</span></li>
  1578. <li><span class=literal>AudioWindowHamming1024</span></li>
  1579. <li><span class=literal>AudioWindowCosine1024</span></li>
  1580. <li><span class=literal>AudioWindowTukey1024</span></li>
  1581. </ul>
  1582. </p>
  1583. <p>1024 point FFT has a peak CPU usage of approx 52% on Teensy 3.1.
  1584. Average usage is much lower. Future versions might distribute the
  1585. load more evenly over time....
  1586. </p>
  1587. </script>
  1588. <script type="text/x-red" data-template-name="AudioAnalyzeFFT1024">
  1589. <div class="form-row">
  1590. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1591. <input type="text" id="node-input-name" placeholder="Name">
  1592. </div>
  1593. </script>
  1594. <script type="text/javascript">
  1595. RED.nodes.registerType('AudioAnalyzeToneDetect',{
  1596. shortName: "tone",
  1597. inputs:1,
  1598. outputs:0,
  1599. category: 'analyze-function',
  1600. color:"#E6E0F8",
  1601. icon: "arrow-in.png"
  1602. });
  1603. </script>
  1604. <script type="text/x-red" data-help-name="AudioAnalyzeToneDetect">
  1605. <h3>Summary</h3>
  1606. <p>Detect the level of a single tone</p>
  1607. <h3>Audio Connections</h3>
  1608. <table class=doc align=center cellpadding=3>
  1609. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1610. <tr class=odd><td align=center>In 0</td><td>Signal to analyze</td></tr>
  1611. </table>
  1612. <h3>Functions</h3>
  1613. <p class=func><span class=keyword>frequency</span>(freq);</p>
  1614. <p class=desc>Set the frequency to detect. The default detection time
  1615. will be 10 cycles of this frequency.
  1616. </p>
  1617. <p class=func><span class=keyword>frequency</span>(freq, cycles);</p>
  1618. <p class=desc>Set the frequency to detect, and the number of cycles.
  1619. Longer detection time (more cycles) will give higher precision,
  1620. but of course slower response.
  1621. </p>
  1622. <p class=func><span class=keyword>available</span>();</p>
  1623. <p class=desc>Returns true (non-zero) each time a detection interval
  1624. (number of cycles) completed and a new level is detected.
  1625. </p>
  1626. <p class=func><span class=keyword>read</span>();</p>
  1627. <p class=desc>Read the detected signal level. Range is 0 to 1.0.
  1628. </p>
  1629. <p class=func><span class=keyword>threshold</span>(level);</p>
  1630. <p class=desc>Set a detection threshold, where the bool test operation
  1631. will return true if at or above this level, or false when below.
  1632. </p>
  1633. <p class=func>(bool)</p>
  1634. <p class=desc>By testing the object as a boolean value, you can respond
  1635. to detection of a tone.
  1636. </p>
  1637. <h3>Notes</h3>
  1638. <p>Low frequency detection has trouble with numerical precision.
  1639. Works really well for all 8 DTMF frequencies, but fails for
  1640. detecting "sub audible tones" used in some control applications.</p>
  1641. <p>The (bool) test continues to return true until the next detection
  1642. interval (the configured number of cycles). This behavior may
  1643. change in future versions, for a single true each time the signal
  1644. is detected, and then false for the remainder of that interval.</p>
  1645. </script>
  1646. <script type="text/x-red" data-template-name="AudioAnalyzeToneDetect">
  1647. <div class="form-row">
  1648. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1649. <input type="text" id="node-input-name" placeholder="Name">
  1650. </div>
  1651. </script>
  1652. <script type="text/javascript">
  1653. RED.nodes.registerType('AudioAnalyzePrint',{
  1654. shortName: "print",
  1655. inputs:1,
  1656. outputs:0,
  1657. category: 'analyze-function',
  1658. color:"#E6E0F8",
  1659. icon: "arrow-in.png"
  1660. });
  1661. </script>
  1662. <script type="text/x-red" data-help-name="AudioAnalyzePrint">
  1663. <h3>Summary</h3>
  1664. <p>Print raw audio data to the Arduino Serial Monitor. This
  1665. object creates massive output quickly, and should not normall be used.</p>
  1666. <h3>Audio Connections</h3>
  1667. <table class=doc align=center cellpadding=3>
  1668. <tr class=top><th>Port</th><th>Purpose</th></tr>
  1669. <tr class=odd><td align=center></td><td></td></tr>
  1670. </table>
  1671. <!--<h3>Parameters</h3>
  1672. <table class=doc align=center cellpadding=3>
  1673. <tr class=top><th>Name</th><th>Type</th><th>Function</th></tr>
  1674. <tr class=odd><td align=center></td><td>Integer</td><td></td></tr>
  1675. </table>
  1676. <p>Extra description... Section only present if object has params</p>-->
  1677. <h3>Functions</h3>
  1678. <p class=func><span class=keyword>name</span>(string);</p>
  1679. <p class=desc>blah blah blah blah
  1680. </p>
  1681. <p class=func><span class=keyword>trigger</span>();</p>
  1682. <p class=desc>blah blah blah blah
  1683. </p>
  1684. <p class=func><span class=keyword>trigger</span>(level, edge);</p>
  1685. <p class=desc>blah blah blah blah
  1686. </p>
  1687. <p class=func><span class=keyword>delay</span>(samples);</p>
  1688. <p class=desc>blah blah blah blah
  1689. </p>
  1690. <p class=func><span class=keyword>length</span>(samples);</p>
  1691. <p class=desc>blah blah blah blah
  1692. </p>
  1693. <h3>Notes</h3>
  1694. <p></p>
  1695. </script>
  1696. <script type="text/x-red" data-template-name="AudioAnalyzePrint">
  1697. <div class="form-row">
  1698. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1699. <input type="text" id="node-input-name" placeholder="Name">
  1700. </div>
  1701. </script>
  1702. <script type="text/javascript">
  1703. RED.nodes.registerType('AudioControlSGTL5000',{
  1704. shortName: "sgtl5000",
  1705. inputs:0,
  1706. outputs:0,
  1707. category: 'control-function',
  1708. color:"#E6E0F8",
  1709. icon: "arrow-in.png"
  1710. });
  1711. </script>
  1712. <script type="text/x-red" data-help-name="AudioControlSGTL5000">
  1713. <h3>Summary</h3>
  1714. <p>Control the SGTL5000 chip on the audio shield
  1715. <a href="http://www.pjrc.com/store/teensy3_audio.html" target="_blank">audio shield</a>.
  1716. SGTL5000 is always used in slave mode, where Teensy controls
  1717. all I2S timing.
  1718. </p>
  1719. <p align=center><img src="sgtl5000closeup.jpg"></p>
  1720. <h3>Audio Connections</h3>
  1721. <p>This object has no audio inputs or outputs. Separate i2s objects
  1722. are used to send and receive audio data. I2S master mode objects
  1723. must be used, because this object configures the SGTL5000 in slave
  1724. mode, where it depends on Teensy to provide all I2S clocks.
  1725. This object controls
  1726. how the SGTL5000 will use those I2S audio streams.</p>
  1727. <h3>Functions</h3>
  1728. <p>These are the most commonly used SGTL5000 functions.</p>
  1729. <p class=func><span class=keyword>enable</span>();</p>
  1730. <p class=desc>Start the SGTL5000. This function should be called first.
  1731. </p>
  1732. <p class=func><span class=keyword>volume</span>(level);</p>
  1733. <p class=desc>Set the headphone volume level. Range is 0 to 1.0, but
  1734. 0.8 corresponds to the maximum undistorted output for a full scale
  1735. signal. Usually 0.5 is a comfortable listening level. The line
  1736. level outputs are not changed by this function.
  1737. </p>
  1738. <p class=func><span class=keyword>inputSelect</span>(input);</p>
  1739. <p class=desc>Select which input to use: AUDIO_INPUT_LINEIN or AUDIO_INPUT_MIC.
  1740. </p>
  1741. <p class=func><span class=keyword>micGain</span>(dB);</p>
  1742. <p class=desc>When using the microphone input, set the amplifier gain.
  1743. The input number is in decibels, from 0 to 63.
  1744. </p>
  1745. <h3>Signal Levels</h3>
  1746. <p>The default signal levels should be used for most applications,
  1747. but these functions allow you to customize the analog signals.</p>
  1748. <p class=func><span class=keyword>muteHeadphone</span>();</p>
  1749. <p class=desc>Silence the headphone output.
  1750. </p>
  1751. <p class=func><span class=keyword>unmuteHeadphone</span>();</p>
  1752. <p class=desc>Turn the headphone output on.
  1753. </p>
  1754. <p class=func><span class=keyword>muteLineout</span>();</p>
  1755. <p class=desc>Silence the line level outputs.
  1756. </p>
  1757. <p class=func><span class=keyword>unmuteLineout</span>();</p>
  1758. <p class=desc>Turn the line level outputs on.
  1759. </p>
  1760. <p class=func><span class=keyword>lineInLevel</span>(both);</p>
  1761. <p class=desc style="padding-bottom:0.2em;">Adjust the sensitivity of the line-level inputs.
  1762. Fifteen settings are possible:
  1763. </p>
  1764. <pre class="desc">
  1765. 0: 3.12 Volts p-p
  1766. 1: 2.63 Volts p-p
  1767. 2: 2.22 Volts p-p
  1768. 3: 1.87 Volts p-p
  1769. 4: 1.58 Volts p-p
  1770. 5: 1.33 Volts p-p (default)
  1771. 6: 1.11 Volts p-p
  1772. 7: 0.94 Volts p-p
  1773. 8: 0.79 Volts p-p
  1774. 9: 0.67 Volts p-p
  1775. 10: 0.56 Volts p-p
  1776. 11: 0.48 Volts p-p
  1777. 12: 0.40 Volts p-p
  1778. 13: 0.34 Volts p-p
  1779. 14: 0.29 Volts p-p
  1780. 15: 0.24 Volts p-p
  1781. </pre>
  1782. <p class=func><span class=keyword>lineInLevel</span>(left, right);</p>
  1783. <p class=desc>Adjust the sensitivity of the line-level inputs, with different
  1784. settings for left and right. The same 15 settings are available.
  1785. </p>
  1786. <p class=func><span class=keyword>lineOutLevel</span>(both);</p>
  1787. <p class=desc style="padding-bottom:0.2em;">Adjust the line level output
  1788. voltage range. The following settings are possible:
  1789. </p>
  1790. <pre class="desc">
  1791. 13: 3.16 Volts p-p
  1792. 14: 2.98 Volts p-p
  1793. 15: 2.83 Volts p-p
  1794. 16: 2.67 Volts p-p
  1795. 17: 2.53 Volts p-p
  1796. 18: 2.39 Volts p-p
  1797. 19: 2.26 Volts p-p
  1798. 20: 2.14 Volts p-p
  1799. 21: 2.02 Volts p-p
  1800. 22: 1.91 Volts p-p
  1801. 23: 1.80 Volts p-p
  1802. 24: 1.71 Volts p-p
  1803. 25: 1.62 Volts p-p
  1804. 26: 1.53 Volts p-p
  1805. 27: 1.44 Volts p-p
  1806. 28: 1.37 Volts p-p
  1807. 29: 1.29 Volts p-p (default)
  1808. 30: 1.22 Volts p-p
  1809. 31: 1.16 Volts p-p
  1810. </pre>
  1811. <p class=func><span class=keyword>lineOutLevel</span>(left, right);</p>
  1812. <p class=desc>Adjust the line level outout voltage range, with separate
  1813. settings for left and right. The same settings (13 to 31) are available.
  1814. </p>
  1815. <h3>Signal Conditioning</h3>
  1816. <p>Usually these digital signal conditioning features should be left at their
  1817. default settings.
  1818. </p>
  1819. <p class=func><span class=keyword>adcHighPassFilterFreeze</span>();</p>
  1820. <p class=desc>By default, the analog input (either line-level inputs or mic)
  1821. is high-pass filtered, to remove any DC component. This function
  1822. freezes the filter, so the DC component is still substracted, but
  1823. the filter stops tracking any DC or low frequency changes.
  1824. </p>
  1825. <p class=func><span class=keyword>adcHighPassFilterDisable</span>();</p>
  1826. <p class=desc>Completely disable the analog input filter. DC and sub-audible
  1827. low frequencies are allowed to enter the digital signal.
  1828. </p>
  1829. <p class=func><span class=keyword>adcHighPassFilterEnable</span>();</p>
  1830. <p class=desc>Turn the DC-blocking filter back on, if disabled, or
  1831. allows it to resume tracking DC and low frequency changes, if
  1832. previously frozen.
  1833. </p>
  1834. <p class=func><span class=keyword>dacVolume</span>(both);</p>
  1835. <p class=desc>Normally output volume should be used with volume(), which
  1836. changes the analog gain in the headphone amplifier. This function
  1837. controls digital attenuation before conversion to analog, which
  1838. reduces resolution, but allows another fine control of output
  1839. signal level. The ranges is 0 to 1.0, with the default at 1.0.
  1840. </p>
  1841. <p class=func><span class=keyword>dacVolume</span>(left, right);</p>
  1842. <p class=desc>Adjust the digital output volume separately on left and
  1843. right channels.
  1844. </p>
  1845. <h3>Audio Processor</h3>
  1846. <p>The optional digital audio processor is capable of implementing
  1847. automatic volume control, a
  1848. simple equalizer, filtering, bass enhancement and surround sound
  1849. is available.
  1850. </p>
  1851. <p>These signal processing features are implemented in the SGTL5000 chip,
  1852. so they do not consume CPU time on Teensy.
  1853. </p>
  1854. <p class=func><span class=keyword>audioPreProcessorEnable</span>();</p>
  1855. <p class=desc>Enable the audio processor to pre-process the input
  1856. (from either line-level inputs or microphone) before it's sent
  1857. to Teensy by I2S.
  1858. </p>
  1859. <p class=func><span class=keyword>audioPostProcessorEnable</span>();</p>
  1860. <p class=desc>Enable the audio processor to post-process Teensy's
  1861. I2S output before it's turned into analog signals for the
  1862. headphones and/or line level outputs.
  1863. </p>
  1864. <p class=func><span class=keyword>audioProcessorDisable</span>();</p>
  1865. <p class=desc>Disable the audio processor.
  1866. </p>
  1867. <p class=func><span class=keyword>eqFilterCount</span>(n);</p>
  1868. <p class=desc>blah blah blah blah
  1869. </p>
  1870. <p class=func><span class=keyword>eqSelect</span>(n);</p>
  1871. <p class=desc>blah blah blah blah
  1872. </p>
  1873. <p class=func><span class=keyword>eqBand</span>(bandNum, n);</p>
  1874. <p class=desc>blah blah blah blah
  1875. </p>
  1876. <p class=func><span class=keyword>eqBands</span>(bass, mid_bass, midrange, mid_treble, treble);</p>
  1877. <p class=desc>blah blah blah blah
  1878. </p>
  1879. <p class=func><span class=keyword>eqBands</span>(bass, treble);</p>
  1880. <p class=desc>blah blah blah blah
  1881. </p>
  1882. <p class=func><span class=keyword>eqFilter</span>(filterNum, filterParameters);</p>
  1883. <p class=desc>blah blah blah blah
  1884. </p>
  1885. <p class=func><span class=keyword>autoVolumeControl</span>(maxGain, response, hardLimit, threshold, attack, decay);</p>
  1886. <p class=desc>blah blah blah blah
  1887. </p>
  1888. <p class=func><span class=keyword>autoVolumeEnable</span>();</p>
  1889. <p class=desc>blah blah blah blah
  1890. </p>
  1891. <p class=func><span class=keyword>autoVolumeDisable</span>();</p>
  1892. <p class=desc>blah blah blah blah
  1893. </p>
  1894. <p class=func><span class=keyword>enhanceBass</span>(lr_lev, bass_lev);</p>
  1895. <p class=desc>blah blah blah blah
  1896. </p>
  1897. <p class=func><span class=keyword>enhanceBass</span>(lr_lev, bass_lev, hpf_bypass, cutoff);</p>
  1898. <p class=desc>blah blah blah blah
  1899. </p>
  1900. <p class=func><span class=keyword>enhanceBassEnable</span>();</p>
  1901. <p class=desc>blah blah blah blah
  1902. </p>
  1903. <p class=func><span class=keyword>enhanceBassDisable</span>();</p>
  1904. <p class=desc>blah blah blah blah
  1905. </p>
  1906. <p class=func><span class=keyword>surroundSound</span>(width);</p>
  1907. <p class=desc>blah blah blah blah
  1908. </p>
  1909. <p class=func><span class=keyword>surroundSound</span>(width, select);</p>
  1910. <p class=desc>blah blah blah blah
  1911. </p>
  1912. <p class=func><span class=keyword>surroundSoundEnable</span>();</p>
  1913. <p class=desc>blah blah blah blah
  1914. </p>
  1915. <p class=func><span class=keyword>surroundSoundDisable</span>();</p>
  1916. <p class=desc>blah blah blah blah
  1917. </p>
  1918. <h3>Notes</h3>
  1919. <p>TODO: document the many audio processor features &amp; functions!
  1920. </p>
  1921. </script>
  1922. <script type="text/x-red" data-template-name="AudioControlSGTL5000">
  1923. <div class="form-row">
  1924. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1925. <input type="text" id="node-input-name" placeholder="Name">
  1926. </div>
  1927. </script>
  1928. <script type="text/javascript">
  1929. RED.nodes.registerType('AudioControlWM8731',{
  1930. shortName: "wm8731",
  1931. inputs:0,
  1932. outputs:0,
  1933. category: 'control-function',
  1934. color:"#E6E0F8",
  1935. icon: "arrow-in.png"
  1936. });
  1937. </script>
  1938. <script type="text/x-red" data-help-name="AudioControlWM8731">
  1939. <h3>Summary</h3>
  1940. <p>Control a WM8731 chip in slave mode, where it receives all clocks from Teensy</p>
  1941. <h3>Audio Connections</h3>
  1942. <p>This object has no audio inputs or outputs. Separate i2s objects
  1943. are used to send and receive audio data. I2S master mode objects
  1944. must be used, since this control object configures the WM8731 into
  1945. slave mode.
  1946. </p>
  1947. <h3>Functions</h3>
  1948. <p class=func><span class=keyword>enable</span>();</p>
  1949. <p class=desc>blah blah blah blah
  1950. </p>
  1951. <p class=func><span class=keyword>disable</span>();</p>
  1952. <p class=desc>not implemented
  1953. </p>
  1954. <p class=func><span class=keyword>volume</span>(level);</p>
  1955. <p class=desc>blah blah blah blah
  1956. </p>
  1957. <p class=func><span class=keyword>inputLevel</span>(level);</p>
  1958. <p class=desc>not implemented
  1959. </p>
  1960. <p class=func><span class=keyword>inputSelect</span>(input);</p>
  1961. <p class=desc>not implemented
  1962. </p>
  1963. <h3>Notes</h3>
  1964. <p></p>
  1965. </script>
  1966. <script type="text/x-red" data-template-name="AudioControlWM8731">
  1967. <div class="form-row">
  1968. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  1969. <input type="text" id="node-input-name" placeholder="Name">
  1970. </div>
  1971. </script>
  1972. <script type="text/javascript">
  1973. RED.nodes.registerType('AudioControlWM8731master',{
  1974. shortName: "wm8731m",
  1975. inputs:0,
  1976. outputs:0,
  1977. category: 'control-function',
  1978. color:"#E6E0F8",
  1979. icon: "arrow-in.png"
  1980. });
  1981. </script>
  1982. <script type="text/x-red" data-help-name="AudioControlWM8731master">
  1983. <h3>Summary</h3>
  1984. <p>Control a WM8731 chip in master mode, where it controls all I2S timing.</p>
  1985. <h3>Audio Connections</h3>
  1986. <p>This object has no audio inputs or outputs. Separate i2s objects
  1987. are used to send and receive audio data. I2S slave mode objects
  1988. must be used, since this control object configures the WM8731 into
  1989. master mode.
  1990. </p>
  1991. <h3>Functions</h3>
  1992. <p class=func><span class=keyword>enable</span>();</p>
  1993. <p class=desc>blah blah blah blah
  1994. </p>
  1995. <p class=func><span class=keyword>disable</span>();</p>
  1996. <p class=desc>not implemented
  1997. </p>
  1998. <p class=func><span class=keyword>volume</span>(level);</p>
  1999. <p class=desc>blah blah blah blah
  2000. </p>
  2001. <p class=func><span class=keyword>inputLevel</span>(level);</p>
  2002. <p class=desc>not implemented
  2003. </p>
  2004. <p class=func><span class=keyword>inputSelect</span>(input);</p>
  2005. <p class=desc>not implemented
  2006. </p>
  2007. <h3>Notes</h3>
  2008. <p></p>
  2009. </script>
  2010. <script type="text/x-red" data-template-name="AudioControlWM8731master">
  2011. <div class="form-row">
  2012. <label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
  2013. <input type="text" id="node-input-name" placeholder="Name">
  2014. </div>
  2015. </script>